Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
Hunterbull360
Kuzenbo
Level 125
God Stats
49W - 64L
1,556 SR
Queue Stats
346W - 354L
1,550 Elo+
Party 3
Ra
Ra
MC XxBABOxXD
Ra
Level 22
God Stats
4W - 2L
1,615 SR
Queue Stats
15W - 17L
1,468 Elo+
Party 3
Hou Yi
Hou Yi
SlenderwinMA
Hou Yi
Level 112
God Stats
15W - 28L
1,504 SR
Queue Stats
91W - 95L
1,497 Elo+
Party 3
Nemesis
Nemesis
za3h1
Nemesis
Level 148
God Stats
5W - 5L
1,404 SR
Queue Stats
635W - 554L
1,554 Elo+
Party 3
Team Averages
Level 98
1,516 SR
1,514 Elo+

VS

Team Averages
Level 93
1,515 SR
1,676 Elo+
Ah Puch
Ah Puch
Engetsuren
Ah Puch
Level 147
God Stats
0W - 1L
1,442 SR
Queue Stats
27W - 27L
1,567 Elo+
Party 1
Gilgamesh
Gilgamesh
FemboiCarti
Gilgamesh
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,666 Elo+
Party 2
Baron Samedi
Baron Samedi
IxAMxCOMING
Baron Samedi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,856 Elo+
Party 1
Athena
Athena
Moosiclees
Athena
Level 143
God Stats
2W - 3L
1,632 SR
Queue Stats
34W - 29L
1,625 Elo+
Party 1
Medusa
Medusa
kriz350
Medusa
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 29L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
4 / 0 / 2
9,228
710
5,654
7,164
7,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
11
1 / 2 / 4
6,592
507
2,822
11,083
9,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
1 / 3 / 3
6,761
520
5,167
6,253
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
13
0 / 1 / 2
7,073
544
3,178
7,243
1,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
za3h1
Nemesis
13
4 / 1 / 3
7,754
596
6,096
7,585
2,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Engetsuren
Ah Puch
12
2 / 2 / 1
6,766
520
9,395
7,015
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gilgamesh
FemboiCarti
Gilgamesh
11
0 / 2 / 0
5,576
429
987
5,310
2,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
IxAMxCOMING
Baron Samedi
10
2 / 1 / 2
6,751
519
5,135
8,460
6,723
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Athena
Moosiclees
Athena
12
3 / 2 / 3
6,823
525
3,128
9,704
3,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
kriz350
Medusa
12
0 / 3 / 3
6,630
510
6,267
6,078
1,816
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
10
Kills
7
7
Deaths
10
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
0
2
5
L
Ah Puch
Engetsuren
Ah Puch
2
2
1
1.25
L
Gilgamesh
FemboiCarti
Gilgamesh
0
2
0
0
W
Kuzenbo
1
2
4
1.5
L
Baron Samedi
IxAMxCOMING
Baron Samedi
2
1
2
3
W
1
3
3
0.83
L
Athena
Moosiclees
Athena
3
2
3
2.25
W
Hou Yi
0
1
2
1
L
Medusa
kriz350
Medusa
0
3
3
0.5
W
Nemesis
za3h1
Nemesis
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,917
Damage
24,912
39,328
Taken
36,567
23,943
Mitigated
17,266
11,157
Healing
13,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,654
2,421
0
1,443
7,164
7,676
171
2,697
4,385
59,814
0
L
Ah Puch
Engetsuren
Ah Puch
9,395
351
0
2,943
7,015
2,304
0
3,563
3,452
49,607
0
L
Gilgamesh
FemboiCarti
Gilgamesh
987
65
0
302
5,310
2,841
0
2,171
3,139
0
21,029
W
Kuzenbo
2,822
784
0
3,342
11,083
9,626
42
5,262
5,821
13,012
0
L
Baron Samedi
IxAMxCOMING
Baron Samedi
5,135
470
1,789
3,731
8,460
6,723
0
4,095
4,365
27,925
0
W
5,167
823
735
1,480
6,253
2,143
0
5,008
1,245
47,187
0
L
Athena
Moosiclees
Athena
3,128
1,023
0
3,523
9,704
3,582
0
3,070
6,634
37,702
0
W
Hou Yi
3,178
1,087
0
3,172
7,243
1,770
0
1,427
5,816
0
48,402
L
Medusa
kriz350
Medusa
6,267
2,964
0
951
6,078
1,816
181
744
5,334
0
49,514
W
Nemesis
za3h1
Nemesis
6,096
2,597
0
985
7,585
2,728
0
3,264
4,321
0
45,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,408
Gold Earned
32,546
444
Minions Killed
338
0
Camps Cleared
0
1,312,215
Distance Traveled
1,296,258
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,228
710
142
11
0
233,368
2
L
Ah Puch
6,766
520
100
8
0
249,318
2
L
Gilgamesh
5,576
429
39
3
0
277,019
1
W
Kuzenbo
6,592
507
19
1
0
274,295
0
L
Baron Samedi
6,751
519
33
3
0
240,943
4
W
Ra
6,761
520
97
7
0
236,529
2
L
Athena
6,823
525
73
6
0
292,023
3
W
Hou Yi
7,073
544
100
8
0
254,265
5
L
Medusa
6,630
510
93
7
0
236,955
1
W
Nemesis
7,754
596
86
7
0
313,758
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role