Player Matchup

Rama
Rama
Rohct
Rama
Level 119
God Stats
5W - 4L
1,285 SR
Queue Stats
23W - 32L
1,434 Elo+
Solo
Ymir
Ymir
Tubbless
Ymir
Level 160
God Stats
2W - 0L
1,878 SR
Queue Stats
89W - 34L
1,912 Elo+
Solo
Sol
Sol
shawji
Sol
Level 108
God Stats
4W - 5L
1,353 SR
Queue Stats
99W - 88L
1,598 Elo+
Solo
Team Averages
Level 129
1,505 SR
1,648 Elo+

VS

Team Averages
Level 94
1,713 SR
1,564 Elo+
He Bo
He Bo
PopsWonderChild
He Bo
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
263W - 267L
1,558 Elo+
Party 1
Xbalanque
Xbalanque
SmiteVladimirMan
Xbalanque
Level 109
God Stats
3W - 2L
1,828 SR
Queue Stats
75W - 82L
1,578 Elo+
Party 1
Jormungandr
Jormungandr
chanelfather
Jormungandr
Level 49
God Stats
6W - 4L
1,811 SR
Queue Stats
77W - 85L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Rohct
Rama
13
8 / 0 / 9
8,677
868
9,702
6,013
2,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ymir
12
6 / 1 / 14
8,975
898
6,307
13,426
13,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
shawji
Sol
13
6 / 2 / 13
8,614
861
12,382
8,297
2,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 2
6,997
700
5,853
9,205
3,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
11
2 / 5 / 1
7,448
745
11,545
8,889
3,148
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
chanelfather
Jormungandr
10
0 / 8 / 2
6,556
656
3,921
14,867
10,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
20
Kills
3
3
Deaths
20
36
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
Rama
Rohct
Rama
8
0
9
12.5
L
Xbalanque
2
5
1
0.5
W
Ymir
6
1
14
13
L
Jormungandr
chanelfather
Jormungandr
0
8
2
0.13
W
Sol
shawji
Sol
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,391
Damage
21,319
27,736
Taken
32,961
17,957
Mitigated
16,984
5,885
Healing
3,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,853
89
0
1,067
9,205
3,241
0
4,977
4,228
14,274
0
W
Rama
Rohct
Rama
9,702
5,874
0
180
6,013
2,070
916
2,440
3,573
0
28,345
L
Xbalanque
11,545
7,013
0
538
8,889
3,148
0
5,416
3,473
0
31,846
W
Ymir
6,307
1,187
343
1,968
13,426
13,114
0
3,982
9,444
12,837
0
L
Jormungandr
chanelfather
Jormungandr
3,921
647
0
1,424
14,867
10,595
0
8,518
6,349
9,806
0
W
Sol
shawji
Sol
12,382
4,939
0
3,394
8,297
2,773
601
3,658
4,639
34,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,266
Gold Earned
21,001
111
Minions Killed
80
6
Camps Cleared
2
506,068
Distance Traveled
478,035
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,997
700
19
2
0
164,060
0
W
Rama
8,677
868
49
5
1
161,496
1
L
Xbalanque
7,448
745
49
5
1
157,682
0
W
Ymir
8,975
898
9
1
1
175,451
3
L
Jormungandr
6,556
656
12
1
1
156,293
0
W
Sol
8,614
861
53
5
4
169,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role