Player Matchup

Merlin
Merlin
FTECH
Merlin
Level 109
God Stats
13W - 7L
1,665 SR
Queue Stats
142W - 110L
1,589 Elo+
Party 2
Cthulhu
Cthulhu
MolotovWonder
Cthulhu
Level 11
God Stats
18W - 7L
1,597 SR
Queue Stats
19W - 11L
1,496 Elo+
Party 2
Eset
Eset
RANDOMWERD0
Eset
Level 147
God Stats
10W - 3L
1,928 SR
Queue Stats
198W - 147L
1,613 Elo+
Party 2
Tyr
Tyr
UselessApache
Tyr
Level 128
God Stats
6W - 4L
1,450 SR
Queue Stats
123W - 94L
1,533 Elo+
Party 2
Anhur
Anhur
hellimp101
Anhur
Level 105
God Stats
6W - 9L
1,256 SR
Queue Stats
65W - 60L
1,552 Elo+
Party 2
Team Averages
Level 100
1,579 SR
1,556 Elo+

VS

Team Averages
Level 67
1,349 SR
1,379 Elo+
Janus
Janus
Finnestooo
Janus
Level 43
God Stats
1W - 8L
1,449 SR
Queue Stats
8W - 20L
1,414 Elo+
Solo
Ganesha
Ganesha
Imnylo
Ganesha
Level 125
God Stats
21W - 25L
1,393 SR
Queue Stats
216W - 256L
1,394 Elo+
Party 1
Merlin
Merlin
Johnyjewnig
Merlin
Level 21
God Stats
0W - 3L
1,176 SR
Queue Stats
6W - 21L
1,212 Elo+
Party 1
Hades
Hades
Potsyman
Hades
Level 106
God Stats
61W - 68L
1,471 SR
Queue Stats
140W - 172L
1,388 Elo+
Party 1
Ullr
Ullr
SanMorei
Ullr
Level 41
God Stats
4W - 8L
1,258 SR
Queue Stats
256W - 227L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FTECH
Merlin
19
9 / 1 / 16
13,212
1,201
16,520
3,542
1,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
18
0 / 0 / 14
10,687
972
3,429
4,716
5,071
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
6 / 1 / 20
12,419
1,129
24,141
4,674
1,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
9 / 1 / 22
13,155
1,196
15,022
10,749
11,895
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anhur
19
9 / 2 / 20
13,126
1,193
24,396
12,925
4,656
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

256

VS

Team 2 Tickets

89

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
2 / 8 / 2
11,174
1,016
9,911
16,759
5,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ganesha
Imnylo
Ganesha
17
0 / 2 / 4
10,738
976
4,896
18,581
26,892
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
16
0 / 6 / 2
10,179
925
5,260
12,774
6,600
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hades
Potsyman
Hades
16
2 / 6 / 2
10,730
975
5,985
19,811
9,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
16
1 / 11 / 0
10,227
930
3,744
19,866
8,536
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
15
33
Kills
5
5
Deaths
33
92
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
FTECH
Merlin
9
1
16
17
L
Janus
2
8
2
0.38
L
Ganesha
Imnylo
Ganesha
0
2
4
1
L
Merlin
0
6
2
0.17
W
Cthulhu
0
0
14
7
L
Hades
Potsyman
Hades
2
6
2
0.5
W
6
1
20
16
L
Ullr
1
11
0
0.09
W
9
1
22
20
W
Anhur
9
2
20
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,508
Damage
29,796
36,606
Taken
87,791
24,778
Mitigated
56,641
6,381
Healing
3,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
FTECH
Merlin
16,520
1,248
0
0
3,542
1,204
0
2,646
896
43,800
0
L
Janus
9,911
826
216
420
16,759
5,394
0
6,875
9,884
46,767
0
L
Ganesha
Imnylo
Ganesha
4,896
189
440
559
18,581
26,892
0
9,967
8,614
17,104
0
L
Merlin
5,260
813
51
1,058
12,774
6,600
0
6,281
6,493
27,063
0
W
Cthulhu
3,429
238
107
0
4,716
5,071
0
3,006
1,710
11,749
0
L
Hades
Potsyman
Hades
5,985
168
112
402
19,811
9,219
0
10,090
9,721
12,940
0
W
24,141
1,187
407
1,543
4,674
1,952
0
3,535
1,139
40,657
0
L
Ullr
3,744
2,117
0
141
19,866
8,536
0
10,877
8,989
0
14,395
W
15,022
1,230
0
1,412
10,749
11,895
0
6,201
4,548
0
21,804
W
Anhur
24,396
16,813
0
2,912
12,925
4,656
0
10,664
2,261
0
39,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,599
Gold Earned
53,048
196
Minions Killed
219
5
Camps Cleared
8
1,227,507
Distance Traveled
1,004,816
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,212
1,201
78
7
0
229,396
0
L
Janus
11,174
1,016
108
10
2
206,458
0
L
Ganesha
10,738
976
4
0
0
214,440
0
L
Merlin
10,179
925
63
6
3
182,377
2
W
Cthulhu
10,687
972
37
3
1
208,823
0
L
Hades
10,730
975
21
2
1
210,668
9
W
Eset
12,419
1,129
33
3
3
251,025
0
L
Ullr
10,227
930
23
2
2
190,873
1
W
Tyr
13,155
1,196
10
1
1
305,721
1
W
Anhur
13,126
1,193
38
3
0
232,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role