Player Matchup

Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
 
Vamana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
BluntQueenXo
Eset
Level 160
God Stats
1W - 2L
1,200 SR
Queue Stats
68W - 98L
1,443 Elo+
Party 1
Chaac
Chaac
Spark-It-Up-420-
Chaac
Level 148
God Stats
5W - 6L
1,519 SR
Queue Stats
772W - 824L
1,562 Elo+
Party 3
Ne Zha
Ne Zha
ZeroKewlx11
Ne Zha
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 24L
1,436 Elo+
Solo
Team Averages
Level 151
1,444 SR
1,488 Elo+

VS

Team Averages
Level 109
1,605 SR
1,564 Elo+
Cthulhu
Cthulhu
NEGxBrick
Cthulhu
Level 127
God Stats
5W - 5L
1,726 SR
Queue Stats
266W - 273L
1,519 Elo+
Solo
Nike
Nike
TrippinBabys
Nike
Level 106
God Stats
1W - 3L
1,537 SR
Queue Stats
320W - 338L
1,524 Elo+
Solo
Fafnir
Fafnir
Tubbsomatic
Fafnir
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,679 Elo+
Party 2
Jing Wei
Jing Wei
WashableOcean66
Jing Wei
Level 107
God Stats
1W - 1L
1,761 SR
Queue Stats
56W - 64L
1,408 Elo+
Solo
Hera
Hera
Woodsx2010
Hera
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,688 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
6 / 0 / 3
6,951
1,390
4,925
5,277
5,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vamana
 
Vamana
11
3 / 1 / 9
6,291
1,258
4,804
7,158
6,605
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
1 / 1 / 9
6,034
1,207
4,199
4,872
2,387
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 0 / 11
6,194
1,239
5,294
6,796
5,276
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ne Zha
10
3 / 2 / 2
6,114
1,223
3,054
4,803
2,533
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NEGxBrick
Cthulhu
8
0 / 3 / 1
4,720
944
4,133
7,375
4,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

10
2 / 4 / 1
5,381
1,076
4,245
7,110
2,404
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
6
0 / 1 / 0
4,326
865
793
1,975
831
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
9
0 / 4 / 3
4,733
947
3,086
6,167
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

8
0 / 1 / 1
4,528
906
2,426
2,064
549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
13
Kills
2
4
Deaths
13
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
6
0
3
7.5
W
Vamana
 
Vamana
3
1
9
7.5
W
1
1
9
5.5
L
Cthulhu
NEGxBrick
Cthulhu
0
3
1
0.17
W
0
0
11
5.5
L
2
4
1
0.63
L
Fafnir
0
1
0
0
L
Jing Wei
0
4
3
0.38
L
0
1
1
0.5
W
Ne Zha
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,276
Damage
14,683
28,906
Taken
24,691
22,175
Mitigated
9,891
12,445
Healing
6,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,925
1,991
163
480
5,277
5,374
1,403
1,197
4,028
9,637
0
W
Vamana
 
Vamana
4,804
1,319
635
2,794
7,158
6,605
528
1,979
5,117
0
6,958
W
4,199
409
1,156
1,229
4,872
2,387
1,545
1,781
3,047
9,882
0
L
Cthulhu
NEGxBrick
Cthulhu
4,133
36
309
1,796
7,375
4,227
0
2,313
5,062
9,027
0
W
5,294
307
1,632
2,854
6,796
5,276
166
1,088
5,633
0
10,760
L
4,245
492
289
1,847
7,110
2,404
0
2,668
4,442
0
7,204
L
Fafnir
793
226
137
357
1,975
831
0
759
1,216
822
0
L
Jing Wei
3,086
2,460
79
826
6,167
1,880
0
2,627
3,540
0
6,342
L
2,426
831
291
934
2,064
549
0
757
1,307
5,543
0
W
Ne Zha
3,054
364
388
1,114
4,803
2,533
682
1,074
3,729
0
8,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,584
Gold Earned
23,688
53
Minions Killed
23
0
Camps Cleared
0
517,610
Distance Traveled
392,316
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,951
1,390
9
2
0
89,104
0
W
Vamana
6,291
1,258
4
1
0
108,556
0
W
Eset
6,034
1,207
14
3
0
100,344
0
L
Cthulhu
4,720
944
6
1
0
88,606
0
W
Chaac
6,194
1,239
14
3
0
122,264
1
L
Nike
5,381
1,076
3
1
0
79,367
0
L
Fafnir
4,326
865
0
0
0
62,105
0
L
Jing Wei
4,733
947
7
1
0
89,932
0
L
Hera
4,528
906
7
1
0
72,306
0
W
Ne Zha
6,114
1,223
12
2
0
97,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role