Player Matchup

Merlin
Merlin
 
Merlin
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
 
Horus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
Dayon24-7
Mercury
Level 150
God Stats
6W - 11L
1,319 SR
Queue Stats
281W - 314L
1,487 Elo+
Party 2
Gilgamesh
Gilgamesh
RogueHero__
Gilgamesh
Level 129
God Stats
0W - 5L
1,134 SR
Queue Stats
212W - 245L
1,441 Elo+
Party 2
Apollo
Apollo
luckybossdude
Apollo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,558 Elo+
Party 3
Team Averages
Level 71
1,391 SR
1,497 Elo+

VS

Team Averages
Level 81
1,509 SR
1,489 Elo+
Cliodhna
Cliodhna
DreadGnome
Cliodhna
Level 41
God Stats
3W - 2L
1,372 SR
Queue Stats
8W - 7L
1,417 Elo+
Solo
Hera
Hera
EpicBioHazard
Hera
Level 125
God Stats
20W - 19L
1,610 SR
Queue Stats
310W - 293L
1,561 Elo+
Party 1
Artemis
Artemis
IJustKilledUwU
Artemis
Level 40
God Stats
2W - 5L
1,102 SR
Queue Stats
46W - 55L
1,494 Elo+
Solo
Horus
Horus
LunarPrismM00N
Horus
Level 41
God Stats
4W - 1L
1,723 SR
Queue Stats
33W - 49L
1,416 Elo+
Solo
Cthulhu
Cthulhu
Progenitus-EDH
Cthulhu
Level 158
God Stats
26W - 19L
1,738 SR
Queue Stats
531W - 492L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 4 / 3
6,850
489
6,628
8,429
2,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
 
Horus
10
2 / 5 / 0
6,567
469
2,226
12,319
9,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
Dayon24-7
Mercury
12
4 / 2 / 0
7,258
518
6,031
8,920
3,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
RogueHero__
Gilgamesh
12
0 / 4 / 0
7,102
507
3,137
10,036
6,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 7 / 1
6,678
477
6,847
11,300
3,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DreadGnome
Cliodhna
12
5 / 2 / 3
7,670
548
6,526
8,969
2,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 2 / 6
7,910
565
5,713
5,896
1,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
6 / 1 / 10
8,318
594
11,250
12,175
4,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
5 / 1 / 9
8,072
577
5,010
12,618
8,924
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

16
4 / 0 / 0
9,710
694
6,768
6,217
6,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
6
Kills
22
22
Deaths
6
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
3
0.38
L
Horus
 
Horus
2
5
0
0.4
L
Mercury
Dayon24-7
Mercury
4
2
0
2
W
Cliodhna
DreadGnome
Cliodhna
5
2
3
3.25
W
2
2
6
2.5
W
6
1
10
11
W
5
1
9
9.5
W
4
0
0
4
L
Gilgamesh
RogueHero__
Gilgamesh
0
4
0
0
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,869
Damage
35,267
51,004
Taken
45,875
26,156
Mitigated
24,229
13,515
Healing
22,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,628
476
0
2,287
8,429
2,633
207
2,154
6,275
41,983
0
L
Horus
 
Horus
2,226
1,492
1,052
3,244
12,319
9,995
0
1,926
10,393
0
13,826
L
Mercury
Dayon24-7
Mercury
6,031
1,588
0
2,408
8,920
3,862
0
514
8,374
0
44,250
W
Cliodhna
DreadGnome
Cliodhna
6,526
555
0
3,378
8,969
2,824
0
997
7,972
0
28,539
W
5,713
1,392
532
1,888
5,896
1,721
1,307
1,678
4,218
44,226
0
W
11,250
5,750
0
4,065
12,175
4,042
1,880
2,055
10,120
0
50,351
W
5,010
2,536
4,383
5,595
12,618
8,924
850
1,898
10,720
0
17,519
W
6,768
1,022
0
2,850
6,217
6,718
0
0
6,217
65,058
0
L
Gilgamesh
RogueHero__
Gilgamesh
3,137
994
0
2,708
10,036
6,357
0
5,789
3,593
0
42,582
L
6,847
3,407
0
1,816
11,300
3,309
520
1,412
9,888
0
41,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,455
Gold Earned
41,680
346
Minions Killed
398
0
Camps Cleared
0
1,315,854
Distance Traveled
1,439,684
8
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,850
489
80
6
0
236,276
0
L
Horus
6,567
469
28
2
0
236,855
1
L
Mercury
7,258
518
74
5
0
328,925
2
W
Cliodhna
7,670
548
41
3
0
344,804
3
W
Hera
7,910
565
97
7
0
283,289
9
W
Artemis
8,318
594
83
6
0
265,498
12
W
Horus
8,072
577
19
1
0
294,547
4
W
Cthulhu
9,710
694
158
11
0
251,546
4
L
Gilgamesh
7,102
507
92
7
0
253,055
2
L
Apollo
6,678
477
72
5
0
260,743
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role