Player Matchup

Ra
Ra
 
Ra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
AllahGoldXD
Tyr
Level 152
God Stats
6W - 1L
1,500 SR
Queue Stats
75W - 64L
1,388 Elo+
Party 2
Ymir
Ymir
KarmicSquid
Ymir
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 20L
1,388 Elo+
Party 2
Neith
Neith
PentaKirruuu
Neith
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 63L
1,388 Elo+
Party 2
Ne Zha
Ne Zha
SylvirTygir
Ne Zha
Level 145
God Stats
15W - 3L
2,056 SR
Queue Stats
97W - 84L
1,617 Elo+
Party 3
Team Averages
Level 145
1,611 SR
1,456 Elo+

VS

Team Averages
Level 122
1,560 SR
1,559 Elo+
Athena
Athena
 
Athena
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
DezignatedNoob
Ullr
Level 120
God Stats
9W - 12L
1,492 SR
Queue Stats
335W - 321L
1,594 Elo+
Party 1
Bacchus
Bacchus
RichardRamirezJr
Bacchus
Level 68
God Stats
13W - 9L
1,629 SR
Queue Stats
188W - 191L
1,533 Elo+
Party 4
Charybdis
Charybdis
Th3RizingBirch
Charybdis
Level 158
God Stats
11W - 12L
1,558 SR
Queue Stats
281W - 250L
1,577 Elo+
Party 1
Achilles
Achilles
apathyj
Achilles
Level 130
God Stats
2W - 3L
1,620 SR
Queue Stats
176W - 136L
1,591 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 0 / 8
6,788
679
5,280
4,549
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 3
6,456
646
8,408
11,116
5,570
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
3 / 1 / 8
5,981
598
3,323
7,998
4,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
6 / 0 / 4
7,032
703
5,872
4,975
1,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ne Zha
12
13 / 2 / 2
7,764
776
7,378
5,805
1,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
0 / 7 / 1
5,464
546
4,027
9,949
4,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 4 / 0
5,405
541
2,389
6,258
1,592
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

5
0 / 8 / 0
4,174
417
2,452
9,480
5,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Th3RizingBirch
Charybdis
9
0 / 4 / 0
5,362
536
2,527
6,747
1,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
apathyj
Achilles
9
2 / 3 / 0
6,070
607
5,505
9,847
6,564
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
4
26
Kills
3
4
Deaths
26
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
8
6
L
Athena
 
Athena
0
7
1
0.07
W
2
1
3
3.5
L
1
4
0
0.25
W
3
1
8
7
W
6
0
4
8
L
0
8
0
0
W
Ne Zha
13
2
2
7
L
Charybdis
Th3RizingBirch
Charybdis
0
4
0
0
L
Achilles
apathyj
Achilles
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,261
Damage
16,900
34,443
Taken
42,281
15,255
Mitigated
19,790
11,048
Healing
7,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,280
786
742
1,691
4,549
1,632
649
1,706
2,843
37,968
0
L
Athena
 
Athena
4,027
1,349
0
1,540
9,949
4,133
0
2,180
7,695
25,340
0
W
8,408
1,378
0
2,967
11,116
5,570
0
577
10,539
0
39,937
L
2,389
388
0
335
6,258
1,592
0
2,169
3,943
0
28,295
W
3,323
1,611
0
2,163
7,998
4,792
0
1,912
6,086
17,659
0
W
5,872
3,181
0
2,818
4,975
1,365
974
860
4,115
0
41,793
L
2,452
321
149
750
9,480
5,763
0
2,131
7,254
8,353
0
W
Ne Zha
7,378
2,530
0
667
5,805
1,896
95
1,424
4,381
0
35,464
L
Charybdis
Th3RizingBirch
Charybdis
2,527
1,122
0
1,324
6,747
1,738
50
737
6,010
0
30,988
L
Achilles
apathyj
Achilles
5,505
1,224
0
3,331
9,847
6,564
0
1,003
8,776
0
23,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,021
Gold Earned
26,475
334
Minions Killed
242
0
Camps Cleared
0
1,078,904
Distance Traveled
996,323
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,788
679
83
8
0
243,325
4
L
Athena
5,464
546
51
5
0
190,167
0
W
Tyr
6,456
646
72
7
0
214,964
1
L
Ullr
5,405
541
56
6
0
204,866
5
W
Ymir
5,981
598
28
3
0
187,487
1
W
Neith
7,032
703
84
8
0
196,431
3
L
Bacchus
4,174
417
18
2
0
211,735
0
W
Ne Zha
7,764
776
67
7
0
236,697
1
L
Charybdis
5,362
536
62
6
0
179,032
0
L
Achilles
6,070
607
55
6
0
210,523
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role