Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Jagwiire
Yu Huang
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,724 Elo+
Party 2
Medusa
Medusa
lightchaser7
Medusa
Level 26
God Stats
1W - 0L
1,731 SR
Queue Stats
8W - 0L
1,500 Elo+
Party 2
Team Averages
Level 87
1,577 SR
1,575 Elo+

VS

Team Averages
Level 36
1,227 SR
1,270 Elo+
Vulcan
Vulcan
FishindudeT65
Vulcan
Level 26
God Stats
0W - 2L
1,208 SR
Queue Stats
2W - 4L
1,416 Elo+
Party 1
Medusa
Medusa
Itamicus
Medusa
Level 69
God Stats
0W - 3L
1,119 SR
Queue Stats
8W - 14L
1,310 Elo+
Party 1
Bellona
Bellona
TeacupDragon33
Bellona
Level 13
God Stats
0W - 1L
1,356 SR
Queue Stats
0W - 4L
1,084 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
7 / 2 / 9
9,167
917
8,477
10,491
7,814
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
Jagwiire
Yu Huang
13
7 / 2 / 10
9,154
915
8,035
5,496
1,854
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
13
7 / 1 / 9
8,825
883
9,766
7,518
2,663
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 1
6,877
688
3,962
8,541
2,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
Itamicus
Medusa
11
3 / 6 / 2
8,065
807
4,645
9,661
3,054
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 7 / 3
6,350
635
3,838
11,424
9,748
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
21
Kills
5
5
Deaths
21
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
2
9
5.75
L
2
8
1
0.31
L
Medusa
Itamicus
Medusa
3
6
2
0.67
W
Yu Huang
Jagwiire
Yu Huang
7
2
10
6
L
0
7
3
0.21
W
Medusa
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,278
Damage
12,445
23,505
Taken
29,626
12,331
Mitigated
15,560
7,210
Healing
1,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,477
2,070
648
2,516
10,491
7,814
428
1,850
7,815
0
27,585
L
3,962
1,574
0
0
8,541
2,758
0
2,140
6,401
17,426
0
L
Medusa
Itamicus
Medusa
4,645
1,798
204
464
9,661
3,054
0
3,421
6,240
0
13,610
W
Yu Huang
Jagwiire
Yu Huang
8,035
1,035
0
961
5,496
1,854
954
787
4,657
26,583
0
L
3,838
1,170
0
350
11,424
9,748
0
2,835
8,589
0
17,022
W
Medusa
9,766
3,820
383
2,702
7,518
2,663
1,235
1,677
5,727
0
34,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,146
Gold Earned
21,292
131
Minions Killed
74
7
Camps Cleared
2
542,262
Distance Traveled
488,690
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,167
917
26
3
1
196,505
2
L
Vulcan
6,877
688
27
3
1
151,768
0
L
Medusa
8,065
807
21
2
0
179,475
0
W
Yu Huang
9,154
915
55
6
2
181,046
4
L
Bellona
6,350
635
26
3
1
157,447
2
W
Medusa
8,825
883
50
5
4
164,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role