Player Matchup

Horus
Horus
BLACKDAHLIA999
Horus
Level 107
God Stats
7W - 7L
1,632 SR
Queue Stats
41W - 49L
1,390 Elo+
Party 1
Mercury
Mercury
Da_Invision
Mercury
Level 85
God Stats
29W - 26L
1,557 SR
Queue Stats
439W - 438L
1,393 Elo+
Party 2
Anubis
Anubis
Fidato1
Anubis
Level 72
God Stats
32W - 29L
1,557 SR
Queue Stats
294W - 311L
1,357 Elo+
Party 2
Mulan
Mulan
NearRivers56
Mulan
Level 123
God Stats
0W - 2L
1,302 SR
Queue Stats
178W - 194L
1,434 Elo+
Party 2
Hachiman
Hachiman
xProfessorPlumx
Hachiman
Level 129
God Stats
9W - 12L
1,536 SR
Queue Stats
107W - 118L
1,523 Elo+
Party 1
Team Averages
Level 103
1,517 SR
1,420 Elo+

VS

Team Averages
Level 73
1,486 SR
1,441 Elo+
Atlas
Atlas
BroOfAtm
Atlas
Level 77
God Stats
3W - 1L
1,754 SR
Queue Stats
31W - 24L
1,477 Elo+
Party 3
Medusa
Medusa
Tchno_Bunny
Medusa
Level 69
God Stats
6W - 10L
1,255 SR
Queue Stats
104W - 124L
1,394 Elo+
Party 3
Bellona
Bellona
ToriHTX
Bellona
Level 69
God Stats
12W - 9L
1,612 SR
Queue Stats
601W - 586L
1,433 Elo+
Solo
Amaterasu
Amaterasu
Upwards21
Amaterasu
Level 63
God Stats
5W - 3L
1,499 SR
Queue Stats
138W - 165L
1,443 Elo+
Party 3
Nu Wa
Nu Wa
Youcoolinjit
Nu Wa
Level 86
God Stats
2W - 1L
1,308 SR
Queue Stats
32W - 38L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 6
7,586
446
6,039
15,500
11,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Da_Invision
Mercury
12
1 / 8 / 6
7,887
464
5,826
15,931
4,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
Fidato1
Anubis
13
3 / 8 / 0
8,130
478
5,008
12,284
4,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 3 / 0
8,568
504
9,233
11,651
13,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
14
6 / 4 / 2
8,862
521
8,351
11,406
3,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BroOfAtm
Atlas
13
3 / 3 / 6
8,778
516
6,975
12,658
10,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
13
2 / 3 / 2
7,839
461
6,349
11,180
3,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
ToriHTX
Bellona
16
2 / 1 / 3
9,542
561
8,179
13,867
13,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Amaterasu
Upwards21
Amaterasu
17
6 / 3 / 7
10,361
609
7,558
12,928
6,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
12 / 2 / 6
10,814
636
16,832
9,005
2,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
12
Kills
25
25
Deaths
12
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
2
6
2
W
Atlas
BroOfAtm
Atlas
3
3
6
2
L
Mercury
Da_Invision
Mercury
1
8
6
0.5
L
Anubis
Fidato1
Anubis
3
8
0
0.38
L
1
3
0
0.33
W
Medusa
2
3
2
1
W
Bellona
ToriHTX
Bellona
2
1
3
3.5
W
Amaterasu
Upwards21
Amaterasu
6
3
7
3.17
W
12
2
6
7.5
L
Hachiman
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,457
Damage
45,893
66,772
Taken
59,638
36,863
Mitigated
36,142
20,393
Healing
19,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,039
3,025
1,210
4,625
15,500
11,051
0
6,405
8,911
0
18,042
W
Atlas
BroOfAtm
Atlas
6,975
2,423
698
3,963
12,658
10,377
0
728
11,930
31,357
0
L
Mercury
Da_Invision
Mercury
5,826
2,616
0
4,299
15,931
4,571
0
5,303
10,372
0
35,063
L
Anubis
Fidato1
Anubis
5,008
127
0
2,776
12,284
4,436
426
7,106
4,770
46,478
0
L
9,233
970
0
4,449
11,651
13,180
84
1,351
10,172
0
50,590
W
Medusa
6,349
2,514
0
3,707
11,180
3,526
1,064
184
10,996
0
39,718
W
Bellona
ToriHTX
Bellona
8,179
3,415
0
7,368
13,867
13,036
272
0
13,066
0
61,653
W
Amaterasu
Upwards21
Amaterasu
7,558
3,290
0
1,164
12,928
6,742
324
1,629
11,224
0
76,342
W
16,832
3,675
87
2,160
9,005
2,461
794
2,467
6,538
62,955
0
L
Hachiman
8,351
4,516
0
3,034
11,406
3,625
104
2,574
8,740
0
43,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,033
Gold Earned
47,334
353
Minions Killed
444
0
Camps Cleared
0
1,592,150
Distance Traveled
1,692,715
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,586
446
18
1
0
356,694
7
W
Atlas
8,778
516
38
2
0
330,795
4
L
Mercury
7,887
464
67
4
0
348,937
3
L
Anubis
8,130
478
88
5
0
271,737
1
L
Mulan
8,568
504
115
7
0
302,359
1
W
Medusa
7,839
461
66
4
0
317,626
2
W
Bellona
9,542
561
121
7
0
347,055
3
W
Amaterasu
10,361
609
120
7
0
381,068
4
W
Nu Wa
10,814
636
99
6
0
316,171
2
L
Hachiman
8,862
521
65
4
0
312,423
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role