Player Matchup

Achilles
Achilles
Jayfiguerosa
Achilles
Level 144
God Stats
9W - 5L
1,890 SR
Queue Stats
129W - 74L
1,759 Elo+
Party 2
Kuzenbo
Kuzenbo
Large-Oil-Rig
Kuzenbo
Level 115
God Stats
6W - 7L
1,597 SR
Queue Stats
53W - 48L
1,642 Elo+
Party 2
Hades
Hades
xXKhufuDaGodXx
Hades
Level 88
God Stats
1W - 0L
1,711 SR
Queue Stats
12W - 9L
1,625 Elo+
Party 2
Team Averages
Level 116
1,733 SR
1,675 Elo+

VS

Team Averages
Level 50
1,477 SR
1,335 Elo+
Zeus
Zeus
Apocryphon02
Zeus
Level 66
God Stats
7W - 5L
1,679 SR
Queue Stats
150W - 193L
1,397 Elo+
Party 1
Fenrir
Fenrir
C48545
Fenrir
Level 68
God Stats
23W - 38L
1,502 SR
Queue Stats
128W - 171L
1,374 Elo+
Party 1
Neith
Neith
HavenWill3452
Neith
Level 16
God Stats
11W - 21L
1,250 SR
Queue Stats
11W - 21L
1,234 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jayfiguerosa
Achilles
16
15 / 1 / 9
11,679
898
18,788
14,578
16,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
15
4 / 1 / 17
10,848
834
8,371
15,794
19,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 4 / 13
10,431
802
7,852
12,607
6,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 10 / 2
9,430
725
11,488
11,396
3,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
C48545
Fenrir
13
2 / 8 / 4
8,970
690
5,088
17,932
6,032
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

12
0 / 9 / 3
7,869
605
6,969
11,898
3,815
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
15
26
Kills
6
6
Deaths
27
39
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
10
2
0.5
L
Fenrir
C48545
Fenrir
2
8
4
0.5
L
0
9
3
0.17
W
Achilles
Jayfiguerosa
Achilles
15
1
9
19.5
W
Kuzenbo
4
1
17
12.5
W
7
4
13
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,011
Damage
23,545
42,979
Taken
41,226
41,839
Mitigated
13,310
15,358
Healing
5,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,488
1,058
0
500
11,396
3,463
0
3,567
7,490
29,687
0
L
Fenrir
C48545
Fenrir
5,088
2,847
0
3,799
17,932
6,032
0
7,358
9,843
0
14,218
L
6,969
3,941
0
805
11,898
3,815
264
4,926
6,472
0
24,440
W
Achilles
Jayfiguerosa
Achilles
18,788
4,922
66
5,767
14,578
16,119
192
3,949
10,313
517
32,267
W
Kuzenbo
8,371
2,770
373
4,941
15,794
19,448
450
5,030
10,288
24,043
0
W
7,852
385
442
3,769
12,607
6,272
732
1,852
10,627
28,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,958
Gold Earned
26,269
114
Minions Killed
96
6
Camps Cleared
1
774,289
Distance Traveled
651,200
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,430
725
46
4
1
202,507
0
L
Fenrir
8,970
690
15
1
0
261,194
2
L
Neith
7,869
605
35
3
0
187,499
0
W
Achilles
11,679
898
32
2
3
279,905
4
W
Kuzenbo
10,848
834
20
2
2
268,921
1
W
Hades
10,431
802
62
5
1
225,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role