Player Matchup

Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold I
Dandy13
Ullr
Gold I
Level 113
God Stats
5W - 8L
1,416 SR
Queue Stats
113W - 128L
1,611 MMR
Solo
Serqet
Serqet
Gold III
DragoEviilTriger
Serqet
Gold III
Level 160
God Stats
5W - 17L
1,186 SR
Queue Stats
337W - 345L
1,531 MMR
Solo
Agni
Agni
Gold I
Joaka
Agni
Gold I
Level 155
God Stats
6W - 5L
1,752 SR
Queue Stats
168W - 167L
1,752 MMR
Solo
Shiva
Shiva
Gold I
Mazeloko
Shiva
Gold I
Level 160
God Stats
2W - 5L
1,507 SR
Queue Stats
145W - 142L
1,701 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,472 SR
1,619 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 105
1,505 SR
1,570 MMR
Sol
Sol
Platinum V
 
Sol
Platinum V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Apollo
Apollo
Gold IV
 
Apollo
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver I
 
Kumbhakarna
Silver I
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold II
AnimalMonster
Thanatos
Gold II
Level 68
God Stats
2W - 2L
1,292 SR
Queue Stats
54W - 27L
1,787 MMR
Party 2
Janus
Janus
Gold III
lYil
Janus
Gold III
Level 153
God Stats
2W - 4L
1,735 SR
Queue Stats
53W - 50L
1,564 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
2 / 5 / 2
6,552
437
8,530
15,366
7,290
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
Dandy13
Ullr
12
4 / 5 / 1
7,477
498
8,051
10,388
3,116
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
2 / 5 / 1
7,824
522
7,542
11,803
3,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Agni
Joaka
Agni
14
2 / 6 / 2
8,423
562
6,700
8,409
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
Mazeloko
Shiva
13
3 / 6 / 2
7,734
516
9,284
16,354
12,150
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
CliodhnaSetTsukuyomi

VS

Bans
AthenaBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 4 / 3
9,860
657
10,541
11,131
4,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
 
Apollo
13
3 / 5 / 6
8,761
584
8,017
10,827
3,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
 
Kumbhakarna
11
0 / 2 / 9
7,570
505
2,892
11,491
7,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
AnimalMonster
Thanatos
17
12 / 1 / 7
10,732
715
14,487
14,308
5,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
lYil
Janus
16
10 / 1 / 2
10,458
697
10,046
9,745
3,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
54
13
Kills
27
27
Deaths
13
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
5
2
0.6
W
Sol
 
Sol
2
4
3
0.88
W
Apollo
 
Apollo
3
5
6
1.2
W
Kumbhakarna
 
Kumbhakarna
0
2
9
2.25
W
Thanatos
AnimalMonster
Thanatos
12
1
7
15.5
L
Ullr
Dandy13
Ullr
4
5
1
0.9
L
2
5
1
0.5
L
Agni
Joaka
Agni
2
6
2
0.5
L
Shiva
Mazeloko
Shiva
3
6
2
0.67
W
Janus
lYil
Janus
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,107
Damage
45,983
62,320
Taken
57,502
28,430
Mitigated
24,519
9,609
Healing
27,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,530
2,159
0
1,374
15,366
7,290
0
4,738
10,454
0
24,637
W
Sol
 
Sol
10,541
4,472
0
6,066
11,131
4,390
4,507
0
11,045
65,346
8,729
W
Apollo
 
Apollo
8,017
5,052
0
1,900
10,827
3,519
0
987
9,840
0
51,699
W
Kumbhakarna
 
Kumbhakarna
2,892
407
0
2,378
11,491
7,862
0
2,532
8,959
7,311
0
W
Thanatos
AnimalMonster
Thanatos
14,487
3,562
0
16,137
14,308
5,247
0
1,625
12,125
0
73,080
L
Ullr
Dandy13
Ullr
8,051
2,448
0
435
10,388
3,116
0
2,919
7,365
0
45,165
L
7,542
1,781
0
3,304
11,803
3,746
0
3,163
8,490
0
40,710
L
Agni
Joaka
Agni
6,700
256
0
1,649
8,409
2,128
276
2,368
5,895
53,926
0
L
Shiva
Mazeloko
Shiva
9,284
1,389
144
2,703
16,354
12,150
0
7,986
8,352
0
42,902
W
Janus
lYil
Janus
10,046
660
0
838
9,745
3,501
18
1,556
8,189
63,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,010
Gold Earned
47,381
372
Minions Killed
469
0
Camps Cleared
0
1,462,631
Distance Traveled
1,573,994
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,552
437
35
2
0
304,583
9
W
Sol
9,860
657
127
8
0
282,646
2
W
Apollo
8,761
584
92
6
0
296,941
2
W
Kumbhakarna
7,570
505
8
1
0
299,039
7
W
Thanatos
10,732
715
112
7
0
337,745
3
L
Ullr
7,477
498
67
4
0
214,500
1
L
Serqet
7,824
522
81
5
0
346,711
2
L
Agni
8,423
562
118
8
0
285,588
8
L
Shiva
7,734
516
71
5
0
311,249
7
W
Janus
10,458
697
130
9
0
357,623
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role