Player Matchup

Yemoja
Yemoja
BigDrako_2EZ
Yemoja
Level 23
God Stats
3W - 2L
1,725 SR
Queue Stats
77W - 80L
1,311 Elo+
Party 1
Hachiman
Hachiman
NanoCR2002
Hachiman
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 80L
1,482 Elo+
Party 3
Fenrir
Fenrir
Raxeldor23
Fenrir
Level 126
God Stats
19W - 22L
1,608 SR
Queue Stats
62W - 64L
1,483 Elo+
Party 3
Awilix
Awilix
malekugamer
Awilix
Level 48
God Stats
15W - 19L
1,423 SR
Queue Stats
72W - 87L
1,437 Elo+
Party 3
The Morrigan
The Morrigan
zachnoobkille
The Morrigan
Level 65
God Stats
4W - 2L
1,500 SR
Queue Stats
117W - 104L
1,389 Elo+
Party 1
Team Averages
Level 77
1,551 SR
1,420 Elo+

VS

Team Averages
Level 57
1,548 SR
1,496 Elo+
Mercury
Mercury
Atomicpanda0608
Mercury
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 22L
1,461 Elo+
Party 2
Sol
Sol
FlowingLoX
Sol
Level 46
God Stats
2W - 2L
1,692 SR
Queue Stats
139W - 105L
1,578 Elo+
Solo
Sylvanus
Sylvanus
Galgonerme
Sylvanus
Level 39
God Stats
7W - 20L
1,478 SR
Queue Stats
29W - 58L
1,399 Elo+
Solo
Cu Chulainn
Cu Chulainn
LFKPhoenix
Cu Chulainn
Level 89
God Stats
3W - 5L
1,403 SR
Queue Stats
14W - 11L
1,430 Elo+
Party 2
Neith
Neith
SoupyJupiter29
Neith
Level 3
God Stats
2W - 1L
1,667 SR
Queue Stats
2W - 2L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
19
2 / 2 / 19
14,005
539
11,436
30,614
39,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
NanoCR2002
Hachiman
20
10 / 3 / 5
15,116
581
27,995
24,934
13,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
Raxeldor23
Fenrir
20
8 / 2 / 3
15,661
602
23,711
30,480
35,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
20
9 / 1 / 6
13,742
529
10,790
18,860
10,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

The Morrigan
zachnoobkille
The Morrigan
20
9 / 3 / 7
14,067
541
22,753
19,493
10,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 9 / 4
12,457
479
11,990
24,092
8,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
0 / 13 / 4
9,483
365
18,211
26,313
8,887
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Galgonerme
Sylvanus
13
2 / 3 / 2
9,033
347
7,245
20,384
17,746
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
LFKPhoenix
Cu Chulainn
20
3 / 4 / 2
12,904
496
18,822
28,433
37,701
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
0 / 9 / 4
9,194
354
10,525
17,126
5,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
25
38
Kills
9
11
Deaths
38
40
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
9
4
0.67
W
Yemoja
2
2
19
5.75
L
0
13
4
0.15
L
Sylvanus
Galgonerme
Sylvanus
2
3
2
1
L
Cu Chulainn
LFKPhoenix
Cu Chulainn
3
4
2
1
W
Hachiman
NanoCR2002
Hachiman
10
3
5
4.17
W
Fenrir
Raxeldor23
Fenrir
8
2
3
4.75
L
0
9
4
0.22
W
Awilix
9
1
6
12
W
The Morrigan
zachnoobkille
The Morrigan
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,685
Damage
66,793
124,381
Taken
116,348
109,806
Mitigated
78,658
54,414
Healing
18,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,990
4,534
0
938
24,092
8,480
0
6,124
17,968
0
70,440
W
Yemoja
11,436
2,978
7,685
8,109
30,614
39,854
434
11,074
19,540
48,138
0
L
18,211
6,595
0
5,642
26,313
8,887
290
9,697
16,616
76,083
0
L
Sylvanus
Galgonerme
Sylvanus
7,245
1,265
2,091
7,503
20,384
17,746
108
10,121
10,263
24,402
0
L
Cu Chulainn
LFKPhoenix
Cu Chulainn
18,822
2,772
0
361
28,433
37,701
516
3,116
25,317
8,620
81,515
W
Hachiman
NanoCR2002
Hachiman
27,995
17,057
0
10,837
24,934
13,492
10,082
5,309
19,625
0
133,217
W
Fenrir
Raxeldor23
Fenrir
23,711
6,998
0
18,114
30,480
35,407
4,430
6,004
23,405
242
120,294
L
10,525
3,580
0
1,488
17,126
5,844
0
2,611
14,515
0
38,764
W
Awilix
10,790
4,930
0
2,083
18,860
10,451
1,481
5,178
13,682
0
82,983
W
The Morrigan
zachnoobkille
The Morrigan
22,753
6,591
0
7,586
19,493
10,602
931
8,104
11,389
104,536
5,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,591
Gold Earned
53,071
734
Minions Killed
457
0
Camps Cleared
0
2,415,699
Distance Traveled
2,096,110
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,457
479
102
4
0
472,193
4
W
Yemoja
14,005
539
61
2
0
454,657
0
L
Sol
9,483
365
110
4
0
369,337
2
L
Sylvanus
9,033
347
28
1
0
388,920
11
L
Cu Chulainn
12,904
496
158
6
0
506,084
3
W
Hachiman
15,116
581
164
6
0
462,300
2
W
Fenrir
15,661
602
203
8
0
512,284
1
L
Neith
9,194
354
59
2
0
359,576
4
W
Awilix
13,742
529
134
5
0
576,152
0
W
The Morrigan
14,067
541
172
7
0
410,306
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role