Player Matchup

Ymir
Ymir
Silver I
ItzChuKiiee
Ymir
Silver I
Level 80
God Stats
1W - 1L
1,333 SR
Queue Stats
62W - 81L
1,169 MMR
Solo
King Arthur
King Arthur
Silver I
Panthados
King Arthur
Silver I
Level 154
God Stats
17W - 12L
1,638 SR
Queue Stats
198W - 195L
1,197 MMR
Solo
Vulcan
Vulcan
Silver IV
Saucy GDO
Vulcan
Silver IV
Level 83
God Stats
3W - 4L
1,827 SR
Queue Stats
54W - 63L
1,131 MMR
Party 2
Bastet
Bastet
Silver I
Smurffled
Bastet
Silver I
Level 69
God Stats
4W - 3L
1,300 SR
Queue Stats
60W - 58L
1,251 MMR
Party 2
Neith
Neith
Silver III
supermandan_
Neith
Silver III
Level 160
God Stats
3W - 5L
1,500 SR
Queue Stats
392W - 389L
1,192 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,520 SR
1,188 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,478 SR
1,190 MMR
Cthulhu
Cthulhu
Silver I
BusterX71
Cthulhu
Silver I
Level 155
God Stats
7W - 6L
1,545 SR
Queue Stats
159W - 163L
1,182 MMR
Party 3
Thoth
Thoth
Gold III
Idobesuckintoes
Thoth
Gold III
Level 109
God Stats
1W - 2L
1,308 SR
Queue Stats
228W - 228L
1,222 MMR
Solo
Sylvanus
Sylvanus
Silver III
Oggycr10
Sylvanus
Silver III
Level 154
God Stats
2W - 1L
1,732 SR
Queue Stats
515W - 544L
958 MMR
Party 1
Cernunnos
Cernunnos
Silver II
Vela7179
Cernunnos
Silver II
Level 106
God Stats
0W - 2L
1,204 SR
Queue Stats
47W - 49L
1,198 MMR
Party 3
Ravana
Ravana
Gold IV
jukkapalacios
Ravana
Gold IV
Level 145
God Stats
2W - 3L
1,600 SR
Queue Stats
125W - 133L
1,390 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 11
9,771
465
8,275
23,525
20,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Panthados
King Arthur
17
4 / 2 / 6
10,532
502
12,479
20,612
18,787
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
Saucy GDO
Vulcan
16
4 / 4 / 8
10,709
510
17,360
10,215
3,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bastet
Smurffled
Bastet
18
6 / 7 / 5
11,054
526
13,438
22,934
7,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
9 / 1 / 7
11,175
532
16,666
10,937
3,849
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
ShivaZeusNemesisGeb

VS

Bans
Zhong KuiAtlasAthenaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BusterX71
Cthulhu
15
1 / 3 / 3
9,587
457
13,728
18,381
20,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
7 / 7 / 5
10,651
507
13,045
14,333
4,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
Oggycr10
Sylvanus
13
1 / 5 / 10
8,535
406
11,597
18,097
18,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
Vela7179
Cernunnos
15
3 / 7 / 3
9,693
462
10,047
18,046
6,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
7 / 4 / 5
10,624
506
10,930
12,911
5,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
45
26
Kills
19
19
Deaths
26
37
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BusterX71
Cthulhu
1
3
3
0.83
L
7
7
5
1.36
W
3
5
11
1.7
L
Sylvanus
Oggycr10
Sylvanus
1
5
10
1.2
W
King Arthur
Panthados
King Arthur
4
2
6
3.5
W
Vulcan
Saucy GDO
Vulcan
4
4
8
2
W
Bastet
Smurffled
Bastet
6
7
5
1.21
L
Cernunnos
Vela7179
Cernunnos
3
7
3
0.64
L
7
4
5
2.38
W
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,218
Damage
59,347
88,223
Taken
81,768
53,788
Mitigated
54,699
22,659
Healing
19,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BusterX71
Cthulhu
13,728
811
470
2,154
18,381
20,304
0
3,040
15,341
63,384
0
L
13,045
810
0
1,338
14,333
4,746
0
6,160
8,173
68,137
0
W
8,275
1,250
829
3,296
23,525
20,365
0
11,333
12,022
30,280
0
L
Sylvanus
Oggycr10
Sylvanus
11,597
2,762
3,243
6,484
18,097
18,022
38
8,733
9,364
29,051
11,194
W
King Arthur
Panthados
King Arthur
12,479
1,937
0
3,440
20,612
18,787
56
7,494
12,316
0
65,785
W
Vulcan
Saucy GDO
Vulcan
17,360
7,932
0
740
10,215
3,443
710
5,196
4,939
68,198
0
W
Bastet
Smurffled
Bastet
13,438
3,885
0
11,203
22,934
7,344
696
7,301
15,493
0
76,962
L
Cernunnos
Vela7179
Cernunnos
10,047
4,210
0
3,959
18,046
6,093
0
4,675
13,371
0
52,401
L
10,930
1,771
0
1,953
12,911
5,534
0
3,027
9,884
0
67,286
W
16,666
6,157
0
3,151
10,937
3,849
1,922
3,481
7,410
0
73,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,241
Gold Earned
49,090
507
Minions Killed
502
0
Camps Cleared
0
1,943,535
Distance Traveled
1,843,797
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,587
457
118
6
0
392,271
9
L
Thoth
10,651
507
123
6
0
360,921
0
W
Ymir
9,771
465
27
1
0
362,179
11
L
Sylvanus
8,535
406
58
3
0
305,157
3
W
King Arthur
10,532
502
111
5
0
398,779
6
W
Vulcan
10,709
510
128
6
0
398,078
1
W
Bastet
11,054
526
117
6
0
409,658
2
L
Cernunnos
9,693
462
89
4
0
360,940
8
L
Ravana
10,624
506
114
5
0
424,508
3
W
Neith
11,175
532
124
6
0
374,841
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role