Player Matchup

Cthulhu
Cthulhu
Chwro
Cthulhu
Level 17
God Stats
10W - 7L
1,484 SR
Queue Stats
176W - 202L
1,361 Elo+
Party 1
Vulcan
Vulcan
DaOneHand
Vulcan
Level 147
God Stats
5W - 4L
1,580 SR
Queue Stats
201W - 204L
1,462 Elo+
Party 1
Apollo
Apollo
IXDemiGodXI
Apollo
Level 149
God Stats
0W - 1L
1,467 SR
Queue Stats
62W - 50L
1,572 Elo+
Party 1
Cerberus
Cerberus
SpawnSlays
Cerberus
Level 89
God Stats
2W - 4L
1,738 SR
Queue Stats
484W - 474L
1,453 Elo+
Party 1
Kali
Kali
ac3ki114
Kali
Level 129
God Stats
18W - 21L
1,630 SR
Queue Stats
272W - 256L
1,467 Elo+
Party 1
Team Averages
Level 106
1,580 SR
1,463 Elo+

VS

Team Averages
Level 94
1,456 SR
1,528 Elo+
Ra
Ra
CaptainRedneck1
Ra
Level 103
God Stats
2W - 4L
1,238 SR
Queue Stats
28W - 22L
1,558 Elo+
Party 3
Ymir
Ymir
DanGoingHam
Ymir
Level 48
God Stats
4W - 1L
1,829 SR
Queue Stats
57W - 62L
1,530 Elo+
Party 3
Izanami
Izanami
NauticalAnchor
Izanami
Level 106
God Stats
2W - 1L
1,265 SR
Queue Stats
32W - 34L
1,491 Elo+
Party 2
Baron Samedi
Baron Samedi
PaladinPyrrhus
Baron Samedi
Level 125
God Stats
20W - 20L
1,446 SR
Queue Stats
300W - 290L
1,506 Elo+
Party 2
Ravana
Ravana
Pyxxus
Ravana
Level 86
God Stats
6W - 3L
1,500 SR
Queue Stats
213W - 183L
1,555 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chwro
Cthulhu
11
0 / 2 / 0
6,297
484
1,859
9,081
5,462
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Vulcan
DaOneHand
Vulcan
11
1 / 5 / 2
6,710
516
3,864
7,132
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
14
3 / 0 / 4
8,157
627
4,739
5,568
1,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
SpawnSlays
Cerberus
9
2 / 2 / 5
6,652
512
2,906
8,641
6,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kali
13
2 / 2 / 2
7,749
596
3,540
9,714
3,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 4
7,867
605
6,978
5,840
1,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 3 / 4
6,327
487
1,799
6,419
3,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 2 / 1
7,073
544
1,706
4,907
1,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baron Samedi
PaladinPyrrhus
Baron Samedi
14
1 / 0 / 1
7,819
601
5,814
6,096
4,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ravana
Pyxxus
Ravana
15
5 / 1 / 3
8,459
651
6,412
5,043
2,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
24
8
Kills
11
11
Deaths
8
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
L
Cthulhu
Chwro
Cthulhu
0
2
0
0
L
Vulcan
DaOneHand
Vulcan
1
5
2
0.4
W
1
3
4
1
L
Apollo
3
0
4
5
W
0
2
1
0.25
W
Baron Samedi
PaladinPyrrhus
Baron Samedi
1
0
1
1.5
W
Ravana
Pyxxus
Ravana
5
1
3
6.5
L
Cerberus
SpawnSlays
Cerberus
2
2
5
2.25
L
Kali
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,908
Damage
22,709
40,136
Taken
28,305
18,745
Mitigated
12,696
10,048
Healing
12,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,978
970
323
2,735
5,840
1,838
0
3,763
2,077
51,015
0
L
Cthulhu
Chwro
Cthulhu
1,859
197
0
1,623
9,081
5,462
0
5,270
3,811
28,338
0
L
Vulcan
DaOneHand
Vulcan
3,864
1,250
0
1,570
7,132
2,146
0
3,189
3,736
41,545
0
W
1,799
954
0
814
6,419
3,089
192
1,181
5,238
11,168
0
L
Apollo
4,739
2,521
0
2,923
5,568
1,581
305
277
5,291
0
66,822
W
1,706
1,096
0
1,905
4,907
1,170
1,006
531
4,376
0
45,871
W
Baron Samedi
PaladinPyrrhus
Baron Samedi
5,814
399
0
3,526
6,096
4,523
0
1,859
4,237
43,752
0
W
Ravana
Pyxxus
Ravana
6,412
2,325
0
2,711
5,043
2,076
0
1,295
3,748
0
51,518
L
Cerberus
SpawnSlays
Cerberus
2,906
298
0
2,301
8,641
6,285
0
3,850
4,545
17,472
0
L
Kali
3,540
1,408
0
1,631
9,714
3,271
0
1,500
8,162
0
50,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,565
Gold Earned
37,545
418
Minions Killed
415
0
Camps Cleared
0
1,378,730
Distance Traveled
1,336,359
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,867
605
102
8
0
270,564
5
L
Cthulhu
6,297
484
66
5
0
235,515
4
L
Vulcan
6,710
516
88
7
0
266,508
6
W
Ymir
6,327
487
13
1
0
247,083
5
L
Apollo
8,157
627
126
10
0
259,316
3
W
Izanami
7,073
544
101
8
0
273,467
2
W
Baron Samedi
7,819
601
94
7
0
235,856
4
W
Ravana
8,459
651
105
8
0
309,389
6
L
Cerberus
6,652
512
47
4
0
278,164
4
L
Kali
7,749
596
91
7
0
339,227
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role