Player Matchup

Izanami
Izanami
DBdaPR0digy
Izanami
Level 129
God Stats
5W - 5L
1,634 SR
Queue Stats
265W - 245L
1,538 Elo+
Solo
Osiris
Osiris
GlizzyGuzzlr
Osiris
Level 141
God Stats
2W - 3L
1,478 SR
Queue Stats
58W - 52L
1,633 Elo+
Party 3
Bacchus
Bacchus
SpeedyEcho
Bacchus
Level 120
God Stats
2W - 2L
1,356 SR
Queue Stats
68W - 54L
1,602 Elo+
Party 3
Ratatoskr
Ratatoskr
khoqy
Ratatoskr
Level 86
God Stats
0W - 1L
1,813 SR
Queue Stats
44W - 33L
1,485 Elo+
Party 3
Nu Wa
Nu Wa
ttvMVPNavi
Nu Wa
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 19L
1,688 Elo+
Party 3
Team Averages
Level 116
1,556 SR
1,589 Elo+

VS

Team Averages
Level 131
1,502 SR
1,625 Elo+
Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Hravv
Kumbhakarna
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
69W - 55L
1,644 Elo+
Party 1
Sun Wukong
Sun Wukong
NiteMaRez13
Sun Wukong
Level 127
God Stats
14W - 14L
1,512 SR
Queue Stats
122W - 138L
1,499 Elo+
Party 2
Ra
Ra
Sumthing C00L
Ra
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 89L
1,837 Elo+
Party 2
Neith
Neith
xEquator
Neith
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 30L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DBdaPR0digy
Izanami
18
0 / 6 / 1
10,624
506
7,226
14,873
4,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
15
2 / 5 / 1
9,900
471
10,089
16,804
15,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
SpeedyEcho
Bacchus
14
1 / 7 / 3
9,030
430
9,524
16,144
20,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ratatoskr
khoqy
Ratatoskr
16
4 / 8 / 2
10,005
476
6,507
15,489
5,576
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
15
1 / 5 / 5
9,464
451
23,160
12,059
3,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
10 / 1 / 5
10,942
521
16,011
18,245
9,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kumbhakarna
Hravv
Kumbhakarna
17
5 / 0 / 15
11,519
549
6,513
19,778
26,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
NiteMaRez13
Sun Wukong
17
2 / 2 / 7
10,056
479
6,277
17,631
13,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 5 / 9
9,571
456
7,687
15,237
6,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
xEquator
Neith
20
10 / 0 / 8
12,211
581
20,044
13,074
7,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
74
8
Kills
30
31
Deaths
8
12
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
1
5
12.5
L
Izanami
DBdaPR0digy
Izanami
0
6
1
0.08
L
Osiris
2
5
1
0.5
W
Kumbhakarna
Hravv
Kumbhakarna
5
0
15
12.5
W
Sun Wukong
NiteMaRez13
Sun Wukong
2
2
7
2.75
L
Bacchus
SpeedyEcho
Bacchus
1
7
3
0.36
W
3
5
9
1.5
L
Ratatoskr
khoqy
Ratatoskr
4
8
2
0.63
L
Nu Wa
1
5
5
0.7
W
Neith
xEquator
Neith
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,506
Damage
56,532
75,369
Taken
83,965
49,294
Mitigated
63,366
12,684
Healing
23,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
16,011
5,798
0
4,300
18,245
9,234
114
4,620
13,625
0
84,542
L
Izanami
DBdaPR0digy
Izanami
7,226
5,703
0
4,098
14,873
4,933
3,008
1,749
13,041
0
94,609
L
Osiris
10,089
4,321
0
4,118
16,804
15,467
510
1,597
14,774
0
58,364
W
Kumbhakarna
Hravv
Kumbhakarna
6,513
897
0
2,412
19,778
26,285
72
7,039
12,739
38,369
0
W
Sun Wukong
NiteMaRez13
Sun Wukong
6,277
1,139
0
3,392
17,631
13,533
646
4,285
13,346
4,963
57,637
L
Bacchus
SpeedyEcho
Bacchus
9,524
493
0
2,331
16,144
20,006
0
5,550
10,451
26,908
0
W
7,687
645
3,665
4,443
15,237
6,653
112
11,665
3,572
57,240
0
L
Ratatoskr
khoqy
Ratatoskr
6,507
1,735
0
288
15,489
5,576
0
2,216
13,273
0
58,309
L
Nu Wa
23,160
3,446
0
1,849
12,059
3,312
39
3,615
8,411
85,299
0
W
Neith
xEquator
Neith
20,044
9,993
0
5,524
13,074
7,661
2,066
5,075
7,999
0
108,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,023
Gold Earned
54,299
564
Minions Killed
597
0
Camps Cleared
0
1,840,756
Distance Traveled
1,991,521
22
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,942
521
123
6
0
437,667
6
L
Izanami
10,624
506
189
9
0
347,130
4
L
Osiris
9,900
471
114
5
0
351,630
6
W
Kumbhakarna
11,519
549
35
2
0
417,259
7
W
Sun Wukong
10,056
479
122
6
0
400,221
8
L
Bacchus
9,030
430
34
2
0
361,825
3
W
Ra
9,571
456
113
5
0
360,957
5
L
Ratatoskr
10,005
476
87
4
0
418,932
2
L
Nu Wa
9,464
451
140
7
0
361,239
7
W
Neith
12,211
581
204
10
0
375,417
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role