Player Matchup

Bellona
Bellona
DarkFury0620
Bellona
Level 68
God Stats
12W - 8L
1,572 SR
Queue Stats
69W - 66L
1,396 Elo+
Party 1
Sylvanus
Sylvanus
Lord_Kazekage7
Sylvanus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
995 Elo+
Party 1
Izanami
Izanami
Tr666-Teddy15
Izanami
Level 23
God Stats
6W - 7L
1,089 SR
Queue Stats
7W - 13L
995 Elo+
Party 1
Poseidon
Poseidon
Zen Zoso Solo
Poseidon
Level 139
God Stats
16W - 11L
1,591 SR
Queue Stats
690W - 692L
1,450 Elo+
Solo
Fenrir
Fenrir
jakal_mars668
Fenrir
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
315W - 302L
1,278 Elo+
Party 1
Team Averages
Level 69
1,450 SR
1,223 Elo+

VS

Team Averages
Level 92
1,614 SR
1,336 Elo+
Osiris
Osiris
CMB_TACO_CMB
Osiris
Level 141
God Stats
5W - 9L
1,433 SR
Queue Stats
425W - 455L
1,384 Elo+
Solo
Cerberus
Cerberus
DINGLEHORN
Cerberus
Level 88
God Stats
2W - 3L
1,814 SR
Queue Stats
22W - 34L
1,309 Elo+
Solo
Nox
Nox
Foxlum56
Nox
Level 68
God Stats
15W - 15L
1,472 SR
Queue Stats
108W - 107L
1,363 Elo+
Solo
Fenrir
Fenrir
Junmi
Fenrir
Level 58
God Stats
1W - 2L
1,641 SR
Queue Stats
42W - 73L
1,261 Elo+
Solo
Chiron
Chiron
dreyes2016710
Chiron
Level 103
God Stats
2W - 1L
1,710 SR
Queue Stats
61W - 80L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DarkFury0620
Bellona
14
4 / 0 / 0
8,169
545
6,464
9,087
10,563
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
11
1 / 6 / 4
7,500
500
3,510
14,928
9,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
12
4 / 3 / 0
7,479
499
5,791
9,699
2,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
Zen Zoso Solo
Poseidon
12
1 / 1 / 0
7,246
483
4,555
5,988
1,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 5 / 3
7,229
482
2,715
10,801
3,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
2 / 3 / 0
7,490
499
6,555
10,496
11,203
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
DINGLEHORN
Cerberus
10
2 / 2 / 3
7,014
468
3,315
10,838
6,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 0 / 1
8,369
558
5,097
5,551
2,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Junmi
Fenrir
10
2 / 5 / 3
6,691
446
3,788
10,702
3,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
6 / 3 / 2
8,371
558
12,824
8,237
2,660
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
12
Kills
15
15
Deaths
13
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Osiris
2
3
0
0.67
L
Cerberus
DINGLEHORN
Cerberus
2
2
3
1.75
W
Bellona
DarkFury0620
Bellona
4
0
0
4
L
3
0
1
3.5
L
Fenrir
Junmi
Fenrir
2
5
3
0.7
W
Sylvanus
1
6
4
0.5
W
Izanami
4
3
0
1.33
W
Poseidon
Zen Zoso Solo
Poseidon
1
1
0
1
L
6
3
2
2.33
W
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,035
Damage
31,579
50,503
Taken
45,824
28,601
Mitigated
26,973
15,707
Healing
13,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
6,555
2,125
0
1,174
10,496
11,203
0
0
10,496
0
39,646
L
Cerberus
DINGLEHORN
Cerberus
3,315
374
0
2,768
10,838
6,595
99
1,810
9,028
17,599
0
W
Bellona
DarkFury0620
Bellona
6,464
2,582
0
2,531
9,087
10,563
812
215
8,872
0
39,708
L
5,097
149
0
917
5,551
2,972
902
2,324
3,227
59,704
0
L
Fenrir
Junmi
Fenrir
3,788
1,299
0
4,228
10,702
3,543
0
1,897
8,805
0
27,653
W
Sylvanus
3,510
1,519
1,124
3,426
14,928
9,692
390
2,547
12,381
11,667
0
W
Izanami
5,791
4,409
0
2,216
9,699
2,465
962
1,526
8,173
0
45,043
W
Poseidon
Zen Zoso Solo
Poseidon
4,555
1,037
0
1,846
5,988
1,945
0
2,840
3,148
44,127
0
L
12,824
6,241
294
3,667
8,237
2,660
171
2,034
6,203
0
58,379
W
2,715
751
0
4,564
10,801
3,936
0
1,284
9,517
0
33,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,623
Gold Earned
37,935
330
Minions Killed
377
0
Camps Cleared
0
1,375,349
Distance Traveled
1,320,032
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,490
499
83
6
0
228,035
4
L
Cerberus
7,014
468
37
2
0
301,343
0
W
Bellona
8,169
545
78
5
0
275,301
4
L
Nox
8,369
558
103
7
0
288,083
0
L
Fenrir
6,691
446
54
4
0
234,360
0
W
Sylvanus
7,500
500
13
1
0
247,842
2
W
Izanami
7,479
499
96
6
0
259,373
0
W
Poseidon
7,246
483
84
6
0
281,969
5
L
Chiron
8,371
558
100
7
0
268,211
1
W
Fenrir
7,229
482
59
4
0
310,864
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role