Player Matchup

King Arthur
King Arthur
PlaceWardsPal
King Arthur
Level 160
God Stats
9W - 22L
1,462 SR
Queue Stats
185W - 178L
1,626 Elo+
Party 2
Hou Yi
Hou Yi
ShadowWolf 4256
Hou Yi
Level 156
God Stats
1W - 1L
1,731 SR
Queue Stats
97W - 73L
1,590 Elo+
Party 4
Sobek
Sobek
T8ger_Champs-04
Sobek
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 82L
1,559 Elo+
Party 2
Kali
Kali
nosajp1234
Kali
Level 127
God Stats
2W - 3L
1,715 SR
Queue Stats
257W - 250L
1,517 Elo+
Solo
Eset
Eset
odioz
Eset
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 101L
1,564 Elo+
Party 4
Team Averages
Level 143
1,582 SR
1,571 Elo+

VS

Team Averages
Level 128
1,494 SR
1,579 Elo+
Rama
Rama
 
Rama
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
NiteMaRez13
Hel
Level 127
God Stats
2W - 2L
1,517 SR
Queue Stats
122W - 138L
1,484 Elo+
Party 3
Erlang Shen
Erlang Shen
SIAYERSS88
Erlang Shen
Level 128
God Stats
7W - 7L
1,494 SR
Queue Stats
110W - 94L
1,588 Elo+
Party 1
Cerberus
Cerberus
Sumthing C00L
Cerberus
Level 122
God Stats
5W - 3L
1,613 SR
Queue Stats
102W - 89L
1,759 Elo+
Party 3
Bastet
Bastet
Trap terreur
Bastet
Level 107
God Stats
1W - 1L
1,347 SR
Queue Stats
43W - 43L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
PlaceWardsPal
King Arthur
17
3 / 6 / 8
11,219
467
14,953
28,382
33,902
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
3 / 4 / 1
11,627
484
9,893
15,207
5,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
3 / 6 / 9
10,482
437
9,319
25,225
32,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
9 / 4 / 11
13,155
548
17,508
24,513
13,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Eset
odioz
Eset
17
7 / 5 / 10
11,561
482
18,451
16,620
7,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
10 / 3 / 4
14,206
592
21,351
16,031
6,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 5 / 11
10,812
451
13,226
17,428
6,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
SIAYERSS88
Erlang Shen
19
3 / 6 / 8
12,470
520
24,721
33,411
30,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Sumthing C00L
Cerberus
17
3 / 5 / 12
11,585
483
11,920
24,176
25,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
19
8 / 6 / 6
12,502
521
9,601
20,454
7,977
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
66
25
Kills
25
25
Deaths
25
39
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
10
3
4
4
W
1
5
11
1.3
L
King Arthur
PlaceWardsPal
King Arthur
3
6
8
1.17
W
Erlang Shen
SIAYERSS88
Erlang Shen
3
6
8
1.17
L
3
4
1
0.88
W
Cerberus
Sumthing C00L
Cerberus
3
5
12
1.8
L
3
6
9
1.25
W
Bastet
8
6
6
1.83
L
9
4
11
3.63
L
Eset
odioz
Eset
7
5
10
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,124
Damage
80,819
109,947
Taken
111,500
93,143
Mitigated
77,049
28,545
Healing
45,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
21,351
12,976
0
7,945
16,031
6,202
4,984
3,169
12,862
0
120,037
W
13,226
778
3,553
8,740
17,428
6,371
332
6,989
10,439
71,102
0
L
King Arthur
PlaceWardsPal
King Arthur
14,953
1,801
0
2,322
28,382
33,902
0
3,761
24,621
0
67,802
W
Erlang Shen
SIAYERSS88
Erlang Shen
24,721
15,664
0
15,437
33,411
30,734
1,716
6,480
26,931
0
106,876
L
9,893
3,644
0
4,471
15,207
5,468
1,406
3,112
12,095
0
78,708
W
Cerberus
Sumthing C00L
Cerberus
11,920
687
808
5,116
24,176
25,765
399
6,037
18,139
37,187
0
L
9,319
779
0
4,343
25,225
32,767
116
6,204
19,021
24,329
0
W
Bastet
9,601
2,308
0
3,825
20,454
7,977
1,248
5,501
14,953
0
75,640
L
17,508
6,582
0
11,061
24,513
13,632
168
5,210
19,303
0
99,970
L
Eset
odioz
Eset
18,451
2,108
1,920
4,428
16,620
7,374
0
6,859
9,761
73,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,044
Gold Earned
61,575
543
Minions Killed
614
0
Camps Cleared
0
2,139,239
Distance Traveled
2,213,765
23
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
14,206
592
191
8
0
420,655
11
W
Hel
10,812
451
105
4
0
456,409
5
L
King Arthur
11,219
467
121
5
0
393,751
4
W
Erlang Shen
12,470
520
157
7
0
405,499
3
L
Hou Yi
11,627
484
143
6
0
396,688
1
W
Cerberus
11,585
483
59
2
0
440,436
9
L
Sobek
10,482
437
25
1
0
442,560
6
W
Bastet
12,502
521
102
4
0
490,766
1
L
Kali
13,155
548
134
6
0
482,043
3
L
Eset
11,561
482
120
5
0
424,197
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role