Player Matchup

Ares
Ares
D1sc0dEn
Ares
Level 96
God Stats
5W - 7L
1,393 SR
Queue Stats
129W - 139L
1,366 Elo+
Solo
Bakasura
Bakasura
Dirtydizzle420
Bakasura
Level 63
God Stats
1W - 3L
1,500 SR
Queue Stats
26W - 18L
1,288 Elo+
Solo
Skadi
Skadi
DrWhoWhat2022
Skadi
Level 100
God Stats
1W - 0L
1,727 SR
Queue Stats
32W - 36L
1,327 Elo+
Solo
Chaac
Chaac
juanpabloneri1
Chaac
Level 68
God Stats
2W - 2L
1,372 SR
Queue Stats
79W - 89L
1,423 Elo+
Solo
Anubis
Anubis
saracay31
Anubis
Level 60
God Stats
161W - 139L
1,434 SR
Queue Stats
172W - 163L
1,341 Elo+
Solo
Team Averages
Level 77
1,485 SR
1,349 Elo+

VS

Team Averages
Level 70
1,539 SR
1,342 Elo+
Ares
Ares
TIMBERS_-nallin
Ares
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 37L
1,352 Elo+
Solo
Ymir
Ymir
bears507
Ymir
Level 44
God Stats
7W - 12L
1,376 SR
Queue Stats
98W - 121L
1,408 Elo+
Solo
Medusa
Medusa
black-sky115
Medusa
Level 107
God Stats
3W - 1L
1,955 SR
Queue Stats
91W - 108L
1,404 Elo+
Solo
Chang'e
Chang'e
daniek1697
Chang'e
Level 36
God Stats
42W - 66L
1,360 SR
Queue Stats
42W - 67L
1,261 Elo+
Solo
Thanatos
Thanatos
menor305
Thanatos
Level 100
God Stats
9W - 12L
1,505 SR
Queue Stats
40W - 55L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
2 / 1 / 9
8,109
477
7,202
14,493
12,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
14
3 / 5 / 8
8,565
504
5,455
14,329
4,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 2 / 7
8,602
506
11,795
9,517
3,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
7 / 5 / 3
9,594
564
7,591
17,654
12,182
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
saracay31
Anubis
16
7 / 4 / 7
10,139
596
15,864
13,884
5,704
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 4
7,547
444
6,652
16,561
15,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ymir
15
10 / 5 / 2
10,109
595
13,550
13,229
5,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
13
1 / 3 / 6
7,884
464
8,968
11,133
4,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
daniek1697
Chang'e
11
3 / 8 / 1
7,541
444
7,601
13,528
6,654
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
menor305
Thanatos
12
1 / 6 / 3
7,764
457
6,618
15,567
4,973
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
32
23
Kills
16
17
Deaths
24
34
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ares
2
1
9
6.5
W
Bakasura
3
5
8
1.4
W
4
2
7
3.75
L
1
2
4
1.5
L
Ymir
10
5
2
2.2
L
Medusa
1
3
6
1.33
L
Chang'e
daniek1697
Chang'e
3
8
1
0.44
W
7
5
3
1.7
L
Thanatos
menor305
Thanatos
1
6
3
0.42
W
Anubis
saracay31
Anubis
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,907
Damage
43,389
69,877
Taken
70,018
37,984
Mitigated
37,127
21,477
Healing
16,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
7,202
250
636
4,977
14,493
12,017
207
6,101
8,392
15,057
2,929
W
Bakasura
5,455
4,107
0
3,583
14,329
4,925
58
3,383
10,946
0
44,341
W
11,795
5,441
0
2,093
9,517
3,156
2,746
3,726
5,791
0
45,706
L
6,652
366
0
2,834
16,561
15,600
0
3,838
12,382
23,620
0
L
Ymir
13,550
2,586
0
1,423
13,229
5,754
616
6,390
6,619
48,437
0
L
Medusa
8,968
3,445
0
2,359
11,133
4,146
378
2,814
8,319
0
51,718
L
Chang'e
daniek1697
Chang'e
7,601
594
97
2,118
13,528
6,654
915
4,621
8,563
39,882
0
W
7,591
1,468
0
3,286
17,654
12,182
72
7,702
9,952
0
45,695
L
Thanatos
menor305
Thanatos
6,618
1,657
0
7,872
15,567
4,973
382
4,524
11,043
0
48,908
W
Anubis
saracay31
Anubis
15,864
1,361
0
6,902
13,884
5,704
887
6,891
6,993
68,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,009
Gold Earned
40,845
367
Minions Killed
334
0
Camps Cleared
0
1,614,300
Distance Traveled
1,436,870
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,109
477
20
1
0
318,414
3
W
Bakasura
8,565
504
74
4
0
385,621
2
W
Skadi
8,602
506
67
4
0
305,473
2
L
Ares
7,547
444
21
1
0
343,920
4
L
Ymir
10,109
595
81
5
0
266,835
1
L
Medusa
7,884
464
91
5
0
289,198
2
L
Chang'e
7,541
444
61
4
0
244,473
0
W
Chaac
9,594
564
84
5
0
311,226
5
L
Thanatos
7,764
457
80
5
0
292,444
0
W
Anubis
10,139
596
122
7
0
293,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role