Player Matchup

Merlin
Merlin
Argonoide
Merlin
Level 80
God Stats
22W - 35L
1,444 SR
Queue Stats
136W - 198L
1,405 Elo+
Solo
Ganesha
Ganesha
PatolinoMatador
Ganesha
Level 160
God Stats
10W - 5L
1,767 SR
Queue Stats
212W - 271L
1,432 Elo+
Solo
Anhur
Anhur
slim_xynoo
Anhur
Level 123
God Stats
2W - 5L
1,465 SR
Queue Stats
115W - 137L
1,433 Elo+
Solo
Team Averages
Level 121
1,559 SR
1,423 Elo+

VS

Team Averages
Level 100
1,500 SR
1,414 Elo+
Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
GustavoPx
Neith
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,285 Elo+
Solo
Hera
Hera
Ldebeeraa
Hera
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 150L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Argonoide
Merlin
13
2 / 5 / 3
9,014
644
8,257
8,562
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 2 / 7
8,847
632
4,135
11,506
9,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
16
5 / 4 / 1
10,388
742
4,558
11,480
3,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
9 / 3 / 2
11,014
787
11,928
11,523
3,571
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
GustavoPx
Neith
14
1 / 2 / 4
9,255
661
5,080
6,956
1,903
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hera
15
1 / 2 / 8
9,829
702
11,060
6,048
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
7
Kills
11
11
Deaths
7
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
9
3
2
3.33
L
Merlin
Argonoide
Merlin
2
5
3
0.7
W
Neith
GustavoPx
Neith
1
2
4
1.5
W
Hera
1
2
8
2.5
L
0
2
7
1.75
L
Anhur
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,950
Damage
28,068
31,548
Taken
24,527
14,660
Mitigated
7,173
4,888
Healing
3,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
11,928
3,008
0
1,532
11,523
3,571
726
3,820
7,421
0
21,338
L
Merlin
Argonoide
Merlin
8,257
0
0
250
8,562
1,713
0
2,317
6,245
27,748
0
W
Neith
GustavoPx
Neith
5,080
1,173
0
1,185
6,956
1,903
411
4,258
2,370
0
26,534
W
Hera
11,060
2,643
0
657
6,048
1,699
278
3,735
1,983
49,657
0
L
4,135
0
0
3,208
11,506
9,225
0
5,264
6,242
23,106
0
L
Anhur
4,558
1,291
0
1,430
11,480
3,722
56
3,834
7,646
0
37,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,249
Gold Earned
30,098
186
Minions Killed
157
6
Camps Cleared
7
720,802
Distance Traveled
835,681
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,014
787
22
2
2
308,493
4
L
Merlin
9,014
644
69
5
0
239,626
7
W
Neith
9,255
661
44
3
0
260,471
1
W
Hera
9,829
702
91
7
5
266,717
7
L
Ganesha
8,847
632
1
0
1
251,278
3
L
Anhur
10,388
742
116
8
5
229,898
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role