Player Matchup

Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
 
Bellona
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
HushDarling-
Cliodhna
Level 56
God Stats
26W - 25L
1,455 SR
Queue Stats
204W - 210L
1,433 Elo+
Solo
Scylla
Scylla
MonsieurBard
Scylla
Level 69
God Stats
1W - 0L
1,514 SR
Queue Stats
6W - 8L
1,285 Elo+
Solo
Ymir
Ymir
devilshero666
Ymir
Level 72
God Stats
21W - 12L
1,576 SR
Queue Stats
78W - 76L
1,488 Elo+
Party 2
Team Averages
Level 82
1,509 SR
1,441 Elo+

VS

Team Averages
Level 54
1,323 SR
1,195 Elo+
Amaterasu
Amaterasu
AlexMariin29
Amaterasu
Level 24
God Stats
6W - 10L
1,161 SR
Queue Stats
85W - 121L
1,254 Elo+
Party 1
Kukulkan
Kukulkan
Erick2540
Kukulkan
Level 73
God Stats
11W - 20L
1,253 SR
Queue Stats
63W - 96L
1,276 Elo+
Party 1
Sylvanus
Sylvanus
IlFranklI
Sylvanus
Level 61
God Stats
30W - 38L
1,259 SR
Queue Stats
80W - 108L
1,053 Elo+
Party 1
Charybdis
Charybdis
RG GALLETA
Charybdis
Level 65
God Stats
0W - 4L
1,443 SR
Queue Stats
10W - 29L
1,028 Elo+
Party 1
Tsukuyomi
Tsukuyomi
mateito343
Tsukuyomi
Level 48
God Stats
6W - 7L
1,500 SR
Queue Stats
330W - 347L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
12 / 1 / 3
13,209
629
13,383
15,315
6,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
 
Bellona
17
2 / 1 / 12
11,313
539
12,585
15,954
18,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cliodhna
HushDarling-
Cliodhna
17
7 / 1 / 14
11,419
544
13,011
15,785
6,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
18
10 / 0 / 7
12,169
579
11,414
11,257
4,758
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 2 / 10
11,622
553
5,352
20,510
13,099
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AlexMariin29
Amaterasu
15
2 / 5 / 3
9,195
438
6,634
15,210
11,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
Erick2540
Kukulkan
10
0 / 6 / 0
6,537
311
3,758
5,689
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
IlFranklI
Sylvanus
12
1 / 6 / 2
7,970
380
7,826
17,874
17,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charybdis
RG GALLETA
Charybdis
14
1 / 6 / 2
8,683
413
5,392
12,563
4,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
mateito343
Tsukuyomi
14
1 / 10 / 1
8,678
413
7,701
18,964
7,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
13
33
Kills
5
5
Deaths
33
46
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
12
1
3
13.5
W
Bellona
 
Bellona
2
1
12
8
L
Amaterasu
AlexMariin29
Amaterasu
2
5
3
0.7
L
Kukulkan
Erick2540
Kukulkan
0
6
0
0
W
Cliodhna
HushDarling-
Cliodhna
7
1
14
14
L
Sylvanus
IlFranklI
Sylvanus
1
6
2
0.33
W
Scylla
10
0
7
13.5
L
Charybdis
RG GALLETA
Charybdis
1
6
2
0.33
W
2
2
10
3.5
L
Tsukuyomi
mateito343
Tsukuyomi
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,745
Damage
31,311
78,821
Taken
70,300
49,114
Mitigated
42,450
39,323
Healing
14,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,383
8,144
0
11,020
15,315
6,638
6,178
2,273
13,042
0
123,422
W
Bellona
 
Bellona
12,585
4,557
0
7,104
15,954
18,053
1,139
2,264
13,690
0
55,916
L
Amaterasu
AlexMariin29
Amaterasu
6,634
2,405
0
2,935
15,210
11,520
0
2,052
13,158
0
32,784
L
Kukulkan
Erick2540
Kukulkan
3,758
0
0
224
5,689
1,727
0
2,303
3,386
23,847
0
W
Cliodhna
HushDarling-
Cliodhna
13,011
1,318
0
5,696
15,785
6,566
275
4,075
11,710
0
60,518
L
Sylvanus
IlFranklI
Sylvanus
7,826
2,384
1,705
4,461
17,874
17,836
27
6,246
11,628
24,890
0
W
Scylla
11,414
639
106
5,491
11,257
4,758
600
2,744
8,513
70,259
0
L
Charybdis
RG GALLETA
Charybdis
5,392
2,580
0
2,216
12,563
4,069
363
4,491
8,072
0
43,208
W
5,352
1,119
2,478
7,428
20,510
13,099
245
3,151
17,359
56,538
0
L
Tsukuyomi
mateito343
Tsukuyomi
7,701
1,385
0
3,404
18,964
7,298
0
1,674
17,290
0
55,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,732
Gold Earned
41,063
535
Minions Killed
314
0
Camps Cleared
0
2,045,240
Distance Traveled
1,722,477
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,209
629
155
7
0
374,750
0
W
Bellona
11,313
539
94
4
0
446,170
5
L
Amaterasu
9,195
438
52
2
0
445,788
2
L
Kukulkan
6,537
311
38
2
0
242,524
0
W
Cliodhna
11,419
544
85
4
0
479,731
0
L
Sylvanus
7,970
380
37
2
0
338,859
2
W
Scylla
12,169
579
127
6
0
380,740
8
L
Charybdis
8,683
413
88
4
0
367,856
5
W
Ymir
11,622
553
74
4
0
363,849
1
L
Tsukuyomi
8,678
413
99
5
0
327,450
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role