Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Mogril
Yemoja
Level 160
God Stats
9W - 4L
1,538 SR
Queue Stats
468W - 357L
1,601 Elo+
Party 1
Jing Wei
Jing Wei
Wonderpony
Jing Wei
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
222W - 170L
1,565 Elo+
Party 1
Team Averages
Level 141
1,508 SR
1,533 Elo+

VS

Team Averages
Level 113
1,541 SR
1,502 Elo+
Zeus
Zeus
Amrotz
Zeus
Level 159
God Stats
8W - 7L
1,473 SR
Queue Stats
264W - 291L
1,456 Elo+
Solo
Charybdis
Charybdis
GCP1990
Charybdis
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,537 Elo+
Party 2
Hel
Hel
Prözack
Hel
Level 88
God Stats
3W - 4L
1,734 SR
Queue Stats
662W - 613L
1,501 Elo+
Party 2
Hades
Hades
honeyclover
Hades
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,469 Elo+
Solo
Jing Wei
Jing Wei
xB3RC3AUx
Jing Wei
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
170W - 161L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
9 / 4 / 6
9,673
744
9,925
10,365
4,310
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
 
Kuzenbo
16
2 / 2 / 13
9,088
699
5,205
10,980
14,108
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
 
Mercury
15
1 / 4 / 9
8,397
646
7,526
10,837
4,256
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mace

Mace

+10
Physical Power

Yemoja
Mogril
Yemoja
15
1 / 4 / 10
8,232
633
5,384
13,862
14,877
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
Wonderpony
Jing Wei
18
3 / 3 / 13
10,171
782
13,781
10,540
4,594
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Amrotz
Zeus
18
6 / 4 / 5
10,622
817
14,642
9,797
3,525
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
GCP1990
Charybdis
19
7 / 2 / 5
10,985
845
12,314
14,202
6,357
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
0 / 1 / 13
9,745
750
5,421
7,781
3,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

14
1 / 5 / 10
8,870
682
7,163
14,390
17,407
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
xB3RC3AUx
Jing Wei
16
2 / 4 / 8
9,400
723
9,966
7,956
3,442
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
57
16
Kills
16
17
Deaths
16
51
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
9
4
6
3
L
Kuzenbo
 
Kuzenbo
2
2
13
4.25
L
Mercury
 
Mercury
1
4
9
1.38
W
Zeus
Amrotz
Zeus
6
4
5
2.13
W
Charybdis
GCP1990
Charybdis
7
2
5
4.75
L
Yemoja
Mogril
Yemoja
1
4
10
1.5
W
0
1
13
6.5
L
Jing Wei
Wonderpony
Jing Wei
3
3
13
3.17
W
1
5
10
1.2
W
Jing Wei
xB3RC3AUx
Jing Wei
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,821
Damage
49,506
56,584
Taken
54,126
42,145
Mitigated
34,687
21,723
Healing
25,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
9,925
1,369
120
1,728
10,365
4,310
718
6,007
4,318
0
13,630
L
Kuzenbo
 
Kuzenbo
5,205
1,717
1,346
2,064
10,980
14,108
368
4,014
6,916
11,799
0
L
Mercury
 
Mercury
7,526
633
663
2,218
10,837
4,256
1,229
5,718
5,095
0
20,040
W
Zeus
Amrotz
Zeus
14,642
1,155
180
857
9,797
3,525
338
1,361
8,329
30,235
0
W
Charybdis
GCP1990
Charybdis
12,314
3,391
251
3,321
14,202
6,357
3,146
1,745
12,131
0
35,232
L
Yemoja
Mogril
Yemoja
5,384
492
7,383
5,140
13,862
14,877
65
7,477
6,375
10,950
0
W
5,421
890
11,607
5,387
7,781
3,956
518
2,561
5,082
16,454
0
L
Jing Wei
Wonderpony
Jing Wei
13,781
9,999
25
1,036
10,540
4,594
1,452
3,820
6,654
0
33,757
W
7,163
423
1,112
1,553
14,390
17,407
0
2,698
11,583
11,615
0
W
Jing Wei
xB3RC3AUx
Jing Wei
9,966
6,565
691
234
7,956
3,442
773
1,635
6,286
0
29,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,561
Gold Earned
49,622
101
Minions Killed
155
0
Camps Cleared
0
1,159,709
Distance Traveled
1,186,535
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,673
744
11
1
0
184,822
0
L
Kuzenbo
9,088
699
9
1
0
270,861
0
L
Mercury
8,397
646
20
2
0
253,058
2
W
Zeus
10,622
817
28
2
0
234,117
1
W
Charybdis
10,985
845
42
3
0
232,776
2
L
Yemoja
8,232
633
14
1
0
211,482
0
W
Hel
9,745
750
46
4
0
261,555
0
L
Jing Wei
10,171
782
47
4
0
239,486
0
W
Hades
8,870
682
5
0
0
229,032
1
W
Jing Wei
9,400
723
34
3
0
229,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role