Player Matchup

Xing Tian
Xing Tian
Lord Tezacon
Xing Tian
Level 41
God Stats
2W - 1L
1,721 SR
Queue Stats
5W - 6L
1,391 Elo+
Solo
Nox
Nox
pyroturtlebaby
Nox
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 27L
1,466 Elo+
Party 2
Athena
Athena
tiwillkiller
Athena
Level 40
God Stats
2W - 3L
1,833 SR
Queue Stats
13W - 19L
1,726 Elo+
Party 2
Team Averages
Level 49
1,685 SR
1,528 Elo+

VS

Team Averages
Level 104
1,444 SR
1,308 Elo+
Cthulhu
Cthulhu
Beastmode_12_12
Cthulhu
Level 66
God Stats
4W - 8L
1,380 SR
Queue Stats
57W - 63L
1,277 Elo+
Party 1
Zeus
Zeus
TonelessHook458
Zeus
Level 156
God Stats
30W - 33L
1,598 SR
Queue Stats
428W - 680L
1,386 Elo+
Solo
Hun Batz
Hun Batz
glubkle
Hun Batz
Level 89
God Stats
1W - 1L
1,353 SR
Queue Stats
44W - 54L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Lord Tezacon
Xing Tian
16
3 / 4 / 6
10,923
607
13,258
17,996
17,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
3 / 7 / 3
11,383
632
13,649
12,686
5,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Athena
16
3 / 4 / 6
12,053
670
9,121
17,923
23,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 10
12,534
696
10,985
18,962
31,200
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
6 / 6 / 5
12,616
701
15,673
9,901
3,386
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
glubkle
Hun Batz
17
5 / 3 / 8
11,978
665
12,555
16,832
5,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
9
Kills
15
15
Deaths
9
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
0
10
9
L
Xing Tian
Lord Tezacon
Xing Tian
3
4
6
1.5
W
6
6
5
1.42
W
Hun Batz
glubkle
Hun Batz
5
3
8
3
L
3
7
3
0.64
L
Athena
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,028
Damage
39,213
48,605
Taken
45,695
46,384
Mitigated
40,416
5,177
Healing
8,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,985
1,252
691
3,269
18,962
31,200
42
14,290
4,235
38,060
0
L
Xing Tian
Lord Tezacon
Xing Tian
13,258
1,668
0
2,442
17,996
17,252
60
9,672
8,324
33,730
0
W
15,673
1,324
562
487
9,901
3,386
1,630
7,783
2,034
56,292
0
W
Hun Batz
glubkle
Hun Batz
12,555
4,458
0
3,247
16,832
5,830
0
14,128
2,400
0
42,799
L
13,649
1,144
0
550
12,686
5,920
128
7,484
5,202
49,273
0
L
Athena
9,121
3,110
441
1,744
17,923
23,212
13
9,624
8,299
14,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,359
Gold Earned
37,128
144
Minions Killed
197
2
Camps Cleared
12
868,861
Distance Traveled
871,875
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,534
696
58
3
1
294,626
0
L
Xing Tian
10,923
607
31
2
1
309,194
5
W
Zeus
12,616
701
83
5
1
259,081
2
W
Hun Batz
11,978
665
56
3
10
318,168
0
L
Nox
11,383
632
104
6
1
256,382
0
L
Athena
12,053
670
9
1
0
303,285
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role