Player Matchup

Shiva
Shiva
ClassicJosby
Shiva
Level 42
God Stats
38W - 44L
1,502 SR
Queue Stats
100W - 126L
1,431 Elo+
Party 2
Fenrir
Fenrir
DBZ G BROLY
Fenrir
Level 46
God Stats
14W - 12L
1,454 SR
Queue Stats
193W - 221L
1,401 Elo+
Solo
Anubis
Anubis
Grapesenpai
Anubis
Level 49
God Stats
7W - 7L
1,611 SR
Queue Stats
71W - 97L
1,435 Elo+
Party 2
Hera
Hera
lostndasauce990
Hera
Level 43
God Stats
0W - 1L
1,824 SR
Queue Stats
2W - 13L
1,175 Elo+
Solo
Nike
Nike
xZAMDUBx
Nike
Level 17
God Stats
2W - 5L
1,512 SR
Queue Stats
12W - 17L
1,523 Elo+
Party 2
Team Averages
Level 39
1,581 SR
1,393 Elo+

VS

Team Averages
Level 81
1,428 SR
1,517 Elo+
King Arthur
King Arthur
Pooldead123
King Arthur
Level 104
God Stats
19W - 30L
1,499 SR
Queue Stats
285W - 285L
1,573 Elo+
Party 1
Ratatoskr
Ratatoskr
Take_a_lap_bud
Ratatoskr
Level 127
God Stats
3W - 2L
1,512 SR
Queue Stats
50W - 51L
1,572 Elo+
Party 3
Medusa
Medusa
emsa00
Medusa
Level 41
God Stats
22W - 25L
1,432 SR
Queue Stats
97W - 101L
1,419 Elo+
Party 1
Tiamat
Tiamat
kuzenbo_shinobo
Tiamat
Level 46
God Stats
1W - 0L
1,295 SR
Queue Stats
7W - 6L
1,559 Elo+
Party 3
Cabrakan
Cabrakan
nachoass123
Cabrakan
Level 86
God Stats
25W - 31L
1,403 SR
Queue Stats
625W - 669L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 5
12,736
1,158
19,389
27,040
23,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
16
2 / 10 / 3
10,348
941
8,193
12,707
5,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
17
2 / 12 / 5
11,408
1,037
9,244
19,568
9,325
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 6 / 10
11,488
1,044
19,753
10,111
3,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nike
16
0 / 10 / 8
10,607
964
6,395
21,658
10,154
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Team 1 Tickets

0

VS

Team 2 Tickets

246

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Pooldead123
King Arthur
19
7 / 3 / 25
13,004
1,182
16,301
12,869
14,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Ratatoskr
Take_a_lap_bud
Ratatoskr
19
10 / 1 / 20
13,530
1,230
13,490
13,991
5,036
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
emsa00
Medusa
20
11 / 2 / 18
13,108
1,192
12,346
14,996
5,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
7 / 1 / 32
13,592
1,236
28,161
13,960
11,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cabrakan
nachoass123
Cabrakan
19
10 / 4 / 20
13,994
1,272
13,867
15,246
9,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
160
11
Kills
45
45
Deaths
11
31
Assists
115
Player
Kills
Deaths
Assists
KDA
L
6
7
5
1.21
L
Fenrir
2
10
3
0.35
L
Anubis
2
12
5
0.38
W
King Arthur
Pooldead123
King Arthur
7
3
25
6.5
W
Ratatoskr
Take_a_lap_bud
Ratatoskr
10
1
20
20
W
Medusa
emsa00
Medusa
11
2
18
10
W
7
1
32
23
L
1
6
10
1
W
Cabrakan
nachoass123
Cabrakan
10
4
20
5
L
Nike
0
10
8
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,974
Damage
84,165
91,084
Taken
71,062
52,064
Mitigated
45,676
5,220
Healing
13,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,389
3,018
0
1,432
27,040
23,450
0
12,557
13,976
6,196
34,607
L
Fenrir
8,193
2,256
0
501
12,707
5,259
0
5,193
7,132
0
10,610
L
Anubis
9,244
820
0
2,409
19,568
9,325
0
10,624
8,584
35,034
0
W
King Arthur
Pooldead123
King Arthur
16,301
2,741
0
717
12,869
14,780
0
6,603
5,912
136
22,105
W
Ratatoskr
Take_a_lap_bud
Ratatoskr
13,490
3,860
0
488
13,991
5,036
0
3,994
9,677
0
31,015
W
Medusa
emsa00
Medusa
12,346
5,334
0
1,598
14,996
5,064
0
8,363
6,323
0
27,993
W
28,161
2,594
498
8,666
13,960
11,448
0
5,759
7,945
67,654
0
L
19,753
4,456
428
450
10,111
3,876
0
3,840
6,019
43,981
0
W
Cabrakan
nachoass123
Cabrakan
13,867
1,815
0
1,747
15,246
9,348
0
7,009
7,987
26,871
0
L
Nike
6,395
1,096
0
0
21,658
10,154
0
8,944
12,444
0
26,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,587
Gold Earned
67,228
185
Minions Killed
211
6
Camps Cleared
5
910,169
Distance Traveled
1,168,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
12,736
1,158
34
3
0
230,868
0
L
Fenrir
10,348
941
6
1
2
111,533
0
L
Anubis
11,408
1,037
53
5
1
173,573
0
W
King Arthur
13,004
1,182
14
1
1
224,275
0
W
Ratatoskr
13,530
1,230
38
3
1
256,428
0
W
Medusa
13,108
1,192
36
3
0
231,351
0
W
Tiamat
13,592
1,236
90
8
3
228,704
0
L
Hera
11,488
1,044
53
5
3
214,578
0
W
Cabrakan
13,994
1,272
33
3
0
227,624
0
L
Nike
10,607
964
39
4
0
179,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role