Player Matchup

Hel
Hel
BootyHoleSlyr
Hel
Level 129
God Stats
4W - 5L
1,818 SR
Queue Stats
130W - 139L
1,457 Elo+
Solo
Medusa
Medusa
KillerQueen14DU
Medusa
Level 101
God Stats
12W - 13L
1,482 SR
Queue Stats
159W - 157L
1,511 Elo+
Solo
Loki
Loki
Night_SonicX
Loki
Level 105
God Stats
13W - 8L
1,706 SR
Queue Stats
131W - 131L
1,540 Elo+
Party 1
Chronos
Chronos
Tank Artemis
Chronos
Level 125
God Stats
10W - 10L
1,705 SR
Queue Stats
596W - 611L
1,496 Elo+
Solo
Amaterasu
Amaterasu
ibot_epa
Amaterasu
Level 146
God Stats
4W - 1L
1,605 SR
Queue Stats
79W - 82L
1,514 Elo+
Party 1
Team Averages
Level 121
1,663 SR
1,504 Elo+

VS

Team Averages
Level 112
1,422 SR
1,534 Elo+
Thoth
Thoth
 
Thoth
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Bluknight86
Chaac
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 43L
1,595 Elo+
Party 2
Cupid
Cupid
Gadgetjiro
Cupid
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 136L
1,535 Elo+
Party 2
Mercury
Mercury
IrishM0nkeyCFH
Mercury
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 85L
1,571 Elo+
Party 2
Hel
Hel
Soko10
Hel
Level 84
God Stats
2W - 5L
1,109 SR
Queue Stats
278W - 303L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 10
11,563
826
13,356
8,456
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
9 / 3 / 5
12,162
869
20,627
13,329
5,543
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
3 / 5 / 8
11,213
801
8,650
13,172
5,369
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
Tank Artemis
Chronos
18
3 / 2 / 9
10,558
754
9,618
19,952
15,699
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Amaterasu
ibot_epa
Amaterasu
16
3 / 3 / 10
10,261
733
6,777
18,022
15,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
18
1 / 2 / 7
10,347
739
12,372
9,488
2,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 3 / 8
9,760
697
7,714
14,798
12,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cupid
17
4 / 2 / 4
9,957
711
8,926
13,396
4,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 10 / 10
9,493
678
9,237
16,388
6,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hel
Soko10
Hel
18
6 / 6 / 3
10,589
756
13,444
13,729
4,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
46
23
Kills
14
14
Deaths
23
42
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
2
7
2.25
L
2
3
8
2
W
5
1
10
10
L
Cupid
4
2
4
3
L
1
10
10
0.6
W
9
3
5
3.83
W
3
5
8
1.4
L
Hel
Soko10
Hel
6
6
3
1.25
W
Chronos
Tank Artemis
Chronos
3
2
9
3.75
W
Amaterasu
ibot_epa
Amaterasu
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,028
Damage
51,693
72,931
Taken
67,799
45,221
Mitigated
30,765
21,932
Healing
16,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
12,372
198
60
786
9,488
2,914
0
2,139
7,185
44,810
0
L
7,714
1,978
0
2,857
14,798
12,362
0
3,677
10,783
0
23,217
W
13,356
547
3,937
4,725
8,456
2,831
652
3,860
4,544
45,879
0
L
Cupid
8,926
5,181
368
2,441
13,396
4,301
0
5,345
7,621
0
27,584
L
9,237
3,914
0
501
16,388
6,459
0
3,919
12,205
0
19,154
W
20,627
9,137
0
3,862
13,329
5,543
3,841
3,444
9,677
0
55,243
W
8,650
1,239
0
1,190
13,172
5,369
1,212
3,522
9,537
0
48,948
L
Hel
Soko10
Hel
13,444
1,435
4,134
4,962
13,729
4,729
0
6,614
6,795
39,876
0
W
Chronos
Tank Artemis
Chronos
9,618
3,284
0
2,377
19,952
15,699
2,323
9,851
9,914
32,513
0
W
Amaterasu
ibot_epa
Amaterasu
6,777
1,981
0
5,841
18,022
15,779
67
5,139
12,765
0
25,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,757
Gold Earned
50,146
312
Minions Killed
237
0
Camps Cleared
0
1,526,870
Distance Traveled
1,354,511
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,347
739
93
7
0
299,947
1
L
Chaac
9,760
697
25
2
0
236,795
0
W
Hel
11,563
826
90
6
0
323,186
1
L
Cupid
9,957
711
42
3
0
275,904
0
L
Mercury
9,493
678
20
1
0
292,308
2
W
Medusa
12,162
869
80
6
0
287,829
0
W
Loki
11,213
801
69
5
0
287,786
2
L
Hel
10,589
756
57
4
0
249,557
2
W
Chronos
10,558
754
43
3
0
315,916
0
W
Amaterasu
10,261
733
30
2
0
312,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role