Player Matchup

Apollo
Apollo
IFz HunterX
Apollo
Level 40
God Stats
4W - 4L
1,493 SR
Queue Stats
59W - 57L
1,410 Elo+
Party 1
Janus
Janus
Jelly SBY
Janus
Level 68
God Stats
10W - 4L
1,911 SR
Queue Stats
117W - 99L
1,480 Elo+
Party 2
Bacchus
Bacchus
SvenKatsumi
Bacchus
Level 43
God Stats
5W - 3L
1,495 SR
Queue Stats
98W - 99L
1,391 Elo+
Party 1
Shiva
Shiva
Toolbox MD
Shiva
Level 14
God Stats
1W - 1L
1,298 SR
Queue Stats
9W - 12L
1,402 Elo+
Party 2
Cliodhna
Cliodhna
lFz Titere
Cliodhna
Level 109
God Stats
21W - 20L
1,516 SR
Queue Stats
90W - 79L
1,470 Elo+
Party 1
Team Averages
Level 55
1,543 SR
1,431 Elo+

VS

Team Averages
Level 43
1,362 SR
1,278 Elo+
Ares
Ares
DakeRiley
Ares
Level 27
God Stats
6W - 8L
1,153 SR
Queue Stats
8W - 13L
1,207 Elo+
Party 3
King Arthur
King Arthur
OhSwack
King Arthur
Level 101
God Stats
23W - 26L
1,455 SR
Queue Stats
286W - 295L
1,407 Elo+
Solo
Fenrir
Fenrir
Plasma Cordz
Fenrir
Level 32
God Stats
12W - 14L
1,204 SR
Queue Stats
19W - 28L
1,207 Elo+
Party 3
Charybdis
Charybdis
Plasma Huntz
Charybdis
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 25L
1,366 Elo+
Party 3
Agni
Agni
PlasmaShotz
Agni
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 31L
1,207 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
15
3 / 2 / 10
9,358
520
6,073
8,383
3,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Jelly SBY
Janus
16
9 / 2 / 8
10,385
577
11,421
6,088
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
SvenKatsumi
Bacchus
15
5 / 4 / 16
10,359
576
9,379
15,269
20,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
18
3 / 2 / 6
10,796
600
8,481
12,287
14,850
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cliodhna
lFz Titere
Cliodhna
19
12 / 2 / 13
11,638
647
18,723
18,370
8,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
0 / 8 / 6
7,202
400
4,025
17,797
11,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
OhSwack
King Arthur
15
6 / 5 / 0
10,243
569
11,803
15,357
14,142
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
12
4 / 4 / 0
7,972
443
5,077
13,380
5,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charybdis
Plasma Huntz
Charybdis
12
2 / 8 / 2
7,872
437
10,007
12,710
3,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 7 / 1
8,382
466
6,065
10,988
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
21
32
Kills
12
12
Deaths
32
53
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ares
0
8
6
0.38
W
Apollo
3
2
10
4
W
Janus
Jelly SBY
Janus
9
2
8
6.5
L
King Arthur
OhSwack
King Arthur
6
5
0
1.2
L
Fenrir
4
4
0
1
L
Charybdis
Plasma Huntz
Charybdis
2
8
2
0.38
L
0
7
1
0.07
W
Bacchus
SvenKatsumi
Bacchus
5
4
16
3.25
W
Shiva
3
2
6
3
W
Cliodhna
lFz Titere
Cliodhna
12
2
13
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,077
Damage
36,977
60,397
Taken
70,232
48,633
Mitigated
37,414
11,356
Healing
8,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
4,025
723
0
1,180
17,797
11,560
0
5,057
12,740
16,450
0
W
Apollo
6,073
2,904
0
2,234
8,383
3,098
1,175
1,240
7,143
0
53,036
W
Janus
Jelly SBY
Janus
11,421
780
0
739
6,088
1,777
512
1,547
4,541
62,843
0
L
King Arthur
OhSwack
King Arthur
11,803
808
0
1,290
15,357
14,142
0
3,807
11,550
0
50,637
L
Fenrir
5,077
775
0
2,527
13,380
5,405
0
3,575
9,805
0
33,477
L
Charybdis
Plasma Huntz
Charybdis
10,007
5,798
0
2,518
12,710
3,838
401
4,730
7,980
0
43,776
L
6,065
473
0
1,326
10,988
2,469
776
4,122
6,866
57,706
0
W
Bacchus
SvenKatsumi
Bacchus
9,379
1,438
2,538
2,232
15,269
20,461
306
2,756
12,513
29,275
0
W
Shiva
8,481
1,682
128
928
12,287
14,850
1,238
1,430
10,857
0
74,368
W
Cliodhna
lFz Titere
Cliodhna
18,723
3,114
0
2,557
18,370
8,447
2,066
3,117
15,253
0
99,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,536
Gold Earned
41,671
542
Minions Killed
388
0
Camps Cleared
0
1,850,457
Distance Traveled
1,616,101
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,202
400
20
1
0
263,839
2
W
Apollo
9,358
520
105
6
0
341,977
4
W
Janus
10,385
577
101
6
0
389,689
3
L
King Arthur
10,243
569
100
6
0
361,400
2
L
Fenrir
7,972
443
62
3
0
363,005
4
L
Charybdis
7,872
437
87
5
0
306,137
7
L
Agni
8,382
466
119
7
0
321,720
3
W
Bacchus
10,359
576
28
2
0
369,891
4
W
Shiva
10,796
600
168
9
0
334,154
4
W
Cliodhna
11,638
647
140
8
0
414,746
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role