Player Matchup

Fenrir
Fenrir
DTK Yoshikazu
Fenrir
Level 105
God Stats
2W - 1L
1,690 SR
Queue Stats
6W - 10L
1,375 Elo+
Party 1
Yu Huang
Yu Huang
Setheria8238
Yu Huang
Level 138
God Stats
120W - 88L
1,732 SR
Queue Stats
803W - 678L
1,639 Elo+
Party 1
Medusa
Medusa
Tr1kyWh1kyLu
Medusa
Level 16
God Stats
16W - 13L
1,686 SR
Queue Stats
24W - 16L
1,623 Elo+
Party 1
Khepri
Khepri
YeetMyTeeth1445
Khepri
Level 18
God Stats
6W - 4L
1,335 SR
Queue Stats
76W - 49L
1,554 Elo+
Party 1
Zeus
Zeus
xs0u1xRe4P3rx
Zeus
Level 105
God Stats
63W - 27L
1,833 SR
Queue Stats
147W - 110L
1,602 Elo+
Party 1
Team Averages
Level 76
1,655 SR
1,559 Elo+

VS

Team Averages
Level 38
1,500 SR
1,481 Elo+
Atlas
Atlas
ClassicJosby
Atlas
Level 42
God Stats
5W - 11L
1,418 SR
Queue Stats
100W - 126L
1,438 Elo+
Party 2
Zeus
Zeus
Giannis_Doncic77
Zeus
Level 43
God Stats
4W - 4L
1,410 SR
Queue Stats
188W - 216L
1,419 Elo+
Solo
Nemesis
Nemesis
Grapesenpai
Nemesis
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 97L
1,443 Elo+
Party 2
Nu Wa
Nu Wa
SilentScreamers
Nu Wa
Level 38
God Stats
164W - 172L
1,492 SR
Queue Stats
363W - 405L
1,465 Elo+
Solo
Nike
Nike
xZAMDUBx
Nike
Level 17
God Stats
2W - 5L
1,680 SR
Queue Stats
12W - 17L
1,638 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 11
10,046
1,116
5,705
10,116
4,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Yu Huang
Setheria8238
Yu Huang
16
3 / 2 / 14
10,141
1,127
12,990
7,914
2,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
15
2 / 1 / 8
9,550
1,061
5,203
9,741
3,409
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 1 / 13
10,241
1,138
3,141
7,362
7,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
12 / 0 / 9
12,419
1,380
25,485
7,576
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

266

VS

Team 2 Tickets

207

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 4
9,977
1,109
10,684
20,395
18,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
2 / 2 / 1
9,223
1,025
6,759
6,263
1,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Grapesenpai
Nemesis
14
1 / 8 / 1
8,939
993
6,154
16,193
3,769
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 0 / 4
10,207
1,134
11,140
1,369
227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
14
0 / 5 / 2
8,843
983
4,654
13,109
6,017
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
17
21
Kills
5
5
Deaths
21
55
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
3
1
11
8.5
L
2
2
1
1.25
L
Nemesis
Grapesenpai
Nemesis
1
8
1
0.19
W
Yu Huang
Setheria8238
Yu Huang
3
2
14
5
L
1
0
4
3
W
Medusa
2
1
8
6
W
1
1
13
7.5
L
Nike
0
5
2
0.2
W
12
0
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,524
Damage
39,391
42,709
Taken
57,329
20,713
Mitigated
30,349
5,098
Healing
3,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,684
4,590
0
915
20,395
18,921
0
13,796
5,990
18,030
0
W
5,705
532
0
583
10,116
4,730
0
6,456
3,660
0
11,724
L
6,759
1,219
0
0
6,263
1,415
0
2,799
3,196
19,554
0
L
Nemesis
Grapesenpai
Nemesis
6,154
2,195
0
1,502
16,193
3,769
0
12,933
2,877
0
14,953
W
Yu Huang
Setheria8238
Yu Huang
12,990
734
0
300
7,914
2,779
0
4,736
3,178
41,117
0
L
11,140
4,076
233
452
1,369
227
0
1,106
233
47,937
0
W
Medusa
5,203
3,042
0
923
9,741
3,409
0
7,652
2,089
0
19,082
W
3,141
69
0
762
7,362
7,092
0
5,400
1,962
14,418
0
L
Nike
4,654
1,008
0
0
13,109
6,017
0
9,811
2,951
0
15,314
W
25,485
2,243
248
2,282
7,576
2,703
0
4,339
3,237
54,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,397
Gold Earned
47,189
203
Minions Killed
173
9
Camps Cleared
3
934,637
Distance Traveled
878,083
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,977
1,109
13
1
1
186,612
1
W
Fenrir
10,046
1,116
15
2
2
211,239
0
L
Zeus
9,223
1,025
23
3
1
121,882
0
L
Nemesis
8,939
993
17
2
1
199,958
1
W
Yu Huang
10,141
1,127
59
7
1
179,765
1
L
Nu Wa
10,207
1,134
93
10
0
187,418
1
W
Medusa
9,550
1,061
25
3
0
167,596
0
W
Khepri
10,241
1,138
21
2
0
192,288
1
L
Nike
8,843
983
27
3
0
182,213
0
W
Zeus
12,419
1,380
83
9
6
183,749
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role