Player Matchup

Ullr
Ullr
AeriusAmesson
Ullr
Level 120
God Stats
6W - 8L
1,500 SR
Queue Stats
144W - 117L
1,463 Elo+
Party 1
Fenrir
Fenrir
SoledByZarbo
Fenrir
Level 144
God Stats
1W - 9L
1,318 SR
Queue Stats
607W - 616L
1,511 Elo+
Solo
Tiamat
Tiamat
Th3SuspectAU
Tiamat
Level 68
God Stats
2W - 6L
1,395 SR
Queue Stats
802W - 888L
1,394 Elo+
Solo
Bacchus
Bacchus
TripKing
Bacchus
Level 143
God Stats
0W - 2L
1,229 SR
Queue Stats
22W - 26L
1,281 Elo+
Party 1
Shiva
Shiva
x4m4m
Shiva
Level 89
God Stats
13W - 17L
1,421 SR
Queue Stats
174W - 203L
1,524 Elo+
Solo
Team Averages
Level 113
1,372 SR
1,435 Elo+

VS

Team Averages
Level 118
1,508 SR
1,499 Elo+
Hachiman
Hachiman
 
Hachiman
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AKILL_BR
Bacchus
Level 99
God Stats
14W - 14L
1,671 SR
Queue Stats
440W - 557L
1,454 Elo+
Solo
Tyr
Tyr
AzeitonaAlada
Tyr
Level 128
God Stats
2W - 3L
1,371 SR
Queue Stats
112W - 96L
1,475 Elo+
Solo
Mercury
Mercury
Policeno
Mercury
Level 158
God Stats
3W - 3L
1,500 SR
Queue Stats
48W - 51L
1,520 Elo+
Solo
He Bo
He Bo
iCRISTHIAN
He Bo
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 47L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
4,932
493
3,831
6,765
1,597
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
7
0 / 6 / 1
4,851
485
2,637
8,691
2,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
9
0 / 5 / 0
5,204
520
1,340
5,587
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
TripKing
Bacchus
8
1 / 2 / 0
5,227
523
2,610
5,497
2,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
x4m4m
Shiva
10
2 / 3 / 0
5,975
598
6,273
7,071
5,252
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
3 / 1 / 3
6,211
621
4,026
5,655
1,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
AKILL_BR
Bacchus
9
3 / 0 / 5
6,095
610
2,316
5,307
3,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
1 / 1 / 1
6,376
638
3,562
9,233
6,204
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Policeno
Mercury
12
7 / 1 / 8
7,417
742
8,569
6,134
1,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

He Bo
12
8 / 0 / 2
7,135
714
4,179
4,782
1,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
3
Kills
22
22
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
1
3
4.5
W
Bacchus
AKILL_BR
Bacchus
3
0
5
5.5
L
0
6
1
0.08
W
1
1
1
1.5
W
Mercury
Policeno
Mercury
7
1
8
11
L
Fenrir
0
6
1
0.08
L
Tiamat
0
5
0
0
L
Bacchus
TripKing
Bacchus
1
2
0
0.5
W
He Bo
8
0
2
9
L
Shiva
x4m4m
Shiva
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,691
Damage
22,652
33,611
Taken
31,111
15,224
Mitigated
14,693
5,351
Healing
11,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
4,026
2,212
0
2,157
5,655
1,556
0
840
4,815
0
40,283
W
Bacchus
AKILL_BR
Bacchus
2,316
183
51
1,880
5,307
3,704
0
1,336
3,971
12,113
0
L
3,831
1,678
0
555
6,765
1,597
0
793
5,972
0
25,937
W
3,562
768
0
3,474
9,233
6,204
513
357
8,876
4,189
33,952
W
Mercury
Policeno
Mercury
8,569
4,346
0
626
6,134
1,878
0
363
5,599
0
41,810
L
Fenrir
2,637
505
0
2,153
8,691
2,745
0
1,582
7,109
0
21,166
L
Tiamat
1,340
102
0
808
5,587
2,636
0
1,965
3,622
26,680
0
L
Bacchus
TripKing
Bacchus
2,610
188
0
773
5,497
2,994
0
1,353
4,144
12,314
0
W
He Bo
4,179
395
0
3,492
4,782
1,351
0
1,054
3,728
31,309
1,397
L
Shiva
x4m4m
Shiva
6,273
1,688
104
958
7,071
5,252
0
1,604
5,467
0
34,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,189
Gold Earned
33,234
266
Minions Killed
330
0
Camps Cleared
0
1,013,854
Distance Traveled
1,149,531
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,211
621
67
7
0
197,095
3
W
Bacchus
6,095
610
25
3
0
217,440
3
L
Ullr
4,932
493
57
6
0
196,527
0
W
Tyr
6,376
638
96
10
0
228,187
0
W
Mercury
7,417
742
78
8
0
274,682
1
L
Fenrir
4,851
485
47
5
0
198,277
2
L
Tiamat
5,204
520
53
5
0
200,010
3
L
Bacchus
5,227
523
27
3
0
210,792
2
W
He Bo
7,135
714
64
6
0
232,127
0
L
Shiva
5,975
598
82
8
0
208,248
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role