Player Matchup

Charybdis
Charybdis
BiosEngineer
Charybdis
Level 66
God Stats
1W - 1L
1,224 SR
Queue Stats
33W - 47L
1,447 Elo+
Party 1
Gilgamesh
Gilgamesh
DoctorEmu
Gilgamesh
Level 77
God Stats
1W - 0L
1,298 SR
Queue Stats
31W - 49L
1,424 Elo+
Party 1
Tiamat
Tiamat
fuzzypeachs
Tiamat
Level 45
God Stats
2W - 1L
1,631 SR
Queue Stats
27W - 41L
1,444 Elo+
Party 1
Team Averages
Level 63
1,384 SR
1,438 Elo+

VS

Team Averages
Level 107
1,487 SR
1,497 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
MegalovaniaMan
Ravana
Level 69
God Stats
5W - 10L
1,428 SR
Queue Stats
168W - 159L
1,551 Elo+
Solo
Ymir
Ymir
briannav54
Ymir
Level 129
God Stats
2W - 1L
1,534 SR
Queue Stats
76W - 51L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BiosEngineer
Charybdis
15
3 / 0 / 6
10,435
696
13,408
13,086
3,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
DoctorEmu
Gilgamesh
14
2 / 4 / 4
9,547
636
5,057
13,221
4,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
17
4 / 1 / 5
11,256
750
8,941
11,300
6,462
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
3 / 2 / 2
9,333
622
9,575
8,529
2,684
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 5 / 3
9,156
610
8,699
10,811
5,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 2 / 3
9,752
650
8,017
12,344
5,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
9
Kills
5
5
Deaths
9
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
3
2
2
2
W
Charybdis
BiosEngineer
Charybdis
3
0
6
6
W
Gilgamesh
DoctorEmu
Gilgamesh
2
4
4
1
L
1
5
3
0.5
L
1
2
3
1.25
W
Tiamat
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,406
Damage
26,291
37,607
Taken
31,684
15,075
Mitigated
13,939
10,160
Healing
6,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
9,575
4,756
0
3,448
8,529
2,684
0
3,293
5,236
0
35,831
W
Charybdis
BiosEngineer
Charybdis
13,408
7,261
0
3,327
13,086
3,991
2,055
1,572
11,514
0
58,818
W
Gilgamesh
DoctorEmu
Gilgamesh
5,057
1,421
0
1,295
13,221
4,622
347
6,151
7,070
0
14,433
L
8,699
2,327
0
1,243
10,811
5,272
0
2,042
8,769
0
23,737
L
8,017
1,252
316
1,676
12,344
5,983
0
3,814
8,530
36,250
0
W
Tiamat
8,941
341
223
5,315
11,300
6,462
432
1,356
9,944
42,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,238
Gold Earned
28,241
162
Minions Killed
145
9
Camps Cleared
5
847,085
Distance Traveled
727,867
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,333
622
64
4
0
197,161
1
W
Charybdis
10,435
696
69
5
3
284,195
1
W
Gilgamesh
9,547
636
15
1
2
261,193
4
L
Ravana
9,156
610
21
1
1
272,041
4
L
Ymir
9,752
650
60
4
4
258,665
4
W
Tiamat
11,256
750
78
5
4
301,697
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role