Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
JKDarwin_
Skadi
Level 78
God Stats
2W - 3L
1,556 SR
Queue Stats
65W - 60L
1,405 Elo+
Party 2
Hades
Hades
Santa Ana Freak
Hades
Level 86
God Stats
3W - 7L
1,556 SR
Queue Stats
4W - 10L
1,404 Elo+
Party 3
Atlas
Atlas
crazi3rabbit
Atlas
Level 66
God Stats
8W - 10L
1,447 SR
Queue Stats
42W - 37L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
jDiversity
Cu Chulainn
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 64L
1,476 Elo+
Party 3
Team Averages
Level 81
1,512 SR
1,457 Elo+

VS

Team Averages
Level 101
1,461 SR
1,309 Elo+
Awilix
Awilix
Cypher530
Awilix
Level 88
God Stats
2W - 0L
1,455 SR
Queue Stats
4W - 7L
1,215 Elo+
Party 1
Anubis
Anubis
Nor Cal King530
Anubis
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,227 Elo+
Party 1
Cthulhu
Cthulhu
UHD530
Cthulhu
Level 99
God Stats
17W - 23L
1,500 SR
Queue Stats
321W - 352L
1,358 Elo+
Party 1
Izanami
Izanami
aLucaRd2290
Izanami
Level 130
God Stats
42W - 39L
1,414 SR
Queue Stats
211W - 238L
1,376 Elo+
Solo
Bellona
Bellona
sharkiesha_187
Bellona
Level 108
God Stats
22W - 23L
1,435 SR
Queue Stats
173W - 213L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
10 / 8 / 3
8,258
551
7,807
12,768
6,208
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
JKDarwin_
Skadi
11
3 / 6 / 3
6,767
451
6,711
11,399
2,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 3 / 5
7,515
501
5,883
10,054
4,092
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 3 / 4
5,935
396
6,729
10,904
6,781
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
jDiversity
Cu Chulainn
13
1 / 2 / 1
7,477
498
7,781
11,536
10,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Cypher530
Awilix
16
4 / 3 / 5
9,512
634
5,295
9,323
3,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
9 / 6 / 2
10,472
698
13,908
12,823
5,658
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
UHD530
Cthulhu
13
4 / 3 / 5
8,779
585
6,520
11,404
11,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
aLucaRd2290
Izanami
15
3 / 3 / 3
9,130
609
9,919
11,897
4,159
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 1 / 0
9,680
645
4,619
9,342
8,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
37
16
Kills
22
22
Deaths
16
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
10
8
3
1.44
W
Awilix
Cypher530
Awilix
4
3
5
2.17
L
Skadi
JKDarwin_
Skadi
3
6
3
0.75
W
9
6
2
1.67
L
2
3
5
1.5
W
Cthulhu
UHD530
Cthulhu
4
3
5
2.17
W
Izanami
aLucaRd2290
Izanami
3
3
3
1.5
L
0
3
4
0.67
L
Cu Chulainn
jDiversity
Cu Chulainn
1
2
1
0.75
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,911
Damage
40,261
56,661
Taken
54,789
30,355
Mitigated
33,470
9,357
Healing
20,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,807
2,205
0
487
12,768
6,208
93
6,372
6,396
0
22,845
W
Awilix
Cypher530
Awilix
5,295
2,461
0
3,296
9,323
3,883
478
1,671
7,591
0
56,768
L
Skadi
JKDarwin_
Skadi
6,711
2,677
0
2,201
11,399
2,661
0
3,179
8,220
0
32,255
W
13,908
1,880
0
6,179
12,823
5,658
1,813
3,674
9,069
69,482
0
L
5,883
779
342
2,146
10,054
4,092
0
6,224
3,830
31,469
0
W
Cthulhu
UHD530
Cthulhu
6,520
842
354
1,533
11,404
11,012
400
3,370
7,994
17,655
0
W
Izanami
aLucaRd2290
Izanami
9,919
7,602
0
5,543
11,897
4,159
2,718
3,897
8,000
0
75,005
L
6,729
2,741
158
552
10,904
6,781
0
2,788
8,116
22,031
0
L
Cu Chulainn
jDiversity
Cu Chulainn
7,781
1,252
0
3,471
11,536
10,613
19
1,865
9,671
0
44,202
W
4,619
1,988
0
3,882
9,342
8,758
1,952
0
8,631
0
58,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,952
Gold Earned
47,573
260
Minions Killed
511
0
Camps Cleared
0
1,356,249
Distance Traveled
1,414,192
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,258
551
39
3
0
276,255
2
W
Awilix
9,512
634
108
7
0
320,839
0
L
Skadi
6,767
451
49
3
0
274,016
2
W
Anubis
10,472
698
119
8
0
238,060
2
L
Hades
7,515
501
54
4
0
263,292
0
W
Cthulhu
8,779
585
21
1
0
297,065
2
W
Izanami
9,130
609
134
9
0
267,100
6
L
Atlas
5,935
396
35
2
0
263,655
3
L
Cu Chulainn
7,477
498
83
6
0
279,031
4
W
Bellona
9,680
645
129
9
0
291,128
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role