Player Matchup

Gilgamesh
Gilgamesh
Jotogo1630
Gilgamesh
Level 21
God Stats
12W - 5L
1,871 SR
Queue Stats
93W - 49L
1,593 Elo+
Party 1
Sol
Sol
MirMir13
Sol
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
86W - 44L
1,563 Elo+
Party 1
Bellona
Bellona
PessimisticKhan
Bellona
Level 19
God Stats
2W - 3L
1,457 SR
Queue Stats
11W - 17L
1,421 Elo+
Party 2
Da Ji
Da Ji
Shinra-Tensi999x
Da Ji
Level 55
God Stats
7W - 7L
1,500 SR
Queue Stats
28W - 47L
1,394 Elo+
Party 2
Loki
Loki
rgenomat
Loki
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 37L
1,570 Elo+
Party 1
Team Averages
Level 43
1,566 SR
1,508 Elo+

VS

Team Averages
Level 87
1,612 SR
1,427 Elo+
Skadi
Skadi
Jtatstic
Skadi
Level 122
God Stats
3W - 3L
1,684 SR
Queue Stats
296W - 282L
1,439 Elo+
Party 3
Atlas
Atlas
JunkJesus
Atlas
Level 44
God Stats
17W - 17L
1,593 SR
Queue Stats
172W - 176L
1,409 Elo+
Party 3
Bellona
Bellona
KILLERBOY_PR18
Bellona
Level 36
God Stats
4W - 3L
1,610 SR
Queue Stats
93W - 106L
1,283 Elo+
Solo
Hachiman
Hachiman
croncast
Hachiman
Level 132
God Stats
10W - 7L
1,548 SR
Queue Stats
244W - 239L
1,481 Elo+
Party 3
Scylla
Scylla
tommygunntjs
Scylla
Level 100
God Stats
41W - 48L
1,626 SR
Queue Stats
252W - 247L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jotogo1630
Gilgamesh
9
1 / 1 / 10
5,866
533
4,755
11,095
4,706
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
8 / 3 / 1
6,809
619
5,378
5,698
3,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
4 / 0 / 0
7,006
637
4,871
7,272
6,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
2 / 0 / 6
6,075
552
2,310
6,180
1,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
11
4 / 1 / 7
6,742
613
7,577
6,623
2,218
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Jtatstic
Skadi
9
2 / 4 / 1
5,493
499
4,740
6,916
1,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
JunkJesus
Atlas
9
1 / 3 / 2
5,634
512
4,293
7,787
5,503
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
0 / 4 / 0
5,440
495
3,460
8,880
6,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
croncast
Hachiman
9
1 / 4 / 3
5,620
511
4,148
6,717
2,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
9
1 / 4 / 0
5,506
501
3,352
5,442
1,589
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
19
Kills
5
5
Deaths
19
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Jotogo1630
Gilgamesh
1
1
10
6
L
Skadi
Jtatstic
Skadi
2
4
1
0.63
L
Atlas
JunkJesus
Atlas
1
3
2
0.67
L
0
4
0
0
W
8
3
1
2.83
W
4
0
0
4
W
2
0
6
5
L
Hachiman
croncast
Hachiman
1
4
3
0.63
W
Loki
4
1
7
7.5
L
Scylla
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,891
Damage
19,993
36,868
Taken
35,742
18,712
Mitigated
17,373
13,356
Healing
5,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Jotogo1630
Gilgamesh
4,755
1,188
572
4,458
11,095
4,706
0
3,094
8,001
0
22,747
L
Skadi
Jtatstic
Skadi
4,740
1,788
0
992
6,916
1,811
0
1,394
5,522
0
27,049
L
Atlas
JunkJesus
Atlas
4,293
1,992
79
1,117
7,787
5,503
16
2,295
5,492
13,556
0
L
3,460
1,773
0
1,897
8,880
6,170
46
0
8,880
0
27,622
W
5,378
1,856
0
1,186
5,698
3,333
0
1,694
4,004
24,647
0
W
4,871
1,836
0
3,703
7,272
6,496
117
0
7,272
0
33,819
W
2,310
400
0
2,420
6,180
1,959
0
775
5,405
0
25,578
L
Hachiman
croncast
Hachiman
4,148
1,419
0
758
6,717
2,300
0
1,258
5,459
0
22,039
W
Loki
7,577
2,258
0
1,017
6,623
2,218
0
2,082
4,541
0
39,675
L
Scylla
3,352
233
0
328
5,442
1,589
0
431
5,011
23,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,498
Gold Earned
27,693
280
Minions Killed
219
0
Camps Cleared
0
1,143,421
Distance Traveled
1,067,617
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,866
533
29
3
0
238,228
4
L
Skadi
5,493
499
46
4
0
185,486
1
L
Atlas
5,634
512
21
2
0
228,512
3
L
Bellona
5,440
495
70
6
0
222,372
0
W
Sol
6,809
619
51
5
0
218,437
2
W
Bellona
7,006
637
78
7
0
232,433
2
W
Da Ji
6,075
552
56
5
0
227,747
2
L
Hachiman
5,620
511
41
4
0
226,691
2
W
Loki
6,742
613
66
6
0
226,576
2
L
Scylla
5,506
501
41
4
0
204,556
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role