Player Matchup

Neith
Neith
Berserk420Qc
Neith
Level 101
God Stats
4W - 6L
1,425 SR
Queue Stats
396W - 397L
1,444 Elo+
Party 2
Arachne
Arachne
EbanS412
Arachne
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,471 Elo+
Party 3
Hercules
Hercules
MandaChuva_488
Hercules
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 151L
1,494 Elo+
Solo
Artio
Artio
Murf123e
Artio
Level 85
God Stats
1W - 1L
1,577 SR
Queue Stats
7W - 11L
1,486 Elo+
Party 3
Hun Batz
Hun Batz
Willy junky
Hun Batz
Level 47
God Stats
0W - 4L
1,218 SR
Queue Stats
211W - 225L
1,454 Elo+
Party 2
Team Averages
Level 93
1,444 SR
1,470 Elo+

VS

Team Averages
Level 98
1,643 SR
1,455 Elo+
Athena
Athena
Coronoa_Jerry
Athena
Level 69
God Stats
3W - 1L
1,750 SR
Queue Stats
269W - 251L
1,464 Elo+
Party 1
Da Ji
Da Ji
DirtyDiane
Da Ji
Level 66
God Stats
4W - 4L
1,838 SR
Queue Stats
180W - 170L
1,460 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ElementFrost19
Morgan Le Fay
Level 123
God Stats
10W - 12L
1,389 SR
Queue Stats
311W - 289L
1,445 Elo+
Solo
Izanami
Izanami
LosFrmJersey
Izanami
Level 84
God Stats
2W - 0L
1,740 SR
Queue Stats
49W - 48L
1,441 Elo+
Party 1
Scylla
Scylla
Rampante
Scylla
Level 146
God Stats
6W - 5L
1,498 SR
Queue Stats
403W - 401L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 2
6,971
1,394
5,918
3,758
1,385
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Arachne
EbanS412
Arachne
7
1 / 1 / 0
4,784
957
784
2,601
904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
12
2 / 2 / 5
5,680
1,136
2,783
6,720
6,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artio
Murf123e
Artio
6
0 / 2 / 1
4,643
929
1,175
3,594
1,663
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
Willy junky
Hun Batz
10
0 / 4 / 4
5,132
1,026
3,705
5,614
1,692
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 7
5,617
1,123
2,290
6,770
6,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
9
3 / 2 / 5
6,002
1,200
4,419
3,851
1,356
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Morgan Le Fay
ElementFrost19
Morgan Le Fay
12
2 / 1 / 6
6,133
1,227
5,251
2,546
1,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
LosFrmJersey
Izanami
14
4 / 1 / 2
7,397
1,479
4,906
4,190
1,634
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
Rampante
Scylla
10
1 / 2 / 4
5,952
1,190
3,333
2,894
889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
9
Kills
10
10
Deaths
9
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
6
1
2
7
W
0
3
7
1.17
W
Da Ji
3
2
5
2.75
L
Arachne
EbanS412
Arachne
1
1
0
1
W
Morgan Le Fay
ElementFrost19
Morgan Le Fay
2
1
6
5
W
Izanami
LosFrmJersey
Izanami
4
1
2
5
L
Hercules
2
2
5
2.25
L
Artio
Murf123e
Artio
0
2
1
0.25
W
Scylla
Rampante
Scylla
1
2
4
1.5
L
Hun Batz
Willy junky
Hun Batz
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,365
Damage
20,199
22,287
Taken
20,251
11,974
Mitigated
10,982
7,021
Healing
6,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,918
786
375
2,071
3,758
1,385
0
1,740
1,856
0
17,939
W
2,290
424
214
1,049
6,770
6,077
155
393
6,225
3,039
0
W
Da Ji
4,419
613
1,015
595
3,851
1,356
189
292
3,460
0
6,229
L
Arachne
EbanS412
Arachne
784
251
76
397
2,601
904
0
1,305
1,246
0
2,023
W
Morgan Le Fay
ElementFrost19
Morgan Le Fay
5,251
450
402
365
2,546
1,026
138
20
2,493
9,755
0
W
Izanami
LosFrmJersey
Izanami
4,906
2,640
336
1,799
4,190
1,634
621
151
4,007
0
21,346
L
Hercules
2,783
712
140
2,210
6,720
6,330
0
3,458
2,968
0
3,897
L
Artio
Murf123e
Artio
1,175
28
277
546
3,594
1,663
0
1,556
1,936
2,311
0
W
Scylla
Rampante
Scylla
3,333
135
155
177
2,894
889
82
319
2,514
5,512
0
L
Hun Batz
Willy junky
Hun Batz
3,705
590
295
634
5,614
1,692
0
2,051
3,407
0
5,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,210
Gold Earned
31,101
41
Minions Killed
73
0
Camps Cleared
0
452,882
Distance Traveled
611,986
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,971
1,394
29
6
0
118,780
0
W
Athena
5,617
1,123
0
0
0
112,842
0
W
Da Ji
6,002
1,200
4
1
0
129,412
0
L
Arachne
4,784
957
3
1
0
62,094
0
W
Morgan Le Fay
6,133
1,227
10
2
0
122,560
1
W
Izanami
7,397
1,479
50
10
0
121,713
0
L
Hercules
5,680
1,136
1
0
0
110,054
0
L
Artio
4,643
929
3
1
0
47,390
0
W
Scylla
5,952
1,190
9
2
0
125,459
0
L
Hun Batz
5,132
1,026
5
1
0
114,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role