Player Matchup

Mercury
Mercury
Biminpiroo
Mercury
Level 67
God Stats
9W - 5L
1,642 SR
Queue Stats
434W - 479L
1,422 Elo+
Party 1
Hercules
Hercules
KaLTil
Hercules
Level 23
God Stats
12W - 15L
1,260 SR
Queue Stats
135W - 175L
1,299 Elo+
Party 1
Cthulhu
Cthulhu
Stryker56
Cthulhu
Level 27
God Stats
4W - 3L
1,589 SR
Queue Stats
23W - 29L
1,375 Elo+
Party 2
Danzaburou
Danzaburou
VultikzZ
Danzaburou
Level 80
God Stats
4W - 7L
1,493 SR
Queue Stats
110W - 121L
1,453 Elo+
Party 2
Ra
Ra
vBallistix
Ra
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 122L
1,435 Elo+
Party 2
Team Averages
Level 55
1,497 SR
1,397 Elo+

VS

Team Averages
Level 88
1,456 SR
1,426 Elo+
Izanami
Izanami
BradleyRJ
Izanami
Level 146
God Stats
23W - 31L
1,453 SR
Queue Stats
197W - 201L
1,389 Elo+
Solo
Artio
Artio
JCNEO
Artio
Level 101
God Stats
9W - 10L
1,596 SR
Queue Stats
252W - 261L
1,447 Elo+
Solo
Shiva
Shiva
Keloooooooo
Shiva
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
303W - 301L
1,477 Elo+
Solo
Hel
Hel
joaco2382
Hel
Level 31
God Stats
0W - 2L
1,294 SR
Queue Stats
17W - 17L
1,389 Elo+
Solo
Kuzenbo
Kuzenbo
mlc3476
Kuzenbo
Level 83
God Stats
10W - 11L
1,438 SR
Queue Stats
350W - 383L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Biminpiroo
Mercury
6
0 / 0 / 1
3,859
643
668
3,439
799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
KaLTil
Hercules
7
0 / 0 / 0
3,826
638
646
3,152
1,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
Stryker56
Cthulhu
6
0 / 0 / 2
4,053
676
1,234
2,876
1,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
VultikzZ
Danzaburou
7
3 / 0 / 0
4,347
725
1,338
1,887
471
Heavy Mace

Heavy Mace

+30
Physical Power

8
4 / 0 / 1
4,691
782
4,133
3,526
995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BradleyRJ
Izanami
6
0 / 1 / 0
3,483
581
1,021
2,904
580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artio
JCNEO
Artio
5
0 / 0 / 0
3,562
594
939
2,095
1,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 1 / 0
3,766
628
1,033
4,265
1,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

5
0 / 4 / 0
3,469
578
1,567
3,696
1,280
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
mlc3476
Kuzenbo
6
0 / 1 / 0
3,516
586
671
3,811
2,417
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
7
Kills
0
0
Deaths
7
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mercury
Biminpiroo
Mercury
0
0
1
0.5
L
Izanami
BradleyRJ
Izanami
0
1
0
0
L
Artio
JCNEO
Artio
0
0
0
0
W
Hercules
KaLTil
Hercules
0
0
0
0
L
0
1
0
0
W
Cthulhu
Stryker56
Cthulhu
0
0
2
1
W
Danzaburou
VultikzZ
Danzaburou
3
0
0
3
L
0
4
0
0
L
Kuzenbo
mlc3476
Kuzenbo
0
1
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,019
Damage
5,231
14,880
Taken
16,771
4,616
Mitigated
6,702
6,094
Healing
6,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Biminpiroo
Mercury
668
194
0
376
3,439
799
0
228
3,211
0
16,227
L
Izanami
BradleyRJ
Izanami
1,021
596
0
1,114
2,904
580
363
690
2,202
0
16,320
L
Artio
JCNEO
Artio
939
67
0
1,544
2,095
1,208
104
0
1,997
10,347
0
W
Hercules
KaLTil
Hercules
646
134
0
1,211
3,152
1,189
362
676
2,278
0
8,206
L
1,033
175
200
1,879
4,265
1,217
0
796
3,381
0
14,151
W
Cthulhu
Stryker56
Cthulhu
1,234
79
71
932
2,876
1,162
0
386
2,490
8,462
0
W
Danzaburou
VultikzZ
Danzaburou
1,338
554
0
1,077
1,887
471
258
285
1,602
0
20,330
L
1,567
482
89
567
3,696
1,280
203
2,708
810
9,079
0
L
Kuzenbo
mlc3476
Kuzenbo
671
368
135
1,284
3,811
2,417
8
919
2,892
8,179
0
W
4,133
697
77
2,350
3,526
995
316
1,404
2,122
23,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,776
Gold Earned
17,796
162
Minions Killed
128
0
Camps Cleared
0
658,395
Distance Traveled
552,647
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
3,859
643
41
7
0
152,798
2
L
Izanami
3,483
581
36
6
0
85,178
0
L
Artio
3,562
594
22
4
0
110,755
1
W
Hercules
3,826
638
25
4
0
129,181
0
L
Shiva
3,766
628
41
7
0
137,226
1
W
Cthulhu
4,053
676
14
2
0
125,094
2
W
Danzaburou
4,347
725
43
7
0
118,899
1
L
Hel
3,469
578
15
3
0
115,264
1
L
Kuzenbo
3,516
586
14
2
0
104,224
1
W
Ra
4,691
782
39
7
0
132,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role