Player Matchup

Thanatos
Thanatos
Blapit
Thanatos
Level 75
God Stats
8W - 4L
1,746 SR
Queue Stats
271W - 251L
1,586 Elo+
Party 1
Bastet
Bastet
Fazzssj
Bastet
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 61L
1,421 Elo+
Solo
Olorun
Olorun
GunGoBrr
Olorun
Level 48
God Stats
4W - 5L
1,712 SR
Queue Stats
194W - 170L
1,553 Elo+
Party 1
Ymir
Ymir
Hairyjohnson91
Ymir
Level 27
God Stats
40W - 26L
1,335 SR
Queue Stats
182W - 164L
1,534 Elo+
Party 1
Fafnir
Fafnir
ttvRaikageEj
Fafnir
Level 32
God Stats
3W - 5L
1,563 SR
Queue Stats
81W - 87L
1,670 Elo+
Solo
Team Averages
Level 44
1,571 SR
1,553 Elo+

VS

Team Averages
Level 92
1,620 SR
1,494 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
ArgoFootbal28
Hou Yi
Level 96
God Stats
4W - 9L
1,499 SR
Queue Stats
112W - 121L
1,413 Elo+
Solo
Yemoja
Yemoja
Glooteus
Yemoja
Level 66
God Stats
3W - 1L
1,596 SR
Queue Stats
87W - 112L
1,471 Elo+
Party 2
Erlang Shen
Erlang Shen
LIL_SPEED-BOAT
Erlang Shen
Level 112
God Stats
7W - 5L
1,719 SR
Queue Stats
184W - 157L
1,511 Elo+
Solo
Anubis
Anubis
MrGoobieGoofer
Anubis
Level 47
God Stats
10W - 6L
1,787 SR
Queue Stats
26W - 20L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Blapit
Thanatos
14
6 / 4 / 1
8,592
573
5,864
11,738
3,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bastet
Fazzssj
Bastet
11
1 / 2 / 1
6,723
448
4,991
10,631
3,570
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
GunGoBrr
Olorun
10
0 / 9 / 5
6,647
443
5,542
12,033
2,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
1 / 2 / 4
8,333
556
4,543
9,256
3,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
11
3 / 3 / 3
7,629
509
5,477
9,761
9,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
3 / 2 / 7
8,303
554
5,728
10,441
3,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 3 / 1
7,532
502
5,191
10,256
2,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
Glooteus
Yemoja
12
1 / 0 / 7
7,374
492
2,623
4,027
2,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Erlang Shen
LIL_SPEED-BOAT
Erlang Shen
13
2 / 2 / 7
8,132
542
7,837
11,272
8,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
11 / 4 / 5
9,093
606
16,112
9,573
4,093
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
47
11
Kills
20
20
Deaths
11
14
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
3
2
7
3.25
W
3
3
1
1.17
L
Thanatos
Blapit
Thanatos
6
4
1
1.63
L
Bastet
Fazzssj
Bastet
1
2
1
0.75
W
Yemoja
Glooteus
Yemoja
1
0
7
4.5
L
Olorun
GunGoBrr
Olorun
0
9
5
0.28
L
1
2
4
1.5
W
Erlang Shen
LIL_SPEED-BOAT
Erlang Shen
2
2
7
2.75
W
11
4
5
3.38
L
Fafnir
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,417
Damage
37,491
53,419
Taken
45,569
22,374
Mitigated
22,180
18,870
Healing
17,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
5,728
2,563
0
2,933
10,441
3,738
714
3,445
6,996
0
49,060
W
5,191
3,053
0
2,587
10,256
2,715
0
5,136
5,120
0
41,607
L
Thanatos
Blapit
Thanatos
5,864
1,305
0
9,494
11,738
3,619
63
3,982
7,756
0
50,089
L
Bastet
Fazzssj
Bastet
4,991
1,569
0
3,868
10,631
3,570
0
1,578
9,053
0
28,117
W
Yemoja
Glooteus
Yemoja
2,623
1,187
2,967
1,566
4,027
2,639
273
697
3,330
19,113
0
L
Olorun
GunGoBrr
Olorun
5,542
2,213
118
1,924
12,033
2,247
1,570
6,595
5,438
32,664
0
L
4,543
1,529
67
1,756
9,256
3,031
126
2,248
7,008
52,575
4,233
W
Erlang Shen
LIL_SPEED-BOAT
Erlang Shen
7,837
3,934
0
4,526
11,272
8,995
989
1,338
9,934
0
45,665
W
16,112
763
0
2,527
9,573
4,093
1,152
4,804
4,769
44,873
0
L
Fafnir
5,477
1,318
0
1,643
9,761
9,907
0
4,332
5,429
19,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,924
Gold Earned
40,434
348
Minions Killed
374
0
Camps Cleared
0
1,453,525
Distance Traveled
1,289,316
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,303
554
91
6
0
283,288
3
W
Hou Yi
7,532
502
78
5
0
220,518
2
L
Thanatos
8,592
573
87
6
0
343,384
2
L
Bastet
6,723
448
60
4
0
297,773
1
W
Yemoja
7,374
492
27
2
0
263,699
0
L
Olorun
6,647
443
57
4
0
270,285
0
L
Ymir
8,333
556
115
8
0
264,522
1
W
Erlang Shen
8,132
542
114
8
0
263,520
2
W
Anubis
9,093
606
64
4
0
258,291
1
L
Fafnir
7,629
509
29
2
0
277,561
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role