Player Matchup

Bacchus
Bacchus
Diamond I
 
Bacchus
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Masters
BleachedGene
Ullr
Masters
Level 69
God Stats
21W - 14L
1,747 SR
Queue Stats
626W - 310L
2,693 MMR
Party 1
Nu Wa
Nu Wa
Masters
ScytherNoSniping
Nu Wa
Masters
Level 65
God Stats
8W - 6L
1,711 SR
Queue Stats
153W - 83L
2,432 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 97
1,653 SR
2,209 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 122
1,632 SR
2,529 MMR
Hou Yi
Hou Yi
Masters
Algòrithm
Hou Yi
Masters
Level 156
God Stats
75W - 57L
1,668 SR
Queue Stats
696W - 354L
2,683 MMR
Solo
Achilles
Achilles
Diamond II
Luis_laker_kill
Achilles
Diamond II
Level 160
God Stats
2W - 8L
1,396 SR
Queue Stats
116W - 119L
2,503 MMR
Solo
Eset
Eset
Diamond III
PhatCokkTomm
Eset
Diamond III
Level 50
God Stats
1W - 1L
1,833 SR
Queue Stats
30W - 11L
2,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
1 / 1 / 8
11,503
719
9,538
19,187
28,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
9 / 8 / 3
13,045
815
18,468
19,990
6,695
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
2 / 4 / 9
12,302
769
14,102
17,397
11,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bans
BastetGilgameshThothAh Muzen CabAtlas

VS

Bans
AresPersephoneArtioMorgan Le FayXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Algòrithm
Hou Yi
17
3 / 3 / 8
11,449
716
18,528
12,239
4,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
15
4 / 3 / 8
10,875
680
15,999
26,515
20,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
6 / 6 / 5
10,889
681
13,689
12,806
8,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
34
12
Kills
13
13
Deaths
12
20
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
8
5
L
Hou Yi
Algòrithm
Hou Yi
3
3
8
2.33
W
9
8
3
1.31
L
Achilles
4
3
8
2.67
L
6
6
5
1.42
W
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,108
Damage
48,216
56,574
Taken
51,560
47,206
Mitigated
33,904
15,549
Healing
7,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,538
1,065
1,030
7,179
19,187
28,638
200
4,164
14,558
20,719
0
L
Hou Yi
Algòrithm
Hou Yi
18,528
6,927
0
1,728
12,239
4,334
462
6,881
5,358
0
57,217
W
18,468
8,758
0
3,299
19,990
6,695
1,928
4,973
14,725
0
49,587
L
Achilles
15,999
4,239
79
4,014
26,515
20,852
177
11,732
14,783
0
36,771
L
13,689
1,417
741
821
12,806
8,718
323
5,336
7,470
41,262
0
W
14,102
4,812
228
3,813
17,397
11,873
787
5,230
11,775
62,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,850
Gold Earned
33,213
165
Minions Killed
194
9
Camps Cleared
6
856,027
Distance Traveled
815,687
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,503
719
24
2
0
293,885
2
L
Hou Yi
11,449
716
89
6
4
255,806
4
W
Ullr
13,045
815
68
4
2
285,824
1
L
Achilles
10,875
680
36
2
1
283,644
3
L
Eset
10,889
681
69
4
1
276,237
4
W
Nu Wa
12,302
769
73
5
7
276,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role