Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
BigBamps
Hera
Level 125
God Stats
6W - 6L
1,439 SR
Queue Stats
438W - 391L
1,494 Elo+
Party 2
Neith
Neith
VermilionChrysis
Neith
Level 105
God Stats
2W - 0L
1,703 SR
Queue Stats
10W - 8L
1,508 Elo+
Party 1
Ymir
Ymir
X-TaigaKagami-X
Ymir
Level 78
God Stats
14W - 7L
1,583 SR
Queue Stats
65W - 56L
1,508 Elo+
Party 1
Thor
Thor
xClickk
Thor
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 134L
1,637 Elo+
Party 2
Team Averages
Level 106
1,545 SR
1,529 Elo+

VS

Team Averages
Level 113
1,475 SR
1,499 Elo+
Bellona
Bellona
EmptyArtist9429
Bellona
Level 86
God Stats
1W - 1L
1,825 SR
Queue Stats
152W - 141L
1,527 Elo+
Solo
Medusa
Medusa
Lunas_Howl445
Medusa
Level 118
God Stats
2W - 9L
1,253 SR
Queue Stats
433W - 408L
1,465 Elo+
Party 3
Mercury
Mercury
Seag0at
Mercury
Level 126
God Stats
3W - 7L
1,198 SR
Queue Stats
135W - 121L
1,506 Elo+
Solo
Cthulhu
Cthulhu
WHlSPRR
Cthulhu
Level 109
God Stats
16W - 10L
1,330 SR
Queue Stats
276W - 251L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
ihjaer
Baron Samedi
Level 124
God Stats
4W - 2L
1,771 SR
Queue Stats
246W - 216L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 0 / 1
6,097
610
4,540
4,884
4,194
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
12
3 / 1 / 0
6,672
667
3,524
2,970
816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 2
4,916
492
2,486
3,730
1,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 2 / 1
5,400
540
3,407
8,079
4,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
xClickk
Thor
9
1 / 1 / 1
5,339
534
2,199
5,567
1,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
5,204
520
2,358
6,365
3,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 1 / 2
4,565
457
4,714
5,441
1,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Seag0at
Mercury
4
0 / 1 / 0
3,834
383
598
2,170
439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
WHlSPRR
Cthulhu
8
1 / 1 / 0
5,258
526
3,302
4,724
3,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
ihjaer
Baron Samedi
10
2 / 3 / 1
5,783
578
3,283
5,815
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
6
Kills
5
5
Deaths
7
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
0
1
1.5
W
Hera
3
1
0
3
L
2
1
0
2
L
0
1
2
1
L
Mercury
Seag0at
Mercury
0
1
0
0
W
0
1
2
1
L
Cthulhu
WHlSPRR
Cthulhu
1
1
0
1
W
1
2
1
0.75
L
Baron Samedi
ihjaer
Baron Samedi
2
3
1
0.83
W
Thor
xClickk
Thor
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,156
Damage
14,255
25,230
Taken
24,515
11,862
Mitigated
10,899
6,360
Healing
6,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,540
1,105
0
578
4,884
4,194
114
260
4,624
0
38,458
W
Hera
3,524
759
0
375
2,970
816
450
1,888
1,082
37,313
0
L
2,358
390
0
1,144
6,365
3,104
0
198
6,167
0
27,910
L
4,714
2,352
0
1,434
5,441
1,899
72
1,093
4,348
0
22,389
L
Mercury
Seag0at
Mercury
598
99
0
1,122
2,170
439
0
0
2,170
0
5,974
W
2,486
473
0
1,462
3,730
1,269
0
965
2,765
0
23,854
L
Cthulhu
WHlSPRR
Cthulhu
3,302
391
74
1,071
4,724
3,269
0
1,221
3,503
18,749
0
W
3,407
571
233
1,589
8,079
4,017
135
2,474
5,605
11,276
2,974
L
Baron Samedi
ihjaer
Baron Samedi
3,283
178
20
1,430
5,815
2,188
0
4,081
1,734
28,320
0
W
Thor
xClickk
Thor
2,199
737
0
2,123
5,567
1,566
0
998
4,569
0
25,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,424
Gold Earned
24,644
300
Minions Killed
183
0
Camps Cleared
0
996,625
Distance Traveled
828,659
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,097
610
76
8
0
191,271
2
W
Hera
6,672
667
87
9
0
209,649
4
L
Bellona
5,204
520
53
5
0
232,773
1
L
Medusa
4,565
457
37
4
0
182,402
2
L
Mercury
3,834
383
16
2
0
65,178
1
W
Neith
4,916
492
50
5
0
190,159
0
L
Cthulhu
5,258
526
23
2
0
178,552
1
W
Ymir
5,400
540
31
3
0
182,216
0
L
Baron Samedi
5,783
578
54
5
0
169,754
1
W
Thor
5,339
534
56
6
0
223,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role