Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
ChibronClean
Scylla
Level 106
God Stats
5W - 9L
1,591 SR
Queue Stats
67W - 108L
1,390 Elo+
Party 2
Atlas
Atlas
Ursibear
Atlas
Level 84
God Stats
8W - 8L
1,442 SR
Queue Stats
68W - 89L
1,405 Elo+
Party 2
Ullr
Ullr
ZanziDaSlayer
Ullr
Level 107
God Stats
89W - 111L
1,494 SR
Queue Stats
188W - 227L
1,418 Elo+
Party 2
Geb
Geb
trafalgar114
Geb
Level 69
God Stats
9W - 12L
1,509 SR
Queue Stats
263W - 404L
1,301 Elo+
Solo
Team Averages
Level 95
1,507 SR
1,403 Elo+

VS

Team Averages
Level 61
1,542 SR
1,485 Elo+
Osiris
Osiris
 
Osiris
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Dissecti0n
Athena
Level 60
God Stats
60W - 50L
1,591 SR
Queue Stats
149W - 137L
1,550 Elo+
Party 1
Xbalanque
Xbalanque
Iujy
Xbalanque
Level 105
God Stats
29W - 11L
1,763 SR
Queue Stats
187W - 168L
1,572 Elo+
Party 1
Zeus
Zeus
juss4kiss
Zeus
Level 44
God Stats
3W - 3L
1,357 SR
Queue Stats
10W - 15L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
1 / 2 / 0
5,187
472
2,094
6,266
1,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
10
0 / 2 / 1
5,558
505
2,298
4,683
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
Ursibear
Atlas
8
1 / 5 / 0
5,197
472
4,201
8,301
6,466
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 4 / 0
4,608
419
1,393
7,153
1,629
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 2 / 0
4,823
438
2,982
8,874
4,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
7 / 0 / 1
7,128
648
7,213
7,927
5,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
 
Bastet
11
3 / 2 / 6
6,469
588
4,415
6,951
2,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Athena
Dissecti0n
Athena
9
1 / 0 / 3
5,714
519
2,659
6,871
4,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
Iujy
Xbalanque
11
3 / 0 / 1
6,608
601
5,856
4,489
1,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Zeus
11
1 / 0 / 3
6,423
584
3,264
2,972
782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
15
15
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
0
0.5
W
Osiris
 
Osiris
7
0
1
7.5
W
Bastet
 
Bastet
3
2
6
3
L
Scylla
0
2
1
0.25
W
Athena
Dissecti0n
Athena
1
0
3
2.5
W
Xbalanque
Iujy
Xbalanque
3
0
1
3.5
L
Atlas
Ursibear
Atlas
1
5
0
0.2
L
0
4
0
0
W
Zeus
1
0
3
2.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,968
Damage
23,407
35,277
Taken
29,210
15,011
Mitigated
13,818
6,522
Healing
11,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,094
588
0
2,209
6,266
1,657
0
1,243
4,977
0
21,081
W
Osiris
 
Osiris
7,213
3,185
0
3,049
7,927
5,044
207
4,103
3,824
0
31,296
W
Bastet
 
Bastet
4,415
1,784
0
3,011
6,951
2,044
15
1,435
5,516
0
30,040
L
Scylla
2,298
0
0
0
4,683
1,241
0
1,154
3,445
28,657
0
W
Athena
Dissecti0n
Athena
2,659
514
217
2,736
6,871
4,744
0
1,707
5,164
11,641
733
W
Xbalanque
Iujy
Xbalanque
5,856
2,301
0
2,552
4,489
1,204
0
1,183
3,306
0
41,477
L
Atlas
Ursibear
Atlas
4,201
1,448
0
1,071
8,301
6,466
0
0
8,301
20,084
0
L
1,393
225
0
1,060
7,153
1,629
84
1,434
5,589
0
23,644
W
Zeus
3,264
202
0
332
2,972
782
51
1,053
1,919
31,560
0
L
2,982
225
77
2,105
8,874
4,018
130
1,670
7,188
13,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,373
Gold Earned
32,342
196
Minions Killed
319
0
Camps Cleared
0
1,083,663
Distance Traveled
1,170,677
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,187
472
53
5
0
263,953
1
W
Osiris
7,128
648
62
6
0
213,782
0
W
Bastet
6,469
588
59
5
0
245,554
3
L
Scylla
5,558
505
57
5
0
189,768
0
W
Athena
5,714
519
20
2
0
280,139
1
W
Xbalanque
6,608
601
94
9
0
217,496
4
L
Atlas
5,197
472
36
3
0
190,835
2
L
Ullr
4,608
419
36
3
0
222,528
3
W
Zeus
6,423
584
84
8
0
213,706
1
L
Geb
4,823
438
14
1
0
216,579
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role