Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
Gestapo666
Bellona
Level 46
God Stats
0W - 2L
1,192 SR
Queue Stats
25W - 16L
1,691 Elo+
Party 3
Agni
Agni
Heisenb3rg86
Agni
Level 42
God Stats
17W - 20L
1,692 SR
Queue Stats
355W - 359L
1,398 Elo+
Solo
Zeus
Zeus
SaltiestCrusader
Zeus
Level 53
God Stats
0W - 1L
1,282 SR
Queue Stats
123W - 102L
1,604 Elo+
Party 2
King Arthur
King Arthur
iiBreezy6389
King Arthur
Level 29
God Stats
4W - 5L
1,545 SR
Queue Stats
93W - 69L
1,602 Elo+
Party 2
Team Averages
Level 59
1,442 SR
1,559 Elo+

VS

Team Averages
Level 68
1,534 SR
1,656 Elo+
Kuzenbo
Kuzenbo
ADrunkenTurtle
Kuzenbo
Level 133
God Stats
2W - 4L
1,235 SR
Queue Stats
219W - 191L
1,624 Elo+
Party 1
Cliodhna
Cliodhna
Arukubarr
Cliodhna
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 55L
1,442 Elo+
Solo
He Bo
He Bo
Hephing2
He Bo
Level 16
God Stats
2W - 0L
1,724 SR
Queue Stats
21W - 8L
1,742 Elo+
Party 1
Cernunnos
Cernunnos
SalamiStation
Cernunnos
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 27L
1,864 Elo+
Party 1
Arachne
Arachne
benbrownsda
Arachne
Level 102
God Stats
17W - 7L
1,711 SR
Queue Stats
183W - 159L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
4 / 2 / 0
8,437
562
3,646
9,153
5,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
Gestapo666
Bellona
15
6 / 0 / 1
9,359
624
9,182
14,484
15,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
0 / 2 / 0
7,184
479
2,523
5,779
2,355
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 5 / 1
7,510
501
11,370
9,149
2,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
iiBreezy6389
King Arthur
10
0 / 4 / 2
6,703
447
2,546
11,497
7,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 9
9,211
614
5,030
10,799
9,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
Arukubarr
Cliodhna
14
0 / 5 / 1
7,883
526
6,184
9,761
6,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

He Bo
Hephing2
He Bo
15
0 / 0 / 3
8,753
584
4,296
4,759
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
SalamiStation
Cernunnos
16
5 / 2 / 3
9,768
651
7,384
8,602
2,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
benbrownsda
Arachne
13
5 / 3 / 1
8,216
548
8,218
14,568
4,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
12
Kills
13
13
Deaths
12
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
2
0
2
W
3
2
9
3.75
W
Cliodhna
Arukubarr
Cliodhna
0
5
1
0.1
L
Bellona
Gestapo666
Bellona
6
0
1
6.5
L
0
2
0
0
W
He Bo
Hephing2
He Bo
0
0
3
1.5
W
Cernunnos
SalamiStation
Cernunnos
5
2
3
3.25
L
2
5
1
0.5
W
Arachne
benbrownsda
Arachne
5
3
1
1.83
L
King Arthur
iiBreezy6389
King Arthur
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,267
Damage
31,112
50,062
Taken
48,489
34,027
Mitigated
25,161
13,821
Healing
16,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,646
775
0
1,601
9,153
5,892
0
2,009
7,144
0
58,998
W
5,030
1,829
2,174
2,184
10,799
9,187
0
6,284
4,515
17,146
0
W
Cliodhna
Arukubarr
Cliodhna
6,184
688
0
4,320
9,761
6,967
0
0
9,761
0
43,844
L
Bellona
Gestapo666
Bellona
9,182
3,680
0
6,738
14,484
15,667
346
0
14,484
0
59,453
L
2,523
102
0
1,644
5,779
2,355
0
2,303
3,476
47,695
0
W
He Bo
Hephing2
He Bo
4,296
126
0
840
4,759
1,783
0
1,215
3,544
65,839
0
W
Cernunnos
SalamiStation
Cernunnos
7,384
2,801
0
3,194
8,602
2,645
0
3,314
5,288
0
81,083
L
11,370
2,172
0
1,687
9,149
2,524
180
1,658
7,491
67,125
0
W
Arachne
benbrownsda
Arachne
8,218
6,222
0
3,772
14,568
4,579
221
3,080
11,488
0
56,135
L
King Arthur
iiBreezy6389
King Arthur
2,546
365
0
2,151
11,497
7,589
78
3,356
8,141
0
13,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,193
Gold Earned
43,831
463
Minions Killed
499
0
Camps Cleared
0
1,424,690
Distance Traveled
1,518,799
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,437
562
108
7
0
342,311
1
W
Kuzenbo
9,211
614
14
1
0
309,602
6
W
Cliodhna
7,883
526
110
7
0
300,159
1
L
Bellona
9,359
624
123
8
0
311,855
3
L
Agni
7,184
479
81
5
0
250,135
8
W
He Bo
8,753
584
137
9
0
318,833
2
W
Cernunnos
9,768
651
152
10
0
265,918
4
L
Zeus
7,510
501
130
9
0
253,032
3
W
Arachne
8,216
548
86
6
0
324,287
1
L
King Arthur
6,703
447
21
1
0
267,357
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role