Player Matchup

Hel
Hel
 
Hel
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
CocoLudicolo
Janus
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,194 Elo+
Party 2
Geb
Geb
LoiTa SparK
Geb
Level 89
God Stats
0W - 1L
1,985 SR
Queue Stats
9W - 22L
1,278 Elo+
Party 2
Neith
Neith
SneakFlunky66
Neith
Level 86
God Stats
4W - 14L
1,352 SR
Queue Stats
7W - 20L
1,221 Elo+
Party 2
Team Averages
Level 104
1,567 SR
1,338 Elo+

VS

Team Averages
Level 118
1,551 SR
1,511 Elo+
Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BabaxYaga_
Atlas
Level 156
God Stats
58W - 49L
1,552 SR
Queue Stats
171W - 187L
1,529 Elo+
Party 1
Chang'e
Chang'e
Maxi-Kink-KEKS
Chang'e
Level 115
God Stats
3W - 4L
1,735 SR
Queue Stats
113W - 125L
1,499 Elo+
Party 1
Bastet
Bastet
SeparatedPack
Bastet
Level 97
God Stats
33W - 25L
1,439 SR
Queue Stats
239W - 252L
1,521 Elo+
Solo
Ah Puch
Ah Puch
йцкК
Ah Puch
Level 95
God Stats
4W - 1L
1,528 SR
Queue Stats
124W - 121L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
0 / 5 / 1
9,119
701
4,581
8,240
3,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
 
Da Ji
13
1 / 4 / 0
8,092
622
6,772
11,015
6,997
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 5 / 0
8,261
635
4,065
9,395
3,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 3 / 0
8,483
653
5,903
12,866
9,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
0 / 4 / 0
8,859
681
3,114
8,340
3,166
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
4 / 1 / 8
10,344
796
8,708
6,117
2,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
17
4 / 0 / 12
11,100
854
9,075
11,193
12,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
1 / 0 / 12
10,010
770
4,388
7,841
4,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
7 / 0 / 8
10,894
838
8,243
8,294
3,592
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
йцкК
Ah Puch
17
5 / 0 / 10
10,783
829
10,447
6,657
3,088
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
71
1
Kills
21
21
Deaths
1
1
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
5
1
0.1
L
Da Ji
 
Da Ji
1
4
0
0.25
W
Izanami
 
Izanami
4
1
8
8
W
Atlas
4
0
12
10
L
0
5
0
0
L
0
3
0
0
W
1
0
12
7
W
7
0
8
11
L
0
4
0
0
W
Ah Puch
йцкК
Ah Puch
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,435
Damage
40,861
49,856
Taken
40,102
26,429
Mitigated
26,142
6,920
Healing
16,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,581
196
1,619
1,328
8,240
3,001
0
3,518
4,687
39,442
0
L
Da Ji
 
Da Ji
6,772
1,302
0
380
11,015
6,997
0
4,831
6,149
0
16,329
W
Izanami
 
Izanami
8,708
4,199
0
1,177
6,117
2,713
3,260
2,221
3,896
0
46,111
W
Atlas
9,075
3,041
0
3,117
11,193
12,323
663
5,087
6,106
31,954
0
L
4,065
107
0
1,333
9,395
3,655
0
5,061
4,334
25,451
0
L
5,903
102
0
1,665
12,866
9,610
0
6,345
6,329
18,219
0
W
4,388
646
3,010
4,490
7,841
4,426
1,612
2,530
5,311
34,572
0
W
8,243
1,400
0
2,702
8,294
3,592
1,942
3,132
5,162
0
39,982
L
3,114
746
0
595
8,340
3,166
426
3,915
4,361
0
36,751
W
Ah Puch
йцкК
Ah Puch
10,447
520
0
1,506
6,657
3,088
653
1,579
5,078
31,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,814
Gold Earned
53,131
261
Minions Killed
280
0
Camps Cleared
0
1,250,709
Distance Traveled
1,520,741
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,119
701
87
7
0
268,366
2
L
Da Ji
8,092
622
26
2
0
270,841
1
W
Izanami
10,344
796
71
5
0
285,598
4
W
Atlas
11,100
854
34
3
0
283,341
2
L
Janus
8,261
635
57
4
0
216,437
2
L
Geb
8,483
653
16
1
0
264,577
0
W
Chang'e
10,010
770
62
5
0
307,920
3
W
Bastet
10,894
838
57
4
0
352,740
3
L
Neith
8,859
681
75
6
0
230,488
1
W
Ah Puch
10,783
829
56
4
0
291,142
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role