Player Matchup

Thor
Thor
Domiking22
Thor
Level 4
God Stats
0W - 1L
1,293 SR
Queue Stats
3W - 22L
1,500 Elo+
Party 1
Ymir
Ymir
Mateorg__
Ymir
Level 11
God Stats
3W - 5L
1,289 SR
Queue Stats
143W - 163L
1,211 Elo+
Party 1
Arachne
Arachne
Vantroiirk
Arachne
Level 15
God Stats
1W - 1L
1,814 SR
Queue Stats
106W - 121L
1,211 Elo+
Party 1
Cthulhu
Cthulhu
dominican_boston
Cthulhu
Level 64
God Stats
5W - 7L
1,381 SR
Queue Stats
390W - 405L
1,321 Elo+
Party 1
Jing Wei
Jing Wei
xCats91
Jing Wei
Level 11
God Stats
2W - 6L
1,494 SR
Queue Stats
21W - 32L
1,280 Elo+
Party 1
Team Averages
Level 21
1,454 SR
1,304 Elo+

VS

Team Averages
Level 65
1,496 SR
1,465 Elo+
Ymir
Ymir
 
Ymir
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Quxnxzy
Chang'e
Level 46
God Stats
6W - 7L
1,484 SR
Queue Stats
119W - 125L
1,413 Elo+
Solo
Ra
Ra
Recruit_Main663
Ra
Level 42
God Stats
2W - 1L
1,496 SR
Queue Stats
16W - 20L
1,506 Elo+
Solo
Jing Wei
Jing Wei
generalcrusher9
Jing Wei
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
131W - 132L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 14 / 1
6,505
342
1,945
12,701
3,607
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ymir
11
1 / 12 / 3
7,942
418
4,003
18,788
14,410
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Vantroiirk
Arachne
11
3 / 11 / 1
8,246
434
5,876
19,061
9,764
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 7 / 1
8,331
438
11,880
22,729
18,262
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
xCats91
Jing Wei
14
3 / 8 / 3
8,787
462
10,709
18,550
5,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
19
7 / 3 / 5
12,145
639
15,837
16,936
12,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
 
Nemesis
17
11 / 1 / 13
12,048
634
16,753
13,329
7,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chang'e
Quxnxzy
Chang'e
18
13 / 4 / 6
11,712
616
18,444
18,016
7,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
11 / 2 / 8
12,031
633
16,358
13,249
5,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
17
10 / 1 / 13
11,014
580
11,615
12,139
4,344
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
97
10
Kills
52
52
Deaths
11
9
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
7
3
5
3.17
W
Nemesis
 
Nemesis
11
1
13
17.5
L
0
14
1
0.04
L
Ymir
1
12
3
0.21
W
Chang'e
Quxnxzy
Chang'e
13
4
6
4
W
11
2
8
7.5
L
Arachne
Vantroiirk
Arachne
3
11
1
0.32
L
3
7
1
0.5
W
Jing Wei
10
1
13
16.5
L
Jing Wei
xCats91
Jing Wei
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,413
Damage
79,007
91,829
Taken
73,669
51,495
Mitigated
38,229
10,623
Healing
41,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
15,837
7,363
0
8,547
16,936
12,998
0
7,413
9,523
75,461
0
W
Nemesis
 
Nemesis
16,753
8,376
0
6,801
13,329
7,850
1,797
4,131
9,198
0
74,609
L
1,945
794
0
128
12,701
3,607
0
7,007
5,482
0
17,282
L
Ymir
4,003
1,139
0
309
18,788
14,410
0
9,232
9,452
14,841
0
W
Chang'e
Quxnxzy
Chang'e
18,444
1,018
1,947
8,709
18,016
7,468
844
1,882
16,134
72,532
5,421
W
16,358
2,581
1,649
6,574
13,249
5,569
2,129
3,578
9,671
88,320
0
L
Arachne
Vantroiirk
Arachne
5,876
3,383
0
3,224
19,061
9,764
0
11,905
7,056
0
11,441
L
11,880
1,107
0
3,934
22,729
18,262
0
12,963
9,552
45,230
0
W
Jing Wei
11,615
9,754
0
7,227
12,139
4,344
1,875
1,300
10,679
0
70,112
L
Jing Wei
xCats91
Jing Wei
10,709
8,990
0
3,028
18,550
5,452
0
8,202
10,310
0
39,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,811
Gold Earned
58,950
191
Minions Killed
568
0
Camps Cleared
0
1,654,375
Distance Traveled
1,843,887
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,145
639
133
7
0
330,718
1
W
Nemesis
12,048
634
112
6
0
428,597
13
L
Thor
6,505
342
29
2
0
266,447
3
L
Ymir
7,942
418
25
1
0
333,686
0
W
Chang'e
11,712
616
112
6
0
343,831
0
W
Ra
12,031
633
145
8
0
357,948
1
L
Arachne
8,246
434
18
1
0
341,414
2
L
Cthulhu
8,331
438
57
3
0
357,068
0
W
Jing Wei
11,014
580
66
3
0
382,793
2
L
Jing Wei
8,787
462
62
3
0
355,760
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role