Player Matchup

Jing Wei
Jing Wei
Deanoboy77
Jing Wei
Level 63
God Stats
2W - 2L
1,451 SR
Queue Stats
30W - 28L
1,534 Elo+
Party 2
Ymir
Ymir
PersistentDealer
Ymir
Level 149
God Stats
1W - 1L
1,247 SR
Queue Stats
9W - 7L
1,602 Elo+
Party 2
Amaterasu
Amaterasu
StickmanMS
Amaterasu
Level 147
God Stats
14W - 6L
1,725 SR
Queue Stats
201W - 212L
1,512 Elo+
Party 2
Baron Samedi
Baron Samedi
dronez4
Baron Samedi
Level 130
God Stats
18W - 15L
1,559 SR
Queue Stats
499W - 432L
1,576 Elo+
Party 2
Fenrir
Fenrir
pludlow21
Fenrir
Level 109
God Stats
5W - 3L
1,613 SR
Queue Stats
263W - 250L
1,556 Elo+
Party 2
Team Averages
Level 120
1,519 SR
1,556 Elo+

VS

Team Averages
Level 129
1,443 SR
1,585 Elo+
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
Skilfulredx
Ra
Level 125
God Stats
8W - 13L
1,261 SR
Queue Stats
251W - 258L
1,584 Elo+
Party 1
Apollo
Apollo
TheSaltyFiddler
Apollo
Level 114
God Stats
2W - 4L
1,491 SR
Queue Stats
167W - 154L
1,588 Elo+
Party 1
Achilles
Achilles
WingedBrimstone
Achilles
Level 129
God Stats
1W - 2L
1,462 SR
Queue Stats
74W - 82L
1,481 Elo+
Solo
Ratatoskr
Ratatoskr
whatislyfe
Ratatoskr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 48L
1,774 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Deanoboy77
Jing Wei
11
0 / 3 / 2
6,890
574
3,191
5,297
1,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 3 / 3
6,386
532
2,610
9,161
4,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
StickmanMS
Amaterasu
14
1 / 0 / 1
7,598
633
3,900
11,357
9,220
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
dronez4
Baron Samedi
10
2 / 2 / 3
6,371
531
5,460
6,344
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
pludlow21
Fenrir
12
3 / 0 / 1
6,853
571
4,631
7,657
3,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
4 / 1 / 3
6,666
556
5,762
8,928
5,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 2 / 3
5,863
489
1,824
4,316
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 4
6,694
558
4,261
4,723
1,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
11
0 / 1 / 0
5,994
500
6,824
7,649
6,295
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ratatoskr
whatislyfe
Ratatoskr
10
1 / 3 / 2
6,028
502
2,290
6,686
2,355
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
7
Kills
8
8
Deaths
7
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
1
3
5.5
W
Jing Wei
Deanoboy77
Jing Wei
0
3
2
0.33
W
1
3
3
0.83
L
1
2
3
1.25
W
Amaterasu
StickmanMS
Amaterasu
1
0
1
1.5
L
2
0
4
4
L
Achilles
0
1
0
0
W
Baron Samedi
dronez4
Baron Samedi
2
2
3
1.75
W
Fenrir
pludlow21
Fenrir
3
0
1
3.5
L
Ratatoskr
whatislyfe
Ratatoskr
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,792
Damage
20,961
39,816
Taken
32,302
20,071
Mitigated
16,343
18,286
Healing
10,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,762
1,473
0
2,492
8,928
5,238
0
3,464
5,464
0
18,209
W
Jing Wei
Deanoboy77
Jing Wei
3,191
2,356
0
1,471
5,297
1,269
0
190
5,107
0
37,840
W
2,610
701
0
1,627
9,161
4,274
0
588
7,894
9,906
1,975
L
1,824
205
276
1,189
4,316
1,344
0
2,175
2,141
32,925
0
W
Amaterasu
StickmanMS
Amaterasu
3,900
1,567
0
7,491
11,357
9,220
0
0
11,357
0
51,127
L
4,261
2,509
0
1,851
4,723
1,111
0
491
4,232
0
44,030
L
Achilles
6,824
1,636
0
2,071
7,649
6,295
0
0
7,649
0
35,146
W
Baron Samedi
dronez4
Baron Samedi
5,460
453
429
2,967
6,344
2,214
0
601
5,693
35,197
0
W
Fenrir
pludlow21
Fenrir
4,631
1,659
0
4,301
7,657
3,094
0
295
7,308
0
40,100
L
Ratatoskr
whatislyfe
Ratatoskr
2,290
555
0
2,141
6,686
2,355
0
1,799
4,887
0
29,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,098
Gold Earned
31,245
327
Minions Killed
337
0
Camps Cleared
0
1,200,330
Distance Traveled
1,224,567
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,666
556
27
2
0
258,402
2
W
Jing Wei
6,890
574
77
6
0
222,843
1
W
Ymir
6,386
532
13
1
0
250,866
6
L
Ra
5,863
489
75
6
0
258,190
5
W
Amaterasu
7,598
633
102
9
0
233,789
4
L
Apollo
6,694
558
84
7
0
244,644
8
L
Achilles
5,994
500
76
6
0
218,181
3
W
Baron Samedi
6,371
531
61
5
0
228,291
5
W
Fenrir
6,853
571
74
6
0
264,541
2
L
Ratatoskr
6,028
502
75
6
0
245,150
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role