Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold IV
InTheRadioactive
Ah Muzen Cab
Gold IV
Level 125
God Stats
13W - 5L
1,769 SR
Queue Stats
64W - 69L
1,569 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,769 SR
1,569 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 49
1,342 SR
1,303 MMR
Nemesis
Nemesis
Bronze III
SSacred
Nemesis
Bronze III
Level 49
God Stats
0W - 2L
1,342 SR
Queue Stats
0W - 11L
1,303 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
InTheRadioactive
Ah Muzen Cab
10
5 / 0 / 0
5,963
1,193
3,935
3,474
1,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SolAnhurUllrHou YiKali

VS

Bans
MedusaBellonaSkadiBastetThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
SSacred
Nemesis
7
0 / 5 / 0
3,844
769
2,865
5,432
2,278
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
InTheRadioactive
Ah Muzen Cab
5
0
0
5
L
Nemesis
SSacred
Nemesis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,935
Damage
2,865
3,474
Taken
5,432
1,401
Mitigated
2,278
1,508
Healing
580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
InTheRadioactive
Ah Muzen Cab
3,935
2,267
0
1,508
3,474
1,401
869
132
3,342
0
21,913
L
Nemesis
SSacred
Nemesis
2,865
1,149
0
580
5,432
2,278
0
159
5,273
0
9,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,963
Gold Earned
3,844
47
Minions Killed
11
3
Camps Cleared
1
101,041
Distance Traveled
102,348
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
5,963
1,193
47
9
3
101,041
1
L
Nemesis
3,844
769
11
2
1
102,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role