Player Matchup

Tiamat
Tiamat
Silver III
Arday
Tiamat
Silver III
Level 160
God Stats
12W - 10L
1,587 SR
Queue Stats
15W - 17L
1,421 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 160
1,587 SR
1,421 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 49
1,500 SR
1,400 MMR
Olorun
Olorun
Bronze III
SSacred
Olorun
Bronze III
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 11L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Arday
Tiamat
9
0 / 0 / 0
4,973
995
2,162
3,353
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
BellonaAnhurBastetHou YiThoth

VS

Bans
MedusaShivaUllrGilgameshAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
SSacred
Olorun
9
0 / 1 / 0
4,281
856
1,875
3,602
1,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Arday
Tiamat
0
0
0
0
L
Olorun
SSacred
Olorun
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,162
Damage
1,875
3,353
Taken
3,602
1,834
Mitigated
1,613
1,427
Healing
908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Arday
Tiamat
2,162
171
0
1,427
3,353
1,834
76
1,764
1,589
18,362
0
L
Olorun
SSacred
Olorun
1,875
700
0
908
3,602
1,613
0
2,278
1,324
13,127
2,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,973
Gold Earned
4,281
42
Minions Killed
32
2
Camps Cleared
1
99,167
Distance Traveled
97,521
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
4,973
995
42
8
2
99,167
3
L
Olorun
4,281
856
32
6
1
97,521
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role