Player Matchup

Artio
Artio
 
Artio
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ArnusMaster
Zeus
Level 127
God Stats
15W - 5L
1,901 SR
Queue Stats
459W - 360L
1,607 Elo+
Party 1
Khepri
Khepri
MARlAHCarry
Khepri
Level 144
God Stats
10W - 7L
1,641 SR
Queue Stats
466W - 353L
1,626 Elo+
Party 1
Ne Zha
Ne Zha
ShadarNur
Ne Zha
Level 122
God Stats
4W - 5L
1,290 SR
Queue Stats
244W - 175L
1,598 Elo+
Party 1
Ra
Ra
carrypótter
Ra
Level 156
God Stats
2W - 2L
1,316 SR
Queue Stats
490W - 389L
1,636 Elo+
Party 1
Team Averages
Level 142
1,530 SR
1,593 Elo+

VS

Team Averages
Level 152
1,573 SR
1,600 Elo+
Zhong Kui
Zhong Kui
BaeVixen
Zhong Kui
Level 136
God Stats
5W - 5L
1,437 SR
Queue Stats
272W - 274L
1,616 Elo+
Solo
Thor
Thor
BooJa92
Thor
Level 153
God Stats
13W - 9L
1,608 SR
Queue Stats
1,003W - 1,069L
1,521 Elo+
Solo
Cthulhu
Cthulhu
LeCannibal
Cthulhu
Level 157
God Stats
4W - 3L
1,688 SR
Queue Stats
107W - 88L
1,623 Elo+
Party 2
Terra
Terra
MantisJJ
Terra
Level 155
God Stats
2W - 0L
1,782 SR
Queue Stats
70W - 65L
1,598 Elo+
Party 2
Izanami
Izanami
Zezya
Izanami
Level 158
God Stats
6W - 1L
1,349 SR
Queue Stats
179W - 184L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
19
1 / 5 / 13
11,053
691
6,958
24,800
35,315
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
5 / 8 / 11
11,403
713
21,454
16,993
6,861
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
18
2 / 6 / 11
11,731
733
7,475
27,806
32,344
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ne Zha
ShadarNur
Ne Zha
19
7 / 7 / 7
12,096
756
18,782
18,569
8,832
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
5 / 4 / 11
12,307
769
15,421
20,512
12,473
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BaeVixen
Zhong Kui
19
5 / 7 / 13
11,841
740
15,584
21,691
19,147
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
BooJa92
Thor
19
7 / 3 / 14
12,531
783
17,664
15,689
10,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
LeCannibal
Cthulhu
20
9 / 4 / 15
12,838
802
28,347
22,300
34,352
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Terra
MantisJJ
Terra
17
1 / 3 / 17
10,493
656
8,985
18,944
23,307
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Zezya
Izanami
20
8 / 3 / 12
12,501
781
26,645
13,346
5,989
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
101
20
Kills
30
30
Deaths
20
53
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
5
13
1.5
L
5
8
11
1.31
W
Zhong Kui
BaeVixen
Zhong Kui
5
7
13
1.64
W
Thor
BooJa92
Thor
7
3
14
4.67
W
Cthulhu
LeCannibal
Cthulhu
9
4
15
4.13
L
Khepri
2
6
11
1.25
W
Terra
MantisJJ
Terra
1
3
17
3.17
L
Ne Zha
ShadarNur
Ne Zha
7
7
7
1.5
W
Izanami
Zezya
Izanami
8
3
12
4.67
L
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,090
Damage
97,225
108,680
Taken
91,970
95,825
Mitigated
93,041
43,741
Healing
42,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
6,958
215
6,473
6,577
24,800
35,315
151
11,843
12,957
12,801
0
L
21,454
2,793
1,436
759
16,993
6,861
1,371
8,778
8,215
37,002
0
W
Zhong Kui
BaeVixen
Zhong Kui
15,584
2,517
2,716
3,805
21,691
19,147
1,265
10,916
10,775
30,417
0
W
Thor
BooJa92
Thor
17,664
2,566
855
2,095
15,689
10,246
0
8,420
7,269
0
27,302
W
Cthulhu
LeCannibal
Cthulhu
28,347
1,280
5,341
5,815
22,300
34,352
260
12,345
9,955
55,823
0
L
Khepri
7,475
568
1,351
3,829
27,806
32,344
211
12,149
15,657
16,963
0
W
Terra
MantisJJ
Terra
8,985
665
12,408
8,185
18,944
23,307
377
11,074
7,870
12,311
0
L
Ne Zha
ShadarNur
Ne Zha
18,782
2,455
378
1,856
18,569
8,832
883
9,448
9,121
0
28,717
W
Izanami
Zezya
Izanami
26,645
11,901
0
832
13,346
5,989
3,841
8,553
4,793
0
60,382
L
15,421
1,808
13,050
8,032
20,512
12,473
904
10,698
9,814
51,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,590
Gold Earned
60,204
170
Minions Killed
174
0
Camps Cleared
0
1,363,292
Distance Traveled
1,361,787
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
11,053
691
6
0
0
295,255
2
L
Zeus
11,403
713
41
3
0
222,645
4
W
Zhong Kui
11,841
740
36
2
0
216,692
5
W
Thor
12,531
783
26
2
0
290,613
0
W
Cthulhu
12,838
802
32
2
0
290,450
4
L
Khepri
11,731
733
19
1
0
279,706
1
W
Terra
10,493
656
6
0
0
295,537
0
L
Ne Zha
12,096
756
17
1
0
287,611
2
W
Izanami
12,501
781
74
5
0
268,495
2
L
Ra
12,307
769
87
5
0
278,075
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role