Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
PufferWuffers
Janus
Level 74
God Stats
4W - 2L
1,438 SR
Queue Stats
42W - 40L
1,501 Elo+
Party 2
Cthulhu
Cthulhu
VitalityVoid
Cthulhu
Level 124
God Stats
3W - 1L
1,519 SR
Queue Stats
126W - 116L
1,550 Elo+
Party 2
Tsukuyomi
Tsukuyomi
bombday04
Tsukuyomi
Level 127
God Stats
4W - 3L
1,500 SR
Queue Stats
34W - 38L
1,571 Elo+
Solo
Team Averages
Level 122
1,491 SR
1,524 Elo+

VS

Team Averages
Level 84
1,527 SR
1,519 Elo+
Skadi
Skadi
 
Skadi
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
BranGotYoCheeks
Tsukuyomi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,660 Elo+
Party 1
Awilix
Awilix
IComeWithPeace
Awilix
Level 107
God Stats
18W - 22L
1,549 SR
Queue Stats
48W - 45L
1,481 Elo+
Party 1
Zeus
Zeus
MonkusMangus
Zeus
Level 27
God Stats
2W - 4L
1,585 SR
Queue Stats
21W - 27L
1,424 Elo+
Party 1
Geb
Geb
Stewsome
Geb
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
178W - 114L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
3 / 1 / 0
6,419
584
6,029
8,211
1,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
 
Horus
11
1 / 0 / 2
6,308
573
5,814
8,058
4,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 0
6,369
579
1,262
2,768
551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
VitalityVoid
Cthulhu
9
0 / 1 / 6
5,478
498
3,251
5,953
3,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
bombday04
Tsukuyomi
12
5 / 1 / 2
6,793
618
5,900
7,766
2,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
1 / 2 / 1
5,907
537
3,843
6,151
1,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
BranGotYoCheeks
Tsukuyomi
11
1 / 2 / 0
6,020
547
4,854
8,976
2,200
Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 1
5,991
545
5,218
7,722
2,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 3 / 0
4,938
449
662
4,427
1,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 1
5,347
486
2,715
7,868
4,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
10
Kills
3
3
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
1
0
3
W
Horus
 
Horus
1
0
2
2
L
Skadi
 
Skadi
1
2
1
0.75
L
Tsukuyomi
BranGotYoCheeks
Tsukuyomi
1
2
0
0.5
L
1
2
1
0.75
L
0
3
0
0
W
1
0
0
1
L
0
1
1
0.5
W
Cthulhu
VitalityVoid
Cthulhu
0
1
6
3
W
Tsukuyomi
bombday04
Tsukuyomi
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,256
Damage
17,292
32,756
Taken
35,144
12,280
Mitigated
11,585
15,214
Healing
8,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,029
2,458
0
4,271
8,211
1,857
0
1,139
7,072
0
38,127
W
Horus
 
Horus
5,814
2,363
120
4,156
8,058
4,469
0
0
8,058
0
34,302
L
Skadi
 
Skadi
3,843
1,603
0
1,561
6,151
1,508
0
479
5,672
0
35,035
L
Tsukuyomi
BranGotYoCheeks
Tsukuyomi
4,854
1,290
0
2,295
8,976
2,200
0
0
8,648
0
36,959
L
5,218
1,322
0
2,862
7,722
2,527
0
737
6,949
0
35,312
L
662
53
0
0
4,427
1,175
0
1,039
3,388
20,461
0
W
1,262
118
0
1,000
2,768
551
0
88
2,680
41,864
0
L
2,715
475
0
2,191
7,868
4,175
0
2,258
5,610
23,052
0
W
Cthulhu
VitalityVoid
Cthulhu
3,251
446
168
1,654
5,953
3,109
0
1,864
4,049
13,856
0
W
Tsukuyomi
bombday04
Tsukuyomi
5,900
1,736
0
3,845
7,766
2,294
0
204
7,520
0
38,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,367
Gold Earned
28,203
360
Minions Killed
298
0
Camps Cleared
0
1,100,003
Distance Traveled
1,089,065
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,419
584
74
7
0
191,718
3
W
Horus
6,308
573
74
7
0
224,406
7
L
Skadi
5,907
537
71
6
0
205,289
0
L
Tsukuyomi
6,020
547
65
6
0
225,320
7
L
Awilix
5,991
545
82
7
0
257,250
1
L
Zeus
4,938
449
49
4
0
200,737
0
W
Janus
6,369
579
114
10
0
230,897
1
L
Geb
5,347
486
31
3
0
200,469
2
W
Cthulhu
5,478
498
23
2
0
208,202
3
W
Tsukuyomi
6,793
618
75
7
0
244,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role