Player Matchup

King Arthur
King Arthur
CinnamonBuns845
King Arthur
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 4L
1,553 Elo+
Party 2
Fenrir
Fenrir
NUCLIERscorpion
Fenrir
Level 84
God Stats
0W - 2L
1,165 SR
Queue Stats
7W - 8L
1,597 Elo+
Party 2
Hel
Hel
Sawandi
Hel
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,545 Elo+
Party 2
Team Averages
Level 72
1,388 SR
1,565 Elo+

VS

Team Averages
Level 85
1,613 SR
1,551 Elo+
Ah Muzen Cab
Ah Muzen Cab
BWBedWetter
Ah Muzen Cab
Level 49
God Stats
3W - 7L
1,234 SR
Queue Stats
57W - 85L
1,361 Elo+
Solo
Zhong Kui
Zhong Kui
Ki Blazin 420
Zhong Kui
Level 100
God Stats
9W - 4L
1,834 SR
Queue Stats
630W - 377L
1,651 Elo+
Party 1
Bacchus
Bacchus
R2D2605
Bacchus
Level 106
God Stats
10W - 3L
1,770 SR
Queue Stats
562W - 404L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CinnamonBuns845
King Arthur
13
1 / 3 / 4
8,789
628
6,607
15,421
13,244
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 4 / 1
9,614
687
9,202
13,764
11,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hel
13
1 / 4 / 3
8,881
634
8,025
10,454
5,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BWBedWetter
Ah Muzen Cab
15
5 / 3 / 6
10,582
756
9,625
8,860
3,365
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Ki Blazin 420
Zhong Kui
15
6 / 3 / 5
10,857
776
14,935
12,754
7,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
R2D2605
Bacchus
14
0 / 0 / 10
9,342
667
7,838
14,279
19,655
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
6
Kills
11
11
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BWBedWetter
Ah Muzen Cab
5
3
6
2.67
L
King Arthur
CinnamonBuns845
King Arthur
1
3
4
1
W
Zhong Kui
Ki Blazin 420
Zhong Kui
6
3
5
2.83
L
4
4
1
1.13
W
Bacchus
R2D2605
Bacchus
0
0
10
5
L
Hel
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,834
Damage
32,398
39,639
Taken
35,893
29,936
Mitigated
30,919
8,604
Healing
11,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BWBedWetter
Ah Muzen Cab
9,625
2,777
346
2,350
8,860
3,365
906
2,280
6,349
0
36,324
L
King Arthur
CinnamonBuns845
King Arthur
6,607
795
0
570
15,421
13,244
0
9,284
5,753
0
25,638
W
Zhong Kui
Ki Blazin 420
Zhong Kui
14,935
399
0
6,206
12,754
7,899
1,244
2,688
9,671
43,886
0
L
9,202
2,374
0
2,327
13,764
11,128
0
7,111
6,427
0
23,771
W
Bacchus
R2D2605
Bacchus
7,838
911
317
1,932
14,279
19,655
258
3,171
10,489
20,673
0
L
Hel
8,025
272
2,620
3,087
10,454
5,564
0
6,078
4,156
27,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,284
Gold Earned
30,781
130
Minions Killed
148
7
Camps Cleared
5
702,982
Distance Traveled
805,138
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,582
756
45
3
3
261,203
0
L
King Arthur
8,789
628
33
2
1
243,642
0
W
Zhong Kui
10,857
776
83
6
2
268,728
1
L
Fenrir
9,614
687
40
3
5
239,619
0
W
Bacchus
9,342
667
20
1
0
275,207
0
L
Hel
8,881
634
57
4
1
219,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role