Player Matchup

Ra
Ra
 
Ra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
CodyLightfoot
Ares
Level 129
God Stats
58W - 38L
1,625 SR
Queue Stats
316W - 303L
1,474 Elo+
Party 1
Apollo
Apollo
RastaRambo
Apollo
Level 112
God Stats
9W - 9L
1,343 SR
Queue Stats
15W - 21L
1,441 Elo+
Solo
Hercules
Hercules
WeepyCarpet27
Hercules
Level 116
God Stats
2W - 3L
1,817 SR
Queue Stats
198W - 197L
1,583 Elo+
Solo
Bellona
Bellona
pebbles121212
Bellona
Level 126
God Stats
13W - 7L
1,245 SR
Queue Stats
221W - 201L
1,472 Elo+
Party 1
Team Averages
Level 126
1,506 SR
1,494 Elo+

VS

Team Averages
Level 109
1,561 SR
1,536 Elo+
Chernobog
Chernobog
 
Chernobog
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
AkatsukiTies
Persephone
Level 44
God Stats
4W - 5L
1,561 SR
Queue Stats
34W - 31L
1,532 Elo+
Party 2
Artio
Artio
blastmyshaft
Artio
Level 99
God Stats
8W - 8L
1,597 SR
Queue Stats
52W - 54L
1,579 Elo+
Party 2
Bakasura
Bakasura
lilBangin
Bakasura
Level 120
God Stats
1W - 3L
1,737 SR
Queue Stats
242W - 254L
1,463 Elo+
Solo
Fenrir
Fenrir
xXOnslaughtXx707
Fenrir
Level 135
God Stats
3W - 7L
1,409 SR
Queue Stats
305W - 299L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
7 / 0 / 6
9,963
623
9,956
5,637
2,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 3 / 11
7,309
457
8,962
11,510
6,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
RastaRambo
Apollo
14
7 / 2 / 4
8,972
561
10,014
10,069
3,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
WeepyCarpet27
Hercules
12
4 / 2 / 7
8,276
517
7,411
16,238
11,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
14
7 / 3 / 2
9,229
577
8,624
8,732
8,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
11
1 / 9 / 2
7,297
456
5,767
12,541
3,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Persephone
AkatsukiTies
Persephone
15
4 / 2 / 1
8,864
554
8,635
5,199
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 4 / 5
6,756
422
5,802
17,553
11,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
lilBangin
Bakasura
14
1 / 3 / 4
8,230
514
5,083
14,493
11,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
2 / 7 / 5
7,312
457
6,618
13,179
4,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
25
25
Kills
8
10
Deaths
25
30
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
7
0
6
10
L
Chernobog
 
Chernobog
1
9
2
0.22
L
Persephone
AkatsukiTies
Persephone
4
2
1
2.25
W
0
3
11
1.83
W
Apollo
RastaRambo
Apollo
7
2
4
4.5
W
Hercules
WeepyCarpet27
Hercules
4
2
7
3.75
L
0
4
5
0.63
L
Bakasura
lilBangin
Bakasura
1
3
4
1
W
Bellona
7
3
2
2.67
L
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,967
Damage
31,905
52,186
Taken
62,965
31,955
Mitigated
32,618
16,431
Healing
14,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,956
825
958
2,286
5,637
2,205
636
1,576
4,061
79,973
0
L
Chernobog
 
Chernobog
5,767
4,261
0
1,406
12,541
3,374
0
2,204
10,337
0
36,481
L
Persephone
AkatsukiTies
Persephone
8,635
441
0
1,317
5,199
1,834
0
2,071
3,126
63,117
0
W
8,962
326
0
2,538
11,510
6,964
126
4,542
6,828
34,278
4,104
W
Apollo
RastaRambo
Apollo
10,014
6,853
0
4,868
10,069
3,321
3,955
1,454
8,615
0
53,772
W
Hercules
WeepyCarpet27
Hercules
7,411
2,687
0
3,776
16,238
11,108
0
5,706
10,262
0
22,892
L
5,802
535
574
3,891
17,553
11,572
0
5,935
11,618
19,671
0
L
Bakasura
lilBangin
Bakasura
5,083
3,898
0
6,270
14,493
11,448
0
3,825
10,668
0
42,500
W
Bellona
8,624
2,764
0
2,005
8,732
8,357
412
1,159
7,488
0
47,806
L
6,618
1,913
0
1,332
13,179
4,390
0
4,099
9,080
0
37,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,749
Gold Earned
38,459
437
Minions Killed
376
0
Camps Cleared
0
1,587,227
Distance Traveled
1,503,002
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,963
623
152
10
0
339,581
1
L
Chernobog
7,297
456
79
5
0
270,565
4
L
Persephone
8,864
554
114
7
0
318,722
4
W
Ares
7,309
457
58
4
0
301,662
7
W
Apollo
8,972
561
95
6
0
309,493
0
W
Hercules
8,276
517
20
1
0
307,743
16
L
Artio
6,756
422
23
1
0
309,095
3
L
Bakasura
8,230
514
105
7
0
314,820
5
W
Bellona
9,229
577
112
7
0
328,748
1
L
Fenrir
7,312
457
55
3
0
289,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role