Player Matchup

Awilix
Awilix
FredoPhantom
Awilix
Level 126
God Stats
1W - 0L
1,504 SR
Queue Stats
30W - 35L
1,498 Elo+
Party 1
Neith
Neith
Starsky157
Neith
Level 119
God Stats
8W - 7L
1,595 SR
Queue Stats
118W - 116L
1,532 Elo+
Party 1
Achilles
Achilles
ThomasAnthonyII
Achilles
Level 45
God Stats
2W - 2L
1,496 SR
Queue Stats
99W - 52L
1,687 Elo+
Solo
Discordia
Discordia
eastthompson
Discordia
Level 104
God Stats
22W - 11L
1,663 SR
Queue Stats
191W - 173L
1,580 Elo+
Party 3
Sylvanus
Sylvanus
tyrod11
Sylvanus
Level 63
God Stats
5W - 4L
1,889 SR
Queue Stats
397W - 389L
1,572 Elo+
Party 3
Team Averages
Level 91
1,629 SR
1,574 Elo+

VS

Team Averages
Level 124
1,605 SR
1,520 Elo+
Ymir
Ymir
 
Ymir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
IamDemiurge
Freya
Level 148
God Stats
6W - 7L
1,627 SR
Queue Stats
136W - 109L
1,544 Elo+
Party 2
Ao Kuang
Ao Kuang
Mindbreak0705
Ao Kuang
Level 39
God Stats
3W - 7L
1,538 SR
Queue Stats
115W - 119L
1,506 Elo+
Solo
Bellona
Bellona
Zuerq
Bellona
Level 141
God Stats
7W - 8L
1,681 SR
Queue Stats
165W - 137L
1,521 Elo+
Party 2
Neith
Neith
diamagus
Neith
Level 145
God Stats
14W - 13L
1,676 SR
Queue Stats
82W - 86L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
10
3 / 1 / 3
6,186
619
2,323
5,715
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
11
3 / 1 / 0
6,188
619
3,494
3,336
1,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
12
1 / 1 / 2
6,457
646
4,667
7,398
4,070
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Discordia
eastthompson
Discordia
10
5 / 1 / 1
6,468
647
6,670
3,863
1,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
tyrod11
Sylvanus
9
1 / 1 / 4
5,586
559
2,505
7,266
4,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 3 / 2
5,466
547
1,640
8,494
3,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 5 / 1
5,137
514
3,429
7,071
1,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
Mindbreak0705
Ao Kuang
10
2 / 1 / 0
5,805
581
3,701
6,449
1,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Zuerq
Bellona
8
0 / 3 / 1
5,225
523
3,701
7,563
5,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
diamagus
Neith
10
2 / 1 / 0
5,549
555
3,847
3,309
1,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
13
Kills
5
5
Deaths
13
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
3
2
0.67
W
Awilix
3
1
3
4.5
L
0
5
1
0.1
L
Ao Kuang
Mindbreak0705
Ao Kuang
2
1
0
2
W
Neith
3
1
0
3
W
Achilles
1
1
2
2
L
Bellona
Zuerq
Bellona
0
3
1
0.17
L
Neith
diamagus
Neith
2
1
0
2
W
Discordia
eastthompson
Discordia
5
1
1
5.5
W
Sylvanus
tyrod11
Sylvanus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,659
Damage
16,318
27,578
Taken
32,886
12,415
Mitigated
14,536
10,000
Healing
7,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,640
489
0
1,651
8,494
3,901
0
3,263
5,231
14,862
0
W
Awilix
2,323
701
0
2,515
5,715
1,814
0
1,592
3,827
0
33,725
L
3,429
1,282
0
1,241
7,071
1,856
532
4,884
2,187
21,478
0
L
Ao Kuang
Mindbreak0705
Ao Kuang
3,701
1,101
0
878
6,449
1,832
0
38
6,411
31,780
0
W
Neith
3,494
1,776
0
1,431
3,336
1,137
0
248
3,088
0
40,864
W
Achilles
4,667
1,021
0
2,619
7,398
4,070
340
1,590
5,808
0
37,112
L
Bellona
Zuerq
Bellona
3,701
1,490
0
2,612
7,563
5,817
0
397
7,166
0
29,408
L
Neith
diamagus
Neith
3,847
1,586
0
1,040
3,309
1,130
168
593
2,716
0
32,571
W
Discordia
eastthompson
Discordia
6,670
558
0
580
3,863
1,168
490
2,846
1,017
30,059
0
W
Sylvanus
tyrod11
Sylvanus
2,505
987
145
2,710
7,266
4,226
18
2,494
4,772
11,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,885
Gold Earned
27,182
323
Minions Killed
268
0
Camps Cleared
0
947,960
Distance Traveled
896,119
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,466
547
19
2
0
167,346
5
W
Awilix
6,186
619
72
7
0
222,690
1
L
Freya
5,137
514
47
5
0
171,132
3
L
Ao Kuang
5,805
581
66
7
0
198,424
1
W
Neith
6,188
619
80
8
0
183,820
2
W
Achilles
6,457
646
95
10
0
190,209
3
L
Bellona
5,225
523
61
6
0
189,582
1
L
Neith
5,549
555
75
8
0
169,635
0
W
Discordia
6,468
647
60
6
0
181,248
3
W
Sylvanus
5,586
559
16
2
0
169,993
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role