Player Matchup

Danzaburou
Danzaburou
A5k4l
Danzaburou
Level 29
God Stats
1W - 0L
1,727 SR
Queue Stats
15W - 20L
1,618 Elo+
Solo
Tiamat
Tiamat
Regnave
Tiamat
Level 25
God Stats
2W - 0L
1,678 SR
Queue Stats
24W - 22L
1,448 Elo+
Solo
Fenrir
Fenrir
Statham2077
Fenrir
Level 29
God Stats
5W - 0L
1,952 SR
Queue Stats
151W - 68L
1,664 Elo+
Party 1
Baron Samedi
Baron Samedi
Vielth
Baron Samedi
Level 63
God Stats
16W - 4L
1,782 SR
Queue Stats
479W - 258L
1,681 Elo+
Party 1
Sobek
Sobek
ПотныйЧпокер
Sobek
Level 27
God Stats
2W - 0L
1,700 SR
Queue Stats
74W - 31L
1,667 Elo+
Party 1
Team Averages
Level 35
1,768 SR
1,615 Elo+

VS

Team Averages
Level 51
1,540 SR
1,482 Elo+
Kukulkan
Kukulkan
JmeSuisFaitBan
Kukulkan
Level 25
God Stats
0W - 2L
1,255 SR
Queue Stats
200W - 189L
1,514 Elo+
Solo
Baron Samedi
Baron Samedi
Jósi
Baron Samedi
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
147W - 99L
1,695 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Metenite
Cu Chulainn
Level 160
God Stats
4W - 3L
1,945 SR
Queue Stats
751W - 762L
1,494 Elo+
Party 2
Nox
Nox
izanmeli
Nox
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 29L
1,397 Elo+
Solo
Sol
Sol
Грёзный
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
A5k4l
Danzaburou
19
11 / 5 / 11
12,785
799
16,947
16,645
7,204
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Regnave
Tiamat
20
10 / 5 / 13
12,755
797
22,376
19,919
14,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
18
7 / 5 / 17
11,815
738
12,856
26,201
20,191
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
Vielth
Baron Samedi
17
3 / 4 / 17
11,059
691
13,944
13,652
11,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

20
8 / 1 / 25
14,157
885
18,698
32,640
31,856
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
19
4 / 6 / 5
11,020
689
18,165
14,349
14,552
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
Jósi
Baron Samedi
17
4 / 10 / 7
11,043
690
20,280
21,148
16,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
Metenite
Cu Chulainn
19
8 / 9 / 7
12,101
756
18,356
25,864
36,540
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
2 / 8 / 8
9,707
607
11,396
14,871
6,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 6 / 9
10,219
639
8,784
13,984
5,422
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
56
39
Kills
20
20
Deaths
39
83
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
A5k4l
Danzaburou
11
5
11
3.3
L
Kukulkan
4
6
5
1.08
L
Baron Samedi
Jósi
Baron Samedi
4
10
7
0.75
L
Cu Chulainn
Metenite
Cu Chulainn
8
9
7
1.28
W
Tiamat
Regnave
Tiamat
10
5
13
3.3
W
Fenrir
7
5
17
3.1
W
Baron Samedi
Vielth
Baron Samedi
3
4
17
2.88
L
2
8
8
0.75
L
2
6
9
1.08
W
8
1
25
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,821
Damage
76,981
109,057
Taken
90,216
84,826
Mitigated
79,005
56,316
Healing
21,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
A5k4l
Danzaburou
16,947
8,579
1,504
3,744
16,645
7,204
1,660
9,436
7,209
0
35,615
L
Kukulkan
18,165
1,943
525
2,405
14,349
14,552
0
8,446
5,903
39,322
0
L
Baron Samedi
Jósi
Baron Samedi
20,280
2,000
4,368
5,494
21,148
16,124
0
13,313
7,835
31,115
0
L
Cu Chulainn
Metenite
Cu Chulainn
18,356
3,030
239
1,706
25,864
36,540
0
13,860
12,004
0
36,458
W
Tiamat
Regnave
Tiamat
22,376
2,782
1,949
7,834
19,919
14,276
1,826
9,786
10,133
41,976
0
W
Fenrir
12,856
1,383
2,098
8,157
26,201
20,191
324
15,802
10,399
0
16,984
W
Baron Samedi
Vielth
Baron Samedi
13,944
480
6,066
4,507
13,652
11,299
622
6,887
6,765
29,804
0
L
11,396
1,012
614
1,112
14,871
6,367
0
10,176
4,695
23,453
0
L
8,784
1,897
761
4,017
13,984
5,422
0
9,223
4,761
13,548
0
W
18,698
1,033
2,580
17,877
32,640
31,856
138
16,714
14,449
36,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,571
Gold Earned
54,090
148
Minions Killed
154
0
Camps Cleared
0
1,577,444
Distance Traveled
1,292,273
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,785
799
40
3
0
275,737
0
L
Kukulkan
11,020
689
46
3
0
272,887
4
L
Baron Samedi
11,043
690
26
2
0
261,665
0
L
Cu Chulainn
12,101
756
48
3
0
214,534
0
W
Tiamat
12,755
797
41
3
0
294,234
0
W
Fenrir
11,815
738
5
0
0
336,478
0
W
Baron Samedi
11,059
691
31
2
0
307,555
0
L
Nox
9,707
607
26
2
0
251,053
0
L
Sol
10,219
639
8
1
0
292,134
3
W
Sobek
14,157
885
31
2
0
363,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role