Player Matchup

Yemoja
Yemoja
CALADAY
Yemoja
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 42L
1,487 Elo+
Party 2
Athena
Athena
DarKiKOOLolXYZ
Athena
Level 129
God Stats
7W - 4L
1,677 SR
Queue Stats
364W - 340L
1,494 Elo+
Party 3
Danzaburou
Danzaburou
OR4NTS
Danzaburou
Level 122
God Stats
4W - 1L
1,737 SR
Queue Stats
28W - 45L
1,487 Elo+
Party 2
Artio
Artio
molinari110600
Artio
Level 125
God Stats
2W - 0L
1,743 SR
Queue Stats
9W - 9L
1,502 Elo+
Party 2
Sol
Sol
xxjeremyxx7592
Sol
Level 28
God Stats
3W - 0L
1,715 SR
Queue Stats
145W - 120L
1,555 Elo+
Party 3
Team Averages
Level 101
1,675 SR
1,505 Elo+

VS

Team Averages
Level 46
1,555 SR
1,456 Elo+
He Bo
He Bo
Jerry_kwz34
He Bo
Level 147
God Stats
0W - 2L
1,638 SR
Queue Stats
118W - 83L
1,611 Elo+
Party 4
Hel
Hel
Valkyriaaan
Hel
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,271 Elo+
Party 1
Hades
Hades
gulasek89
Hades
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
1,271 Elo+
Party 1
Sol
Sol
monkisback34
Sol
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 22L
1,682 Elo+
Party 4
Anubis
Anubis
onward_cargo0
Anubis
Level 29
God Stats
1W - 3L
1,637 SR
Queue Stats
82W - 115L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CALADAY
Yemoja
17
7 / 7 / 22
10,899
838
6,712
19,824
26,565
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
5 / 5 / 19
10,471
805
9,769
16,392
13,900
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
OR4NTS
Danzaburou
17
5 / 5 / 17
10,603
816
9,318
11,488
3,770
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
7 / 5 / 24
11,950
919
12,243
25,749
34,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
12 / 4 / 16
12,082
929
19,228
11,399
3,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 6 / 6
10,050
773
13,567
9,629
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 9 / 10
8,883
683
2,989
10,695
4,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
gulasek89
Hades
15
3 / 9 / 13
9,892
761
8,839
14,534
7,690
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
11 / 7 / 9
11,590
892
23,396
16,733
5,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
5 / 5 / 10
11,634
895
15,478
11,233
5,190
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
74
36
Kills
26
26
Deaths
36
98
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Yemoja
CALADAY
Yemoja
7
7
22
2.57
W
5
5
19
2.9
L
6
6
6
1.5
W
Danzaburou
OR4NTS
Danzaburou
5
5
17
2.7
L
1
9
10
0.67
L
Hades
gulasek89
Hades
3
9
13
1.06
W
7
5
24
3.8
L
11
7
9
2.21
L
5
5
10
2
W
12
4
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,270
Damage
64,269
84,852
Taken
62,824
82,526
Mitigated
25,077
29,787
Healing
15,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
CALADAY
Yemoja
6,712
2,271
7,454
2,230
19,824
26,565
347
16,838
2,866
12,629
0
W
9,769
2,005
672
1,040
16,392
13,900
203
13,771
2,567
18,706
0
L
13,567
703
89
794
9,629
2,781
132
6,981
2,508
19,234
0
W
Danzaburou
OR4NTS
Danzaburou
9,318
2,738
1,284
2,223
11,488
3,770
1,830
9,984
1,504
0
23,750
L
2,989
511
2,308
1,156
10,695
4,257
285
7,526
2,933
5,331
0
L
Hades
gulasek89
Hades
8,839
700
118
1,597
14,534
7,690
328
10,865
3,577
13,858
0
W
12,243
1,287
3,751
6,860
25,749
34,406
366
15,808
9,788
25,226
0
L
23,396
7,775
576
4,617
16,733
5,159
605
13,067
3,402
40,682
0
L
15,478
597
547
3,404
11,233
5,190
170
8,635
2,452
38,050
0
W
19,228
4,700
1,769
2,504
11,399
3,885
3,077
7,493
3,858
39,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,005
Gold Earned
52,049
121
Minions Killed
125
0
Camps Cleared
0
1,001,735
Distance Traveled
986,392
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,899
838
9
1
0
185,019
0
W
Athena
10,471
805
19
1
0
213,331
0
L
He Bo
10,050
773
14
1
0
197,854
4
W
Danzaburou
10,603
816
38
3
0
160,408
2
L
Hel
8,883
683
3
0
0
206,580
0
L
Hades
9,892
761
12
1
0
193,769
1
W
Artio
11,950
919
12
1
0
239,778
2
L
Sol
11,590
892
39
3
0
185,443
0
L
Anubis
11,634
895
57
4
0
202,746
2
W
Sol
12,082
929
43
3
0
203,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role