Player Matchup

Loki
Loki
Gold I
 
Loki
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum III
Chintock
Horus
Platinum III
Level 140
God Stats
3W - 4L
1,732 SR
Queue Stats
469W - 456L
1,839 MMR
Solo
Nu Wa
Nu Wa
Silver I
Eagorr
Nu Wa
Silver I
Level 145
God Stats
0W - 1L
1,993 SR
Queue Stats
7W - 7L
1,593 MMR
Solo
Cabrakan
Cabrakan
Gold I
KillAllMagikarp
Cabrakan
Gold I
Level 160
God Stats
43W - 48L
1,597 SR
Queue Stats
530W - 538L
1,645 MMR
Solo
Ullr
Ullr
Platinum III
Pexcy
Ullr
Platinum III
Level 138
God Stats
16W - 10L
1,751 SR
Queue Stats
291W - 270L
1,734 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 149
1,715 SR
1,662 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 114
1,672 SR
1,680 MMR
Bakasura
Bakasura
Gold V
FloppySatchel
Bakasura
Gold V
Level 106
God Stats
2W - 0L
1,766 SR
Queue Stats
43W - 21L
1,662 MMR
Solo
Xing Tian
Xing Tian
Platinum V
JonahEpps8492
Xing Tian
Platinum V
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
570W - 569L
1,583 MMR
Solo
Thor
Thor
Gold IV
SinSolo
Thor
Gold IV
Level 35
God Stats
11W - 4L
1,964 SR
Queue Stats
28W - 14L
1,717 MMR
Solo
Thoth
Thoth
Gold II
SpîcyAîolî
Thoth
Gold II
Level 158
God Stats
2W - 4L
1,422 SR
Queue Stats
99W - 99L
1,607 MMR
Solo
Jing Wei
Jing Wei
Platinum III
Yaaaga
Jing Wei
Platinum III
Level 157
God Stats
3W - 2L
1,708 SR
Queue Stats
225W - 227L
1,831 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
19
4 / 6 / 3
12,084
525
8,438
20,359
7,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
Chintock
Horus
17
4 / 6 / 5
11,695
508
11,622
23,358
20,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
Eagorr
Nu Wa
17
3 / 7 / 8
11,033
480
21,401
14,486
5,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
15
1 / 9 / 7
9,768
425
7,817
27,525
37,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ullr
Pexcy
Ullr
19
5 / 5 / 3
12,383
538
14,608
17,047
7,720
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ArtioCliodhnaFenrirBastet

VS

Bans
ApolloGilgameshShivaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FloppySatchel
Bakasura
20
9 / 2 / 8
15,163
659
16,722
19,361
9,498
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xing Tian
JonahEpps8492
Xing Tian
18
1 / 2 / 19
13,078
569
5,224
22,030
29,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thor
SinSolo
Thor
20
6 / 2 / 12
14,725
640
19,826
22,254
28,432
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
7 / 6 / 13
13,456
585
15,950
15,068
4,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Yaaaga
Jing Wei
20
10 / 5 / 7
16,282
708
22,197
19,437
7,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
92
17
Kills
33
33
Deaths
17
26
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
6
3
0.92
L
Horus
Chintock
Horus
4
6
5
1.08
L
Nu Wa
Eagorr
Nu Wa
3
7
8
1
W
Bakasura
FloppySatchel
Bakasura
9
2
8
6.5
W
Xing Tian
JonahEpps8492
Xing Tian
1
2
19
5.25
L
Cabrakan
1
9
7
0.5
L
Ullr
Pexcy
Ullr
5
5
3
1.3
W
Thor
SinSolo
Thor
6
2
12
6
W
7
6
13
2.25
W
Jing Wei
Yaaaga
Jing Wei
10
5
7
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,886
Damage
79,919
102,775
Taken
98,150
78,450
Mitigated
79,458
17,948
Healing
25,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
8,438
1,065
0
5,077
20,359
7,495
0
5,078
15,111
0
87,425
L
Horus
Chintock
Horus
11,622
5,479
1,051
4,849
23,358
20,686
114
2,570
19,708
0
77,237
L
Nu Wa
Eagorr
Nu Wa
21,401
4,217
282
1,479
14,486
5,536
24
3,119
10,620
94,340
0
W
Bakasura
FloppySatchel
Bakasura
16,722
11,274
0
5,878
19,361
9,498
2,937
4,255
14,692
0
116,910
W
Xing Tian
JonahEpps8492
Xing Tian
5,224
650
0
3,768
22,030
29,203
512
4,682
16,783
27,823
0
L
Cabrakan
7,817
914
0
4,683
27,525
37,013
0
6,568
19,970
33,065
0
L
Ullr
Pexcy
Ullr
14,608
5,533
0
527
17,047
7,720
0
4,125
12,426
0
93,089
W
Thor
SinSolo
Thor
19,826
4,038
0
3,216
22,254
28,432
693
7,403
14,040
0
91,636
W
15,950
993
101
2,712
15,068
4,909
1,455
6,453
8,092
86,883
0
W
Jing Wei
Yaaaga
Jing Wei
22,197
19,517
0
9,567
19,437
7,416
7,887
5,480
13,710
0
144,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,963
Gold Earned
72,704
648
Minions Killed
732
0
Camps Cleared
0
2,099,429
Distance Traveled
2,333,394
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
12,084
525
146
6
0
474,491
2
L
Horus
11,695
508
157
7
0
413,168
6
L
Nu Wa
11,033
480
141
6
0
399,780
6
W
Bakasura
15,163
659
203
9
0
551,579
3
W
Xing Tian
13,078
569
29
1
0
477,449
7
L
Cabrakan
9,768
425
41
2
0
382,669
6
L
Ullr
12,383
538
163
7
0
429,321
3
W
Thor
14,725
640
163
7
0
436,575
3
W
Thoth
13,456
585
121
5
0
436,883
5
W
Jing Wei
16,282
708
216
9
0
430,908
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role