Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
CrackedOutTrey
Yu Huang
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 1
Da Ji
Da Ji
Jacoisland
Da Ji
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 25L
1,853 Elo+
Party 1
Team Averages
Level 136
1,500 SR
1,618 Elo+

VS

Team Averages
Level 130
1,857 SR
1,621 Elo+
Vamana
Vamana
ANIMEmanXP
Vamana
Level 128
God Stats
17W - 14L
1,649 SR
Queue Stats
460W - 511L
1,641 Elo+
Solo
Awilix
Awilix
im grumpy yay
Awilix
Level 123
God Stats
4W - 4L
1,855 SR
Queue Stats
328W - 389L
1,661 Elo+
Solo
Sobek
Sobek
xPeep 777
Sobek
Level 140
God Stats
1W - 2L
2,067 SR
Queue Stats
274W - 245L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
4 / 1 / 6
9,456
727
8,945
9,321
10,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Yu Huang
14
3 / 1 / 6
9,218
709
10,013
5,710
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
13
4 / 3 / 4
8,828
679
8,804
11,312
4,476
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ANIMEmanXP
Vamana
13
3 / 5 / 2
8,944
688
7,285
16,153
12,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 6 / 2
7,200
554
4,192
9,389
2,546
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
xPeep 777
Sobek
12
2 / 0 / 1
8,618
663
2,341
8,179
5,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
11
Kills
5
5
Deaths
11
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
1
6
7
L
Vamana
ANIMEmanXP
Vamana
3
5
2
0.8
W
Yu Huang
3
1
6
6
W
Da Ji
4
3
4
2
L
0
6
2
0.17
L
Sobek
xPeep 777
Sobek
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,762
Damage
13,818
26,343
Taken
33,721
17,484
Mitigated
20,311
2,980
Healing
4,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
8,945
2,570
0
1,730
9,321
10,570
731
642
8,679
35,512
0
L
Vamana
ANIMEmanXP
Vamana
7,285
2,867
0
1,828
16,153
12,213
0
9,244
6,491
0
27,504
W
Yu Huang
10,013
1,303
0
390
5,710
2,438
1,359
631
5,079
36,764
0
W
Da Ji
8,804
2,714
0
860
11,312
4,476
0
1,897
8,515
0
26,066
L
4,192
852
0
850
9,389
2,546
0
4,479
4,746
0
13,544
L
Sobek
xPeep 777
Sobek
2,341
391
0
1,597
8,179
5,552
0
4,594
3,399
6,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,502
Gold Earned
24,762
155
Minions Killed
75
11
Camps Cleared
1
664,669
Distance Traveled
539,405
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,456
727
42
3
2
218,985
5
L
Vamana
8,944
688
33
3
1
224,259
4
W
Yu Huang
9,218
709
87
7
5
216,430
2
W
Da Ji
8,828
679
26
2
4
229,254
3
L
Awilix
7,200
554
24
2
0
149,532
2
L
Sobek
8,618
663
18
1
0
165,614
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role